Player Matchup

Nemesis
Nemesis
AlmightyPush841
Nemesis
Level 29
God Stats
0W - 1L
1,165 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 2
Ullr
Ullr
PREDAT0R2311
Ullr
Level 123
God Stats
3W - 2L
1,666 SR
Queue Stats
231W - 255L
1,536 Elo+
Party 3
Ymir
Ymir
SpaceLordPence
Ymir
Level 36
God Stats
0W - 1L
1,516 SR
Queue Stats
1W - 5L
1,321 Elo+
Party 2
Gilgamesh
Gilgamesh
little_pyro967
Gilgamesh
Level 40
God Stats
6W - 8L
1,735 SR
Queue Stats
42W - 73L
1,292 Elo+
Solo
Freya
Freya
vBootybreath
Freya
Level 15
God Stats
1W - 3L
1,381 SR
Queue Stats
77W - 75L
1,580 Elo+
Party 3
Team Averages
Level 49
1,493 SR
1,392 Elo+

VS

Team Averages
Level 68
1,666 SR
1,450 Elo+
Chaac
Chaac
Demomgae
Chaac
Level 60
God Stats
3W - 2L
1,725 SR
Queue Stats
286W - 247L
1,458 Elo+
Party 1
Discordia
Discordia
Desert234Rider
Discordia
Level 48
God Stats
4W - 2L
1,700 SR
Queue Stats
87W - 93L
1,484 Elo+
Party 1
Cernunnos
Cernunnos
l-_1NTRAT4BLE_-l
Cernunnos
Level 45
God Stats
48W - 32L
1,557 SR
Queue Stats
90W - 78L
1,387 Elo+
Solo
Fenrir
Fenrir
shadowCobra8025
Fenrir
Level 60
God Stats
7W - 5L
1,709 SR
Queue Stats
101W - 109L
1,441 Elo+
Party 1
Baron Samedi
Baron Samedi
xZaiaku
Baron Samedi
Level 127
God Stats
44W - 34L
1,641 SR
Queue Stats
569W - 491L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
6,386
399
5,782
13,769
4,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 3 / 1
8,146
509
8,898
13,823
5,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
6,284
393
5,381
13,620
8,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
little_pyro967
Gilgamesh
12
1 / 5 / 1
6,998
437
5,107
15,827
8,441
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 3 / 1
6,742
421
4,489
10,388
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Demomgae
Chaac
12
4 / 1 / 5
8,231
514
9,145
15,409
15,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Desert234Rider
Discordia
14
1 / 2 / 4
8,186
512
10,994
9,658
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
14
2 / 1 / 4
8,526
533
6,725
6,543
2,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 0 / 5
8,047
503
7,290
10,980
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
xZaiaku
Baron Samedi
14
7 / 1 / 4
9,437
590
16,053
12,716
11,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
19
19
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Chaac
Demomgae
Chaac
4
1
5
6.5
W
Discordia
Desert234Rider
Discordia
1
2
4
1.5
L
2
3
1
0.83
L
0
3
3
0.5
W
Cernunnos
2
1
4
4
L
Gilgamesh
little_pyro967
Gilgamesh
1
5
1
0.3
W
5
0
5
7.5
L
0
3
1
0.17
W
Baron Samedi
xZaiaku
Baron Samedi
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,657
Damage
50,207
67,427
Taken
55,306
30,748
Mitigated
39,231
10,846
Healing
24,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,782
1,782
0
1,181
13,769
4,811
0
5,430
7,936
0
35,245
W
Chaac
Demomgae
Chaac
9,145
1,210
2,505
5,609
15,409
15,161
48
3,302
12,107
0
30,943
W
Discordia
Desert234Rider
Discordia
10,994
928
0
2,570
9,658
3,750
715
371
9,287
66,475
0
L
8,898
3,538
0
667
13,823
5,710
0
5,717
7,772
0
66,597
L
5,381
317
0
2,382
13,620
8,403
0
4,874
8,600
16,335
0
W
Cernunnos
6,725
3,244
0
2,166
6,543
2,756
3,564
2,864
3,679
0
62,253
L
Gilgamesh
little_pyro967
Gilgamesh
5,107
1,232
0
3,402
15,827
8,441
0
8,808
6,999
0
35,131
W
7,290
2,944
0
3,995
10,980
6,138
0
1,848
9,132
31
39,876
L
4,489
2,253
0
3,214
10,388
3,383
0
1,260
9,042
45,984
0
W
Baron Samedi
xZaiaku
Baron Samedi
16,053
2,217
1,265
6,232
12,716
11,426
0
1,485
11,231
66,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,556
Gold Earned
42,427
319
Minions Killed
435
0
Camps Cleared
0
1,495,628
Distance Traveled
1,488,036
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,386
399
43
3
0
315,895
1
W
Chaac
8,231
514
22
1
0
321,203
4
W
Discordia
8,186
512
126
8
0
303,938
11
L
Ullr
8,146
509
106
7
0
270,981
2
L
Ymir
6,284
393
18
1
0
310,004
0
W
Cernunnos
8,526
533
118
7
0
274,590
2
L
Gilgamesh
6,998
437
70
4
0
303,269
0
W
Fenrir
8,047
503
62
4
0
347,221
1
L
Freya
6,742
421
82
5
0
295,479
5
W
Baron Samedi
9,437
590
107
7
0
241,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role