Player Matchup

Horus
Horus
DonJuanRon
Horus
Level 101
God Stats
1W - 1L
1,491 SR
Queue Stats
229W - 212L
1,529 Elo+
Solo
Da Ji
Da Ji
HoodieDrew
Da Ji
Level 152
God Stats
4W - 3L
1,387 SR
Queue Stats
124W - 119L
1,471 Elo+
Party 2
Hades
Hades
I23-cry
Hades
Level 102
God Stats
43W - 31L
1,587 SR
Queue Stats
570W - 567L
1,521 Elo+
Solo
Sol
Sol
MissKameltoe
Sol
Level 158
God Stats
12W - 9L
1,597 SR
Queue Stats
419W - 411L
1,525 Elo+
Party 2
Nike
Nike
Morningstar-m
Nike
Level 50
God Stats
3W - 1L
1,839 SR
Queue Stats
217W - 217L
1,452 Elo+
Solo
Team Averages
Level 113
1,580 SR
1,500 Elo+

VS

Team Averages
Level 88
1,608 SR
1,497 Elo+
Sylvanus
Sylvanus
FemailBox
Sylvanus
Level 124
God Stats
2W - 4L
1,668 SR
Queue Stats
13W - 14L
1,545 Elo+
Party 1
Arachne
Arachne
Quickfire45
Arachne
Level 67
God Stats
7W - 4L
1,803 SR
Queue Stats
26W - 31L
1,511 Elo+
Party 1
Sol
Sol
SlaughtaOpps
Sol
Level 105
God Stats
0W - 2L
1,735 SR
Queue Stats
10W - 16L
1,471 Elo+
Party 1
Medusa
Medusa
WoundedSorrow
Medusa
Level 107
God Stats
2W - 1L
1,609 SR
Queue Stats
18W - 22L
1,403 Elo+
Party 1
Zhong Kui
Zhong Kui
itzcoppeltjmx
Zhong Kui
Level 36
God Stats
0W - 1L
1,226 SR
Queue Stats
30W - 34L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 2 / 9
10,089
459
5,844
22,128
25,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
18
13 / 5 / 4
12,159
553
20,028
20,505
10,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
I23-cry
Hades
18
7 / 2 / 3
11,169
508
15,236
21,337
12,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
3 / 0 / 11
11,769
535
23,573
16,274
7,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 2 / 3
11,423
519
9,310
22,685
19,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FemailBox
Sylvanus
15
1 / 5 / 4
10,117
460
10,874
25,347
22,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Quickfire45
Arachne
16
6 / 6 / 2
10,347
470
17,069
21,571
9,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 6 / 2
9,250
420
12,197
19,168
8,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 5 / 1
8,690
395
9,875
15,368
5,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
itzcoppeltjmx
Zhong Kui
20
2 / 3 / 2
12,735
579
13,287
18,434
15,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
24
Kills
11
11
Deaths
25
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
1
2
9
2.75
L
Sylvanus
FemailBox
Sylvanus
1
5
4
0.6
W
Da Ji
13
5
4
3
W
Hades
I23-cry
Hades
7
2
3
4.25
W
3
0
11
8.5
W
0
2
3
0.75
L
Arachne
Quickfire45
Arachne
6
6
2
1.17
L
1
6
2
0.33
L
1
5
1
0.3
L
Zhong Kui
itzcoppeltjmx
Zhong Kui
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,991
Damage
63,302
102,929
Taken
99,888
74,845
Mitigated
62,619
48,339
Healing
36,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
5,844
3,017
4,832
9,580
22,128
25,388
118
6,196
15,801
350
35,968
L
Sylvanus
FemailBox
Sylvanus
10,874
2,553
4,762
7,837
25,347
22,803
54
13,037
12,310
42,312
0
W
Da Ji
20,028
6,850
0
6,960
20,505
10,483
0
6,311
14,138
32
93,335
W
Hades
I23-cry
Hades
15,236
1,802
1,215
9,021
21,337
12,262
1,050
4,262
16,906
94,037
0
W
23,573
7,587
0
9,051
16,274
7,580
3,902
8,520
7,461
108,405
10,672
W
9,310
1,670
0
7,680
22,685
19,132
0
8,741
13,406
0
103,453
L
Arachne
Quickfire45
Arachne
17,069
12,608
0
5,007
21,571
9,496
412
7,658
13,802
25
61,986
L
12,197
4,538
763
6,600
19,168
8,426
275
8,273
10,895
76,188
10,182
L
9,875
5,676
0
1,184
15,368
5,987
305
7,503
7,865
0
60,286
L
Zhong Kui
itzcoppeltjmx
Zhong Kui
13,287
1,633
0
10,609
18,434
15,907
1,064
954
16,454
115,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,609
Gold Earned
51,139
692
Minions Killed
589
0
Camps Cleared
0
2,061,106
Distance Traveled
1,961,231
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,089
459
42
2
0
444,354
4
L
Sylvanus
10,117
460
50
2
0
376,353
3
W
Da Ji
12,159
553
114
5
0
422,904
7
W
Hades
11,169
508
150
7
0
403,809
2
W
Sol
11,769
535
201
9
0
395,904
0
W
Nike
11,423
519
185
8
0
394,135
4
L
Arachne
10,347
470
83
4
0
456,639
4
L
Sol
9,250
420
116
5
0
374,165
2
L
Medusa
8,690
395
93
4
0
357,352
1
L
Zhong Kui
12,735
579
247
11
0
396,722
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role