Player Matchup

Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Haliphr
Merlin
Level 27
God Stats
32W - 34L
1,429 SR
Queue Stats
52W - 74L
1,285 Elo+
Party 2
Horus
Horus
Jarl_Sleip
Horus
Level 60
God Stats
1W - 3L
1,258 SR
Queue Stats
106W - 141L
1,394 Elo+
Solo
Agni
Agni
shadowkiller4387
Agni
Level 68
God Stats
9W - 12L
1,587 SR
Queue Stats
141W - 188L
1,415 Elo+
Solo
Team Averages
Level 87
1,455 SR
1,419 Elo+

VS

Team Averages
Level 70
1,492 SR
1,412 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
FabioBatata
Athena
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,490 Elo+
Party 1
Freya
Freya
Flamengo4002
Freya
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 46L
1,360 Elo+
Party 1
Yemoja
Yemoja
HarIeyKing
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,362 Elo+
Party 1
Sun Wukong
Sun Wukong
Santhorine
Sun Wukong
Level 147
God Stats
16W - 6L
1,460 SR
Queue Stats
86W - 106L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 0 / 0
5,116
512
3,336
5,818
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
 
Da Ji
6
0 / 2 / 0
4,168
417
1,357
4,252
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
Haliphr
Merlin
9
1 / 2 / 0
5,158
516
2,285
3,291
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
6
0 / 2 / 0
4,530
453
3,649
7,117
4,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 2 / 0
5,211
521
3,474
4,965
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
5 / 0 / 2
5,935
594
4,934
9,819
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
7
0 / 0 / 3
4,869
487
2,075
6,303
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 0 / 2
4,654
465
3,091
5,041
1,390
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
HarIeyKing
Yemoja
9
1 / 0 / 4
5,518
552
2,492
2,277
977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Santhorine
Sun Wukong
11
1 / 1 / 1
6,101
610
1,732
6,958
3,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
8
8
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
Da Ji
 
Da Ji
0
2
0
0
W
Ao Kuang
 
Ao Kuang
5
0
2
6
W
Athena
0
0
3
1.5
W
1
0
2
2
L
Merlin
Haliphr
Merlin
1
2
0
0.5
W
Yemoja
HarIeyKing
Yemoja
1
0
4
3
L
Horus
0
2
0
0
W
Sun Wukong
Santhorine
Sun Wukong
1
1
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,101
Damage
14,324
25,443
Taken
30,398
11,131
Mitigated
12,560
6,519
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,336
2,122
92
2,306
5,818
2,085
0
2,288
3,530
0
40,961
L
Da Ji
 
Da Ji
1,357
407
0
664
4,252
1,503
0
2,120
2,132
0
15,360
W
Ao Kuang
 
Ao Kuang
4,934
1,404
0
3,394
9,819
3,282
0
2,430
7,349
33,224
0
W
Athena
2,075
929
0
1,591
6,303
3,361
0
429
5,874
13,897
0
W
3,091
1,206
108
2,621
5,041
1,390
0
250
4,791
17,631
0
L
Merlin
Haliphr
Merlin
2,285
236
0
0
3,291
1,107
0
265
3,026
20,172
0
W
Yemoja
HarIeyKing
Yemoja
2,492
422
967
466
2,277
977
0
921
1,356
21,540
0
L
Horus
3,649
1,802
197
2,510
7,117
4,425
0
5,112
2,005
0
6,407
W
Sun Wukong
Santhorine
Sun Wukong
1,732
264
0
2,087
6,958
3,550
29
1,413
5,269
0
37,934
L
3,474
391
0
750
4,965
2,011
0
2,807
2,158
34,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,183
Gold Earned
27,077
222
Minions Killed
222
0
Camps Cleared
0
831,483
Distance Traveled
926,135
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,116
512
74
7
0
157,801
7
L
Da Ji
4,168
417
32
3
0
133,036
1
W
Ao Kuang
5,935
594
57
6
0
205,003
2
W
Athena
4,869
487
15
2
0
204,685
4
W
Freya
4,654
465
33
3
0
184,389
4
L
Merlin
5,158
516
47
5
0
149,808
0
W
Yemoja
5,518
552
32
3
0
173,630
0
L
Horus
4,530
453
6
1
0
211,534
5
W
Sun Wukong
6,101
610
85
9
0
158,428
2
L
Agni
5,211
521
63
6
0
179,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role