Player Matchup

Gilgamesh
Gilgamesh
NotoriousADC
Gilgamesh
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 8L
1,815 Elo+
Party 2
Ne Zha
Ne Zha
UNSUNGSUPPORT69
Ne Zha
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 7L
1,815 Elo+
Party 2
Chronos
Chronos
yaboicamwithmeme
Chronos
Level 61
God Stats
18W - 4L
1,762 SR
Queue Stats
82W - 29L
1,811 Elo+
Party 2
Team Averages
Level 31
1,587 SR
1,814 Elo+

VS

Team Averages
Level 86
1,533 SR
1,499 Elo+
Nox
Nox
Im Zeus Kaiser
Nox
Level 157
God Stats
6W - 12L
1,404 SR
Queue Stats
296W - 322L
1,403 Elo+
Solo
Kukulkan
Kukulkan
dragonkiller035
Kukulkan
Level 22
God Stats
1W - 1L
1,760 SR
Queue Stats
64W - 39L
1,562 Elo+
Party 1
Vamana
Vamana
uP Turtle
Vamana
Level 79
God Stats
10W - 14L
1,435 SR
Queue Stats
306W - 332L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NotoriousADC
Gilgamesh
12
4 / 2 / 6
9,262
712
10,419
15,409
15,974
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 1 / 10
8,336
641
8,758
10,788
10,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 0 / 3
9,471
729
9,599
10,678
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,718
594
8,641
6,720
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
12
1 / 4 / 1
7,738
595
5,960
9,221
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
uP Turtle
Vamana
12
1 / 5 / 2
7,860
605
9,349
16,627
13,950
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
10
Kills
3
3
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Gilgamesh
NotoriousADC
Gilgamesh
4
2
6
3.5
W
0
1
10
5
L
Kukulkan
1
4
1
0.38
L
Vamana
uP Turtle
Vamana
1
5
2
0.4
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,776
Damage
23,950
36,875
Taken
32,568
30,779
Mitigated
21,159
9,246
Healing
3,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,641
438
0
0
6,720
3,210
0
2,051
4,669
21,507
0
W
Gilgamesh
NotoriousADC
Gilgamesh
10,419
2,679
390
1,372
15,409
15,974
175
4,479
10,930
660
25,966
W
8,758
1,498
0
3,050
10,788
10,004
393
5,965
4,823
105
25,228
L
Kukulkan
5,960
523
0
736
9,221
3,999
0
2,272
6,949
28,169
0
L
Vamana
uP Turtle
Vamana
9,349
4,117
0
3,208
16,627
13,950
54
6,761
9,866
0
23,086
W
9,599
4,089
0
4,434
10,678
4,801
743
4,603
6,075
37,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,069
Gold Earned
23,316
131
Minions Killed
115
7
Camps Cleared
5
768,606
Distance Traveled
657,246
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,718
594
40
3
2
243,560
3
W
Gilgamesh
9,262
712
29
2
4
251,875
4
W
Ne Zha
8,336
641
23
2
1
256,225
0
L
Kukulkan
7,738
595
42
3
1
200,739
0
L
Vamana
7,860
605
33
3
2
212,947
1
W
Chronos
9,471
729
79
6
2
260,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role