Player Matchup

Vamana
Vamana
Ganstaboy2545
Vamana
Level 28
God Stats
1W - 2L
1,405 SR
Queue Stats
15W - 60L
1,185 Elo+
Party 3
Chaac
Chaac
ILBBB222
Chaac
Level 86
God Stats
8W - 11L
1,491 SR
Queue Stats
20W - 25L
1,349 Elo+
Solo
Olorun
Olorun
LeopoloVT
Olorun
Level 89
God Stats
2W - 1L
1,615 SR
Queue Stats
46W - 57L
1,301 Elo+
Party 2
Danzaburou
Danzaburou
bosch333
Danzaburou
Level 81
God Stats
7W - 10L
1,462 SR
Queue Stats
15W - 31L
1,187 Elo+
Party 2
Baron Samedi
Baron Samedi
comic-rain1
Baron Samedi
Level 40
God Stats
0W - 2L
1,041 SR
Queue Stats
18W - 49L
1,214 Elo+
Party 3
Team Averages
Level 65
1,403 SR
1,247 Elo+

VS

Team Averages
Level 64
1,531 SR
1,256 Elo+
Cthulhu
Cthulhu
GearsPR2244
Cthulhu
Level 99
God Stats
2W - 1L
1,490 SR
Queue Stats
23W - 23L
1,360 Elo+
Solo
Bellona
Bellona
Leandroleholly
Bellona
Level 15
God Stats
2W - 1L
1,729 SR
Queue Stats
28W - 82L
1,113 Elo+
Party 1
Artemis
Artemis
PereiraBill
Artemis
Level 19
God Stats
7W - 4L
1,411 SR
Queue Stats
68W - 108L
1,201 Elo+
Party 1
Arachne
Arachne
Zoraki543
Arachne
Level 129
God Stats
34W - 32L
1,486 SR
Queue Stats
53W - 56L
1,351 Elo+
Solo
Anubis
Anubis
claudiareboucas2
Anubis
Level 60
God Stats
5W - 4L
1,538 SR
Queue Stats
136W - 140L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,592
475
7,819
11,007
4,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
ILBBB222
Chaac
11
1 / 4 / 0
6,853
428
7,467
16,681
8,681
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
LeopoloVT
Olorun
9
0 / 5 / 3
6,160
385
7,416
14,884
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
bosch333
Danzaburou
9
1 / 4 / 2
6,173
386
14,363
10,930
4,329
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
comic-rain1
Baron Samedi
11
4 / 3 / 3
7,170
448
9,861
10,199
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GearsPR2244
Cthulhu
13
8 / 0 / 6
9,385
587
11,661
21,358
17,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 0
7,276
455
1,973
9,562
7,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
PereiraBill
Artemis
13
1 / 1 / 1
7,910
494
7,048
9,573
3,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Zoraki543
Arachne
11
1 / 6 / 5
7,358
460
7,277
17,585
7,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
6 / 1 / 5
8,904
557
19,608
14,450
8,953
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
10
Kills
16
17
Deaths
11
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
1
3
5.5
W
Cthulhu
GearsPR2244
Cthulhu
8
0
6
11
L
Chaac
ILBBB222
Chaac
1
4
0
0.25
W
0
3
0
0
L
Olorun
LeopoloVT
Olorun
0
5
3
0.3
W
Artemis
PereiraBill
Artemis
1
1
1
1.5
W
Arachne
Zoraki543
Arachne
1
6
5
0.58
L
Danzaburou
bosch333
Danzaburou
1
4
2
0.5
W
6
1
5
8.5
L
Baron Samedi
comic-rain1
Baron Samedi
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,926
Damage
47,567
63,701
Taken
72,528
27,280
Mitigated
45,574
15,637
Healing
26,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,819
4,322
79
2,958
11,007
4,956
467
3,475
7,532
0
44,927
W
Cthulhu
GearsPR2244
Cthulhu
11,661
2,151
160
8,307
21,358
17,417
568
3,102
18,256
38,815
0
L
Chaac
ILBBB222
Chaac
7,467
2,692
0
3,951
16,681
8,681
0
4,941
11,740
0
47,874
W
1,973
878
0
949
9,562
7,639
1,200
2,659
6,903
0
30,034
L
Olorun
LeopoloVT
Olorun
7,416
4,545
769
3,961
14,884
4,583
768
11,501
3,383
34,288
0
W
Artemis
PereiraBill
Artemis
7,048
3,804
0
3,497
9,573
3,677
3,239
1,192
8,381
0
55,381
W
Arachne
Zoraki543
Arachne
7,277
4,565
273
3,970
17,585
7,888
0
4,871
12,714
0
41,703
L
Danzaburou
bosch333
Danzaburou
14,363
5,505
215
1,162
10,930
4,329
0
8,110
2,820
0
35,305
W
19,608
1,070
0
9,048
14,450
8,953
891
5,696
8,754
62,603
0
L
Baron Samedi
comic-rain1
Baron Samedi
9,861
1,315
789
1,753
10,199
4,731
733
4,075
6,124
28,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,948
Gold Earned
40,833
252
Minions Killed
353
0
Camps Cleared
0
1,368,453
Distance Traveled
1,362,667
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,592
475
62
4
0
325,353
0
W
Cthulhu
9,385
587
49
3
0
313,165
0
L
Chaac
6,853
428
68
4
0
286,235
0
W
Bellona
7,276
455
56
4
0
222,016
0
L
Olorun
6,160
385
40
3
0
230,237
0
W
Artemis
7,910
494
99
6
0
262,656
4
W
Arachne
7,358
460
60
4
0
298,003
4
L
Danzaburou
6,173
386
35
2
0
255,723
0
W
Anubis
8,904
557
89
6
0
266,827
2
L
Baron Samedi
7,170
448
47
3
0
270,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role