Player Matchup

Hun Batz
Hun Batz
Dycer05
Hun Batz
Level 118
God Stats
2W - 3L
1,550 SR
Queue Stats
51W - 64L
1,384 Elo+
Solo
Cthulhu
Cthulhu
Elios55
Cthulhu
Level 103
God Stats
9W - 7L
1,441 SR
Queue Stats
208W - 222L
1,420 Elo+
Solo
Ishtar
Ishtar
Gold-Trip
Ishtar
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 7L
1,275 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bossy9345
Morgan Le Fay
Level 127
God Stats
3W - 2L
1,569 SR
Queue Stats
42W - 53L
1,425 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jacobpunisher
Cu Chulainn
Level 46
God Stats
4W - 0L
1,737 SR
Queue Stats
4W - 0L
1,720 Elo+
Party 1
Team Averages
Level 97
1,559 SR
1,445 Elo+

VS

Team Averages
Level 127
1,430 SR
1,462 Elo+
Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Bitterscoregasm
Horus
Level 88
God Stats
1W - 1L
1,812 SR
Queue Stats
20W - 14L
1,511 Elo+
Solo
Thoth
Thoth
DemeaningWharf0
Thoth
Level 87
God Stats
0W - 2L
1,186 SR
Queue Stats
45W - 40L
1,408 Elo+
Solo
Kuzenbo
Kuzenbo
Tyco617
Kuzenbo
Level 159
God Stats
0W - 3L
1,186 SR
Queue Stats
25W - 29L
1,415 Elo+
Party 2
Ravana
Ravana
guillies1
Ravana
Level 158
God Stats
13W - 16L
1,464 SR
Queue Stats
120W - 135L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dycer05
Hun Batz
15
2 / 0 / 4
7,891
789
5,381
6,378
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Elios55
Cthulhu
14
4 / 1 / 10
8,066
807
11,713
10,925
9,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
Gold-Trip
Ishtar
13
0 / 3 / 12
7,138
714
7,161
7,596
3,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
bossy9345
Morgan Le Fay
15
5 / 0 / 6
7,963
796
7,631
6,691
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
jacobpunisher
Cu Chulainn
15
4 / 1 / 5
7,843
784
7,972
10,176
8,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 3 / 0
6,831
683
2,267
7,328
2,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
6,806
681
6,140
10,897
9,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 4 / 2
6,533
653
7,556
7,871
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Tyco617
Kuzenbo
12
1 / 2 / 0
6,750
675
4,235
12,723
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
guillies1
Ravana
13
1 / 4 / 2
7,187
719
7,112
11,480
6,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
15
Kills
4
5
Deaths
15
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
0
0
L
2
2
1
1.25
L
0
4
2
0.25
W
Hun Batz
Dycer05
Hun Batz
2
0
4
4
W
Cthulhu
Elios55
Cthulhu
4
1
10
9
W
Ishtar
Gold-Trip
Ishtar
0
3
12
2
L
Kuzenbo
Tyco617
Kuzenbo
1
2
0
0.5
W
Morgan Le Fay
bossy9345
Morgan Le Fay
5
0
6
8
L
Ravana
guillies1
Ravana
1
4
2
0.5
W
Cu Chulainn
jacobpunisher
Cu Chulainn
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,858
Damage
27,310
41,766
Taken
50,299
29,063
Mitigated
35,781
6,816
Healing
8,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,267
506
347
990
7,328
2,909
617
2,364
4,964
0
22,070
L
6,140
3,038
1,729
3,181
10,897
9,642
0
3,750
7,147
0
16,374
L
7,556
640
0
11
7,871
3,001
0
3,364
4,507
17,493
0
W
Hun Batz
Dycer05
Hun Batz
5,381
1,123
0
1,173
6,378
4,082
579
1,288
5,028
0
26,015
W
Cthulhu
Elios55
Cthulhu
11,713
1,516
385
2,428
10,925
9,927
239
3,076
7,698
25,905
0
W
Ishtar
Gold-Trip
Ishtar
7,161
4,943
0
366
7,596
3,323
1,605
2,270
5,257
0
14,021
L
Kuzenbo
Tyco617
Kuzenbo
4,235
1,384
212
692
12,723
14,090
162
5,005
7,718
10,893
0
W
Morgan Le Fay
bossy9345
Morgan Le Fay
7,631
874
0
2,364
6,691
3,103
1,024
1,887
4,751
23,649
0
L
Ravana
guillies1
Ravana
7,112
2,153
0
1,672
11,480
6,139
0
4,861
6,619
0
19,550
W
Cu Chulainn
jacobpunisher
Cu Chulainn
7,972
2,280
0
100
10,176
8,628
59
3,270
6,771
0
20,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,901
Gold Earned
34,107
166
Minions Killed
139
0
Camps Cleared
0
1,028,093
Distance Traveled
942,256
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,831
683
41
4
0
175,469
0
L
Horus
6,806
681
26
3
0
201,556
3
L
Thoth
6,533
653
27
3
0
187,106
1
W
Hun Batz
7,891
789
50
5
0
196,227
4
W
Cthulhu
8,066
807
37
4
0
219,667
1
W
Ishtar
7,138
714
17
2
0
195,908
2
L
Kuzenbo
6,750
675
8
1
0
182,002
2
W
Morgan Le Fay
7,963
796
33
3
0
205,988
6
L
Ravana
7,187
719
37
4
0
196,123
0
W
Cu Chulainn
7,843
784
29
3
0
210,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role