Player Matchup

Janus
Janus
NiTrOxRa6e
Janus
Level 102
God Stats
7W - 8L
1,473 SR
Queue Stats
233W - 216L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
WBGI Hydra
Cthulhu
Level 63
God Stats
5W - 2L
1,677 SR
Queue Stats
246W - 200L
1,606 Elo+
Party 1
Xbalanque
Xbalanque
kurama oo
Xbalanque
Level 144
God Stats
2W - 1L
1,821 SR
Queue Stats
145W - 121L
1,590 Elo+
Party 1
Team Averages
Level 103
1,657 SR
1,594 Elo+

VS

Team Averages
Level 129
1,522 SR
1,531 Elo+
Baron Samedi
Baron Samedi
Lucky Lahi
Baron Samedi
Level 144
God Stats
2W - 1L
1,386 SR
Queue Stats
36W - 28L
1,581 Elo+
Party 2
Zhong Kui
Zhong Kui
Mr Random590
Zhong Kui
Level 136
God Stats
1W - 0L
1,681 SR
Queue Stats
107W - 75L
1,574 Elo+
Party 2
Tyr
Tyr
Quyaz
Tyr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
7 / 4 / 3
12,097
637
13,376
10,467
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
WBGI Hydra
Cthulhu
16
2 / 3 / 7
12,338
649
13,172
21,058
30,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
kurama oo
Xbalanque
16
2 / 3 / 7
11,419
601
18,811
12,965
4,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lucky Lahi
Baron Samedi
17
0 / 4 / 9
11,934
628
11,772
17,220
9,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
Mr Random590
Zhong Kui
19
8 / 3 / 2
13,589
715
17,121
18,749
14,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tyr
Quyaz
Tyr
17
2 / 4 / 6
11,928
628
7,756
20,119
19,309
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
11
Kills
10
10
Deaths
11
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Lucky Lahi
Baron Samedi
0
4
9
1.13
W
Zhong Kui
Mr Random590
Zhong Kui
8
3
2
3
L
Janus
7
4
3
2.13
W
Tyr
Quyaz
Tyr
2
4
6
1.25
L
Cthulhu
WBGI Hydra
Cthulhu
2
3
7
1.83
L
Xbalanque
kurama oo
Xbalanque
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,359
Damage
36,649
44,490
Taken
56,088
38,977
Mitigated
42,968
4,379
Healing
22,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Lucky Lahi
Baron Samedi
11,772
769
1,921
6,772
17,220
9,147
778
9,264
7,750
51,621
0
W
Zhong Kui
Mr Random590
Zhong Kui
17,121
1,899
0
9,813
18,749
14,512
637
8,499
9,934
61,452
0
L
Janus
13,376
353
68
1,028
10,467
4,248
216
7,979
2,337
45,915
0
W
Tyr
Quyaz
Tyr
7,756
1,062
0
4,220
20,119
19,309
422
8,404
11,291
0
34,455
L
Cthulhu
WBGI Hydra
Cthulhu
13,172
459
587
1,869
21,058
30,030
0
11,226
9,227
31,400
0
L
Xbalanque
kurama oo
Xbalanque
18,811
3,025
0
827
12,965
4,699
171
9,148
3,536
0
40,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,854
Gold Earned
37,451
186
Minions Killed
209
6
Camps Cleared
10
867,528
Distance Traveled
965,781
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,934
628
76
4
2
313,481
7
W
Zhong Kui
13,589
715
89
5
5
316,659
2
L
Janus
12,097
637
78
4
4
278,313
1
W
Tyr
11,928
628
44
2
3
335,641
2
L
Cthulhu
12,338
649
49
3
1
307,076
4
L
Xbalanque
11,419
601
59
3
1
282,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role