Player Matchup

Khepri
Khepri
 
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
DWR x SAVIOR
Horus
Level 146
God Stats
20W - 24L
1,539 SR
Queue Stats
855W - 877L
1,523 Elo+
Solo
Vulcan
Vulcan
Setras
Vulcan
Level 123
God Stats
2W - 3L
1,743 SR
Queue Stats
236W - 210L
1,613 Elo+
Solo
Fenrir
Fenrir
Xxkramer24xX
Fenrir
Level 126
God Stats
15W - 16L
1,541 SR
Queue Stats
469W - 498L
1,507 Elo+
Solo
Ishtar
Ishtar
xivani
Ishtar
Level 147
God Stats
1W - 2L
1,380 SR
Queue Stats
116W - 132L
1,491 Elo+
Party 2
Team Averages
Level 134
1,541 SR
1,527 Elo+

VS

Team Averages
Level 107
1,536 SR
1,639 Elo+
Zhong Kui
Zhong Kui
JingJay
Zhong Kui
Level 155
God Stats
8W - 5L
1,498 SR
Queue Stats
207W - 172L
1,633 Elo+
Party 1
Tyr
Tyr
LORDKHORNE
Tyr
Level 101
God Stats
18W - 8L
1,736 SR
Queue Stats
66W - 44L
1,616 Elo+
Party 1
Tiamat
Tiamat
Roselius
Tiamat
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,816 Elo+
Party 1
Sylvanus
Sylvanus
Shahahaha9
Sylvanus
Level 135
God Stats
9W - 8L
1,618 SR
Queue Stats
68W - 49L
1,602 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TsarBomba18
Ah Muzen Cab
Level 120
God Stats
1W - 0L
1,329 SR
Queue Stats
39W - 36L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
0 / 0 / 8
11,167
698
6,072
15,140
23,205
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 4 / 6
10,211
638
12,013
24,510
23,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
Setras
Vulcan
20
3 / 3 / 4
11,967
748
28,265
8,039
4,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
18
6 / 6 / 2
11,463
716
13,407
25,171
18,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ishtar
xivani
Ishtar
18
0 / 4 / 3
11,145
697
12,014
20,226
11,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JingJay
Zhong Kui
18
0 / 3 / 9
10,924
683
15,645
17,498
24,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
9 / 0 / 6
12,581
786
16,339
20,718
26,852
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Roselius
Tiamat
17
2 / 3 / 5
10,728
671
9,328
12,424
8,335
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
Shahahaha9
Sylvanus
18
1 / 3 / 11
11,123
695
10,773
22,333
24,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
TsarBomba18
Ah Muzen Cab
20
5 / 1 / 6
12,501
781
24,503
14,037
7,056
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
10
Kills
17
17
Deaths
10
23
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
0
8
4
L
1
4
6
1
W
Zhong Kui
JingJay
Zhong Kui
0
3
9
1.5
W
9
0
6
12
W
Tiamat
Roselius
Tiamat
2
3
5
1.5
L
Vulcan
Setras
Vulcan
3
3
4
1.67
W
Sylvanus
Shahahaha9
Sylvanus
1
3
11
2.17
W
Ah Muzen Cab
TsarBomba18
Ah Muzen Cab
5
1
6
8
L
Fenrir
6
6
2
1.17
L
Ishtar
xivani
Ishtar
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,771
Damage
76,588
93,086
Taken
87,010
81,528
Mitigated
91,431
16,738
Healing
33,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
6,072
638
0
1,455
15,140
23,205
0
7,552
7,588
24,371
0
L
12,013
5,641
2,524
7,458
24,510
23,076
37
9,549
14,961
0
27,141
W
Zhong Kui
JingJay
Zhong Kui
15,645
1,754
0
5,291
17,498
24,301
554
7,361
10,137
51,785
0
W
16,339
1,706
1,226
6,611
20,718
26,852
662
5,232
15,486
103
42,232
W
Tiamat
Roselius
Tiamat
9,328
876
177
1,620
12,424
8,335
0
7,066
5,358
19,327
0
L
Vulcan
Setras
Vulcan
28,265
15,384
0
295
8,039
4,947
438
2,945
5,094
77,213
0
W
Sylvanus
Shahahaha9
Sylvanus
10,773
2,428
4,737
6,671
22,333
24,887
458
10,788
11,545
30,592
5,033
W
Ah Muzen Cab
TsarBomba18
Ah Muzen Cab
24,503
12,742
0
7,497
14,037
7,056
2,276
3,890
10,147
25
90,970
L
Fenrir
13,407
3,765
0
1,633
25,171
18,710
0
8,590
16,581
0
37,836
L
Ishtar
xivani
Ishtar
12,014
7,524
0
3,373
20,226
11,590
2,464
6,551
13,675
0
56,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,953
Gold Earned
57,857
353
Minions Killed
334
0
Camps Cleared
0
1,649,029
Distance Traveled
1,697,053
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,167
698
56
4
0
349,571
4
L
Horus
10,211
638
32
2
0
326,946
1
W
Zhong Kui
10,924
683
78
5
0
317,911
4
W
Tyr
12,581
786
47
3
0
409,554
4
W
Tiamat
10,728
671
34
2
0
296,406
0
L
Vulcan
11,967
748
122
8
0
363,204
1
W
Sylvanus
11,123
695
53
3
0
301,462
1
W
Ah Muzen Cab
12,501
781
122
8
0
371,720
0
L
Fenrir
11,463
716
43
3
0
319,472
2
L
Ishtar
11,145
697
100
6
0
289,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role