Player Matchup

Mulan
Mulan
ArikObviously
Mulan
Level 53
God Stats
4W - 2L
1,669 SR
Queue Stats
7W - 12L
1,393 Elo+
Party 1
Merlin
Merlin
CityOfTree
Merlin
Level 63
God Stats
2W - 3L
1,304 SR
Queue Stats
7W - 14L
1,302 Elo+
Solo
Chaac
Chaac
swampygramps
Chaac
Level 120
God Stats
2W - 0L
1,693 SR
Queue Stats
6W - 12L
1,385 Elo+
Party 1
Team Averages
Level 79
1,556 SR
1,360 Elo+

VS

Team Averages
Level 124
1,612 SR
1,489 Elo+
Ishtar
Ishtar
AlcoholicandHigh
Ishtar
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 29L
1,543 Elo+
Solo
Hades
Hades
Circasisam
Hades
Level 126
God Stats
8W - 4L
1,654 SR
Queue Stats
245W - 291L
1,478 Elo+
Solo
Ymir
Ymir
Mastersiol
Ymir
Level 138
God Stats
2W - 1L
1,684 SR
Queue Stats
189W - 253L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
8,992
642
11,242
15,890
14,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
CityOfTree
Merlin
14
2 / 1 / 6
9,334
667
11,290
10,045
4,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 4
9,478
677
14,368
11,763
9,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 4
9,063
647
9,060
13,884
5,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hades
14
1 / 3 / 6
8,993
642
10,675
16,536
11,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 0 / 3
10,020
716
7,108
13,161
11,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
8
Kills
7
7
Deaths
8
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
W
2
4
5
1.13
L
Hades
1
3
6
1.33
W
Merlin
CityOfTree
Merlin
2
1
6
5
L
3
0
3
4.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,900
Damage
26,843
37,698
Taken
43,581
27,602
Mitigated
28,487
10,065
Healing
11,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,060
5,767
0
1,098
13,884
5,191
208
2,126
10,917
0
25,531
W
11,242
2,591
0
3,976
15,890
14,064
687
7,223
8,667
0
24,513
L
Hades
10,675
413
347
6,541
16,536
11,574
726
5,617
9,975
42,260
0
W
Merlin
CityOfTree
Merlin
11,290
793
0
2,460
10,045
4,402
345
6,999
3,046
33,686
0
L
7,108
1,058
532
2,557
13,161
11,722
375
3,062
9,218
23,786
0
W
14,368
3,020
0
3,629
11,763
9,136
180
4,127
7,636
227
37,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,804
Gold Earned
28,076
157
Minions Killed
151
6
Camps Cleared
8
711,671
Distance Traveled
708,360
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,063
647
45
3
4
219,649
2
W
Mulan
8,992
642
34
2
1
225,872
3
L
Hades
8,993
642
74
5
2
252,460
4
W
Merlin
9,334
667
64
5
0
230,784
0
L
Ymir
10,020
716
32
2
2
236,251
5
W
Chaac
9,478
677
59
4
5
255,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role