Player Matchup

Baron Samedi
Baron Samedi
DaJest3r
Baron Samedi
Level 160
God Stats
8W - 5L
1,577 SR
Queue Stats
296W - 229L
1,560 Elo+
Party 1
Da Ji
Da Ji
Joker8508
Da Ji
Level 160
God Stats
1W - 1L
1,224 SR
Queue Stats
189W - 148L
1,570 Elo+
Party 1
Bastet
Bastet
ThaWhiteOutlaw
Bastet
Level 134
God Stats
12W - 10L
1,627 SR
Queue Stats
183W - 141L
1,550 Elo+
Party 1
Team Averages
Level 151
1,476 SR
1,560 Elo+

VS

Team Averages
Level 118
1,463 SR
1,466 Elo+
Shiva
Shiva
Az-Alexx
Shiva
Level 101
God Stats
3W - 2L
1,384 SR
Queue Stats
93W - 81L
1,507 Elo+
Solo
Merlin
Merlin
CyB0RGMike
Merlin
Level 96
God Stats
3W - 1L
1,535 SR
Queue Stats
3W - 4L
1,383 Elo+
Solo
Set
Set
WHAT ME0W
Set
Level 157
God Stats
18W - 20L
1,471 SR
Queue Stats
669W - 625L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaJest3r
Baron Samedi
18
3 / 6 / 6
12,947
719
17,693
17,378
9,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Joker8508
Da Ji
15
2 / 9 / 7
11,671
648
13,454
18,519
8,304
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
5 / 5 / 4
12,199
678
11,424
20,217
7,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Az-Alexx
Shiva
18
9 / 3 / 10
14,339
797
20,356
19,955
19,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
CyB0RGMike
Merlin
19
9 / 3 / 8
14,028
779
18,434
12,948
5,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
2 / 4 / 12
12,030
668
9,500
15,971
9,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
10
Kills
20
20
Deaths
10
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Shiva
Az-Alexx
Shiva
9
3
10
4.67
W
Merlin
CyB0RGMike
Merlin
9
3
8
4.33
L
Baron Samedi
DaJest3r
Baron Samedi
3
6
6
1
L
Da Ji
Joker8508
Da Ji
2
9
7
0.61
L
5
5
4
1.4
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,571
Damage
48,290
56,114
Taken
48,874
26,012
Mitigated
34,673
11,775
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Az-Alexx
Shiva
20,356
2,878
408
2,192
19,955
19,664
0
7,021
12,934
377
43,765
W
Merlin
CyB0RGMike
Merlin
18,434
301
121
1,911
12,948
5,829
1,258
6,411
6,537
71,237
0
L
Baron Samedi
DaJest3r
Baron Samedi
17,693
510
2,112
3,966
17,378
9,731
0
4,560
12,482
62,688
0
L
Da Ji
Joker8508
Da Ji
13,454
2,939
0
1,347
18,519
8,304
0
7,091
11,079
0
29,256
L
11,424
3,019
0
4,350
20,217
7,977
0
7,434
12,406
0
35,253
W
9,500
4,137
0
2,151
15,971
9,180
927
4,840
11,131
0
33,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,817
Gold Earned
40,397
180
Minions Killed
213
3
Camps Cleared
13
873,780
Distance Traveled
1,023,228
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
14,339
797
61
3
5
363,414
2
W
Merlin
14,028
779
108
6
5
336,733
1
L
Baron Samedi
12,947
719
100
6
1
283,230
3
L
Da Ji
11,671
648
34
2
0
275,881
5
L
Bastet
12,199
678
46
3
2
314,669
0
W
Set
12,030
668
44
2
3
323,081
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role