Player Matchup

Chaac
Chaac
Falacor
Chaac
Level 146
God Stats
9W - 10L
1,381 SR
Queue Stats
250W - 310L
1,457 Elo+
Party 2
Sol
Sol
Forgetmeknotts
Sol
Level 49
God Stats
5W - 2L
1,743 SR
Queue Stats
32W - 27L
1,637 Elo+
Party 2
Geb
Geb
dude smitty bro
Geb
Level 146
God Stats
59W - 46L
1,596 SR
Queue Stats
551W - 607L
1,497 Elo+
Party 2
Team Averages
Level 114
1,574 SR
1,530 Elo+

VS

Team Averages
Level 87
1,405 SR
1,295 Elo+
Cthulhu
Cthulhu
Jean_080
Cthulhu
Level 105
God Stats
5W - 4L
1,532 SR
Queue Stats
18W - 37L
1,314 Elo+
Party 1
Neith
Neith
Vita Buns
Neith
Level 79
God Stats
0W - 1L
1,254 SR
Queue Stats
2W - 5L
1,284 Elo+
Solo
Baron Samedi
Baron Samedi
bloodgundam78
Baron Samedi
Level 77
God Stats
0W - 3L
1,429 SR
Queue Stats
17W - 36L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Falacor
Chaac
12
4 / 2 / 7
7,662
766
9,879
9,572
7,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 1 / 6
8,432
843
18,432
8,942
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 11
8,464
846
6,882
11,667
12,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jean_080
Cthulhu
10
1 / 6 / 2
7,482
748
7,867
19,369
11,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Vita Buns
Neith
9
1 / 3 / 1
6,525
653
3,997
8,250
3,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
bloodgundam78
Baron Samedi
12
1 / 4 / 1
7,047
705
9,298
12,361
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
13
Kills
3
3
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
Falacor
Chaac
4
2
7
3.75
W
7
1
6
10
L
Cthulhu
Jean_080
Cthulhu
1
6
2
0.33
L
Neith
Vita Buns
Neith
1
3
1
0.5
L
Baron Samedi
bloodgundam78
Baron Samedi
1
4
1
0.38
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,193
Damage
21,162
30,181
Taken
39,980
24,312
Mitigated
21,452
10,837
Healing
10,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Falacor
Chaac
9,879
1,665
0
3,301
9,572
7,647
150
4,156
5,416
0
21,830
W
18,432
7,270
0
5,088
8,942
4,509
1,995
5,803
3,139
35,629
4,089
L
Cthulhu
Jean_080
Cthulhu
7,867
1,296
1,230
1,577
19,369
11,769
0
11,428
7,941
17,450
0
L
Neith
Vita Buns
Neith
3,997
1,245
0
645
8,250
3,490
0
4,847
3,403
0
10,645
L
Baron Samedi
bloodgundam78
Baron Samedi
9,298
963
2,468
4,248
12,361
6,193
0
7,147
5,214
27,130
0
W
6,882
1,183
368
2,080
11,667
12,156
479
7,520
4,147
18,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,558
Gold Earned
21,054
104
Minions Killed
83
6
Camps Cleared
1
544,118
Distance Traveled
465,866
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,662
766
32
3
1
176,573
4
W
Sol
8,432
843
56
6
5
169,982
2
L
Cthulhu
7,482
748
16
2
0
168,149
2
L
Neith
6,525
653
22
2
0
125,958
0
L
Baron Samedi
7,047
705
45
5
1
171,759
2
W
Geb
8,464
846
16
2
0
197,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role