Player Matchup

Zeus
Zeus
 
Zeus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Guziio
Ah Muzen Cab
Level 88
God Stats
29W - 23L
1,620 SR
Queue Stats
281W - 279L
1,571 Elo+
Party 3
Ares
Ares
Hаvoc
Ares
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,473 Elo+
Solo
Mercury
Mercury
JimboLean
Mercury
Level 46
God Stats
2W - 3L
1,441 SR
Queue Stats
92W - 113L
1,493 Elo+
Party 3
Shiva
Shiva
Nomzz47
Shiva
Level 116
God Stats
1W - 3L
1,243 SR
Queue Stats
365W - 374L
1,533 Elo+
Party 3
Team Averages
Level 69
1,461 SR
1,514 Elo+

VS

Team Averages
Level 52
1,579 SR
1,436 Elo+
Olorun
Olorun
CancerousKyubi
Olorun
Level 10
God Stats
0W - 3L
1,255 SR
Queue Stats
50W - 50L
1,318 Elo+
Party 1
Thanatos
Thanatos
Defences
Thanatos
Level 31
God Stats
6W - 3L
1,500 SR
Queue Stats
120W - 134L
1,442 Elo+
Party 2
Osiris
Osiris
PENNlNO
Osiris
Level 39
God Stats
8W - 14L
1,412 SR
Queue Stats
83W - 113L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
jimmyweava23
Cthulhu
Level 113
God Stats
3W - 2L
1,957 SR
Queue Stats
389W - 355L
1,479 Elo+
Party 1
Ishtar
Ishtar
spumaliscious
Ishtar
Level 68
God Stats
29W - 17L
1,770 SR
Queue Stats
195W - 152L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 0 / 2
7,423
530
8,666
4,932
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
Guziio
Ah Muzen Cab
15
3 / 0 / 0
8,594
614
6,498
6,469
2,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ares
Hаvoc
Ares
12
3 / 1 / 3
7,290
521
9,131
13,063
13,127
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
JimboLean
Mercury
13
3 / 0 / 2
7,911
565
3,240
8,834
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
Nomzz47
Shiva
14
6 / 0 / 2
9,075
648
12,380
14,969
11,409
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,116
437
4,595
7,205
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Defences
Thanatos
11
1 / 5 / 0
6,659
476
3,180
10,896
4,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
PENNlNO
Osiris
11
0 / 3 / 1
5,943
425
5,961
15,786
9,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
jimmyweava23
Cthulhu
10
0 / 3 / 1
6,170
441
5,140
14,925
10,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 3 / 1
6,226
445
3,954
9,756
3,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
16
Kills
1
1
Deaths
16
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
2
2
L
0
2
0
0
L
Thanatos
Defences
Thanatos
1
5
0
0.2
W
Ah Muzen Cab
Guziio
Ah Muzen Cab
3
0
0
3
W
Ares
Hаvoc
Ares
3
1
3
4.5
W
Mercury
JimboLean
Mercury
3
0
2
4
W
Shiva
Nomzz47
Shiva
6
0
2
7
L
Osiris
PENNlNO
Osiris
0
3
1
0.17
L
Cthulhu
jimmyweava23
Cthulhu
0
3
1
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,915
Damage
22,830
48,267
Taken
58,568
32,574
Mitigated
31,168
14,155
Healing
24,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,666
927
0
1,870
4,932
2,057
126
1,243
3,689
58,825
0
L
4,595
2,615
371
2,741
7,205
3,392
0
4,746
2,459
40,479
5,762
L
Thanatos
Defences
Thanatos
3,180
654
0
7,725
10,896
4,759
0
1,911
8,985
0
44,789
W
Ah Muzen Cab
Guziio
Ah Muzen Cab
6,498
1,756
0
2,492
6,469
2,638
1,812
316
6,153
0
71,884
W
Ares
Hаvoc
Ares
9,131
260
285
2,422
13,063
13,127
0
6,286
6,777
24,781
0
W
Mercury
JimboLean
Mercury
3,240
627
0
738
8,834
3,343
715
435
8,399
0
53,831
W
Shiva
Nomzz47
Shiva
12,380
1,948
2
6,346
14,969
11,409
288
770
14,199
78
55,852
L
Osiris
PENNlNO
Osiris
5,961
1,782
0
6,066
15,786
9,585
0
1,967
13,819
0
42,638
L
Cthulhu
jimmyweava23
Cthulhu
5,140
886
748
4,101
14,925
10,275
0
8,161
6,764
26,809
0
L
3,954
2,152
0
2,505
9,756
3,157
0
1,090
8,666
0
40,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
31,114
452
Minions Killed
398
0
Camps Cleared
0
1,419,064
Distance Traveled
1,294,947
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,423
530
95
7
0
256,295
4
L
Olorun
6,116
437
95
7
0
235,821
6
L
Thanatos
6,659
476
94
7
0
286,692
2
W
Ah Muzen Cab
8,594
614
132
9
0
287,930
2
W
Ares
7,290
521
41
3
0
282,267
3
W
Mercury
7,911
565
85
6
0
334,524
0
W
Shiva
9,075
648
99
7
0
258,048
6
L
Osiris
5,943
425
66
5
0
273,154
0
L
Cthulhu
6,170
441
35
3
0
264,982
2
L
Ishtar
6,226
445
108
8
0
234,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role