Player Matchup

Ymir
Ymir
Ashleynokate
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,540 Elo+
Party 1
Lancelot
Lancelot
CordialHippo
Lancelot
Level 140
God Stats
0W - 1L
1,238 SR
Queue Stats
20W - 29L
1,550 Elo+
Party 3
Ao Kuang
Ao Kuang
Da Yung Mookie
Ao Kuang
Level 160
God Stats
0W - 4L
1,193 SR
Queue Stats
196W - 209L
1,540 Elo+
Party 1
Tyr
Tyr
Vector2768253
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,295 Elo+
Solo
Kukulkan
Kukulkan
xX Franker Xx
Kukulkan
Level 148
God Stats
2W - 2L
1,802 SR
Queue Stats
41W - 44L
1,525 Elo+
Party 3
Team Averages
Level 98
1,447 SR
1,490 Elo+

VS

Team Averages
Level 75
1,586 SR
1,687 Elo+
Hera
Hera
Jewinu
Hera
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 15L
1,818 Elo+
Party 2
Heimdallr
Heimdallr
Maharaj
Heimdallr
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
244W - 142L
1,714 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Miamorexo
Cu Chulainn
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 90L
1,503 Elo+
Solo
Sobek
Sobek
Pawstar
Sobek
Level 113
God Stats
2W - 1L
1,574 SR
Queue Stats
178W - 98L
1,735 Elo+
Party 2
Ah Puch
Ah Puch
zipzappy
Ah Puch
Level 59
God Stats
3W - 1L
1,858 SR
Queue Stats
100W - 50L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 9
11,219
660
9,306
25,060
35,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
CordialHippo
Lancelot
17
1 / 7 / 7
9,512
560
9,404
19,857
15,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ao Kuang
18
8 / 8 / 4
11,416
672
14,615
24,246
15,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
2 / 7 / 7
9,746
573
6,670
24,075
26,346
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
xX Franker Xx
Kukulkan
20
2 / 4 / 8
10,661
627
22,728
18,139
11,890
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Jewinu
Hera
20
8 / 2 / 22
13,362
786
27,450
10,275
6,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Maharaj
Heimdallr
19
6 / 5 / 22
12,235
720
22,345
17,489
10,764
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Miamorexo
Cu Chulainn
20
8 / 4 / 21
12,485
734
15,582
21,037
23,585
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
Pawstar
Sobek
19
3 / 3 / 23
12,655
744
11,483
27,167
41,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
zipzappy
Ah Puch
20
7 / 1 / 21
12,797
753
27,395
12,486
7,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
141
15
Kills
32
32
Deaths
15
35
Assists
109
Player
Kills
Deaths
Assists
KDA
L
2
6
9
1.08
L
Lancelot
CordialHippo
Lancelot
1
7
7
0.64
L
Ao Kuang
8
8
4
1.25
W
Hera
Jewinu
Hera
8
2
22
9.5
W
Heimdallr
Maharaj
Heimdallr
6
5
22
3.4
W
Cu Chulainn
Miamorexo
Cu Chulainn
8
4
21
4.63
W
Sobek
Pawstar
Sobek
3
3
23
4.83
L
2
7
7
0.79
L
Kukulkan
xX Franker Xx
Kukulkan
2
4
8
1.5
W
Ah Puch
zipzappy
Ah Puch
7
1
21
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,723
Damage
104,255
111,377
Taken
88,454
105,249
Mitigated
90,290
29,952
Healing
28,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,306
284
1,542
3,469
25,060
35,780
0
13,943
11,117
19,824
0
L
Lancelot
CordialHippo
Lancelot
9,404
1,403
1,162
4,086
19,857
15,844
0
11,594
8,263
0
27,548
L
Ao Kuang
14,615
3,256
1,373
7,510
24,246
15,389
0
14,805
9,441
22,078
0
W
Hera
Jewinu
Hera
27,450
7,901
4,030
2,202
10,275
6,695
2,029
5,576
4,699
53,567
0
W
Heimdallr
Maharaj
Heimdallr
22,345
9,208
1,076
2,365
17,489
10,764
4,309
10,721
6,768
0
44,426
W
Cu Chulainn
Miamorexo
Cu Chulainn
15,582
2,291
1,539
2,590
21,037
23,585
340
8,467
12,570
114
28,741
W
Sobek
Pawstar
Sobek
11,483
415
1,401
8,625
27,167
41,323
192
12,738
14,429
21,722
0
L
6,670
348
0
2,116
24,075
26,346
0
14,128
9,947
0
9,137
L
Kukulkan
xX Franker Xx
Kukulkan
22,728
877
3,369
5,325
18,139
11,890
0
11,972
6,167
62,894
0
W
Ah Puch
zipzappy
Ah Puch
27,395
1,061
725
3,963
12,486
7,923
651
9,147
3,339
49,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,554
Gold Earned
63,534
169
Minions Killed
192
0
Camps Cleared
0
1,496,486
Distance Traveled
1,584,412
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,219
660
22
1
0
287,258
1
L
Lancelot
9,512
560
26
2
0
284,082
0
L
Ao Kuang
11,416
672
20
1
0
319,806
1
W
Hera
13,362
786
62
4
0
310,906
2
W
Heimdallr
12,235
720
53
3
0
283,410
0
W
Cu Chulainn
12,485
734
23
1
0
314,895
0
W
Sobek
12,655
744
17
1
0
340,326
0
L
Tyr
9,746
573
7
0
0
300,232
0
L
Kukulkan
10,661
627
94
6
0
305,108
0
W
Ah Puch
12,797
753
37
2
0
334,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role