Player Matchup

Tyr
Tyr
 
Tyr
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
DrppingMeOff
Neith
Level 49
God Stats
1W - 1L
1,561 SR
Queue Stats
1W - 3L
1,189 Elo+
Party 2
Ne Zha
Ne Zha
Lordjony1223
Ne Zha
Level 95
God Stats
3W - 0L
1,500 SR
Queue Stats
192W - 74L
1,777 Elo+
Party 3
Zeus
Zeus
Squalligator
Zeus
Level 63
God Stats
1W - 1L
1,620 SR
Queue Stats
159W - 55L
1,792 Elo+
Party 3
Atlas
Atlas
lovebear55
Atlas
Level 156
God Stats
16W - 6L
1,708 SR
Queue Stats
49W - 40L
1,631 Elo+
Party 2
Team Averages
Level 81
1,578 SR
1,578 Elo+

VS

Team Averages
Level 57
1,468 SR
1,429 Elo+
Charybdis
Charybdis
NotPure
Charybdis
Level 38
God Stats
10W - 9L
1,415 SR
Queue Stats
48W - 69L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
PunxniTsunami
Cthulhu
Level 27
God Stats
0W - 2L
1,286 SR
Queue Stats
15W - 31L
1,406 Elo+
Party 1
Bellona
Bellona
Reign261
Bellona
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,241 Elo+
Party 1
Thoth
Thoth
Washoe Johnny
Thoth
Level 89
God Stats
14W - 16L
1,458 SR
Queue Stats
151W - 134L
1,537 Elo+
Party 4
Kali
Kali
zackattack20107
Kali
Level 97
God Stats
13W - 6L
1,678 SR
Queue Stats
159W - 154L
1,528 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
5 / 0 / 2
6,092
609
4,380
7,263
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 3
5,180
518
3,400
5,525
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
11
4 / 0 / 0
6,734
673
7,878
7,473
2,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 1
5,755
576
6,978
5,528
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Atlas
9
2 / 1 / 3
5,615
562
4,134
8,057
5,721
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
NotPure
Charybdis
9
2 / 1 / 0
5,159
516
4,285
5,922
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
8
1 / 3 / 0
5,111
511
4,083
10,452
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Reign261
Bellona
6
0 / 3 / 0
4,005
401
2,158
7,996
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 3 / 1
4,877
488
3,452
5,403
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 3 / 1
4,517
452
1,989
8,833
3,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
13
Kills
3
3
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
0
2
6
W
0
1
3
1.5
W
Ne Zha
4
0
0
4
L
Charybdis
NotPure
Charybdis
2
1
0
2
L
Cthulhu
1
3
0
0.33
L
Bellona
Reign261
Bellona
0
3
0
0
W
2
1
1
2.5
L
0
3
1
0.17
W
Atlas
2
1
3
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,770
Damage
15,967
33,846
Taken
38,606
16,078
Mitigated
17,166
10,677
Healing
7,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,380
881
0
1,982
7,263
3,587
0
536
6,727
0
36,117
W
3,400
1,321
0
2,401
5,525
1,749
0
748
4,777
0
25,672
W
Ne Zha
7,878
3,149
0
3,883
7,473
2,930
0
0
7,473
0
51,363
L
Charybdis
NotPure
Charybdis
4,285
2,573
0
2,476
5,922
1,666
696
524
5,398
0
33,411
L
Cthulhu
4,083
326
188
1,785
10,452
5,478
0
4,618
5,834
18,054
0
L
Bellona
Reign261
Bellona
2,158
814
0
1,245
7,996
4,517
0
0
7,996
0
14,972
W
6,978
2,187
0
642
5,528
2,091
0
2,728
2,800
38,344
0
L
3,452
152
0
500
5,403
2,005
0
3,575
1,828
30,754
0
W
Atlas
4,134
1,647
165
1,604
8,057
5,721
0
3,523
4,534
21,340
0
L
1,989
859
0
1,333
8,833
3,500
0
2,395
6,438
0
22,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,376
Gold Earned
23,669
289
Minions Killed
227
0
Camps Cleared
0
952,134
Distance Traveled
918,065
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,092
609
66
7
0
218,177
1
W
Neith
5,180
518
38
4
0
161,370
0
W
Ne Zha
6,734
673
89
9
0
206,325
2
L
Charybdis
5,159
516
56
6
0
165,276
3
L
Cthulhu
5,111
511
34
3
0
183,403
2
L
Bellona
4,005
401
36
4
0
181,538
2
W
Zeus
5,755
576
68
7
0
184,827
3
L
Thoth
4,877
488
52
5
0
177,677
2
W
Atlas
5,615
562
28
3
0
181,435
3
L
Kali
4,517
452
49
5
0
210,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role