Player Matchup

Neith
Neith
BangAksysHero
Neith
Level 126
God Stats
1W - 0L
1,353 SR
Queue Stats
16W - 8L
1,578 Elo+
Party 3
Fenrir
Fenrir
CrimsonChin768
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,331 Elo+
Party 2
Horus
Horus
Imokdaadd
Horus
Level 118
God Stats
1W - 0L
1,325 SR
Queue Stats
14W - 30L
1,293 Elo+
Party 2
Kali
Kali
KarlOsSpyCwEenr
Kali
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 62L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
RandomBlkGuy92
Nu Wa
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,591 Elo+
Party 3
Team Averages
Level 107
1,435 SR
1,441 Elo+

VS

Team Averages
Level 109
1,500 SR
1,427 Elo+
Agni
Agni
 
Agni
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chang'e
Chang'e
 
Chang'e
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kuzenbo
Kuzenbo
Deer Slayer897
Kuzenbo
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,174 Elo+
Party 1
Ullr
Ullr
NinjaDSlayer
Ullr
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
403W - 413L
1,460 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 4 / 18
12,187
937
28,160
15,112
8,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

17
9 / 7 / 22
11,218
863
20,315
20,294
17,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
Imokdaadd
Horus
18
3 / 1 / 25
10,379
798
7,336
18,087
21,280
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
5 / 3 / 16
10,056
774
5,153
12,128
5,652
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
4 / 3 / 27
10,460
805
18,446
9,667
4,286
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
5 / 6 / 8
11,148
858
13,629
13,511
6,068
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Nu Wa
 
Nu Wa
16
3 / 6 / 3
9,613
739
13,093
14,203
5,888
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
 
Chang'e
16
5 / 8 / 6
9,546
734
9,412
22,582
9,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 6 / 8
9,165
705
6,566
16,925
21,133
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 10 / 7
8,002
616
8,669
17,495
6,777
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
48
36
Kills
16
18
Deaths
36
108
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
6
8
1.5
L
Nu Wa
 
Nu Wa
3
6
3
0.75
L
Chang'e
 
Chang'e
5
8
6
1
W
15
4
18
6
W
9
7
22
2.86
L
2
6
8
1
W
Horus
Imokdaadd
Horus
3
1
25
15.5
W
5
3
16
4.33
L
1
10
7
0.45
W
4
3
27
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,410
Damage
51,369
75,288
Taken
84,716
57,106
Mitigated
48,913
33,877
Healing
17,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
13,629
1,674
485
1,978
13,511
6,068
705
3,386
10,059
39,072
0
L
Nu Wa
 
Nu Wa
13,093
3,052
563
1,014
14,203
5,888
404
2,504
11,527
29,085
0
L
Chang'e
 
Chang'e
9,412
666
4,583
6,731
22,582
9,047
0
4,393
17,880
22,904
0
W
28,160
8,959
513
4,390
15,112
8,725
3,451
7,945
7,167
0
53,814
W
20,315
3,544
346
4,466
20,294
17,163
293
12,199
8,095
0
34,148
L
6,566
2,138
581
705
16,925
21,133
234
3,842
12,896
16,410
0
W
Horus
Imokdaadd
Horus
7,336
3,338
7,622
9,374
18,087
21,280
964
9,212
8,875
0
15,174
W
5,153
1,063
1,754
3,344
12,128
5,652
2,451
7,739
4,389
0
19,693
L
8,669
3,008
386
683
17,495
6,777
0
4,321
13,063
0
14,360
W
18,446
5,223
1,330
738
9,667
4,286
1,961
5,605
4,062
39,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,300
Gold Earned
47,474
143
Minions Killed
117
0
Camps Cleared
0
1,277,924
Distance Traveled
975,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,148
858
42
3
0
193,559
0
L
Nu Wa
9,613
739
27
2
0
181,123
0
L
Chang'e
9,546
734
22
2
0
208,214
0
W
Neith
12,187
937
54
4
0
243,803
0
W
Fenrir
11,218
863
20
2
0
230,844
0
L
Kuzenbo
9,165
705
16
1
0
228,165
0
W
Horus
10,379
798
9
1
0
299,274
0
W
Kali
10,056
774
23
2
0
272,177
0
L
Ullr
8,002
616
10
1
0
164,561
0
W
Nu Wa
10,460
805
37
3
0
231,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role