Player Matchup

Baron Samedi
Baron Samedi
ARuckingBeast
Baron Samedi
Level 88
God Stats
11W - 8L
1,624 SR
Queue Stats
35W - 41L
1,549 Elo+
Party 2
Sylvanus
Sylvanus
Brickhouse1820
Sylvanus
Level 88
God Stats
7W - 6L
1,430 SR
Queue Stats
36W - 40L
1,571 Elo+
Party 2
Anhur
Anhur
GODMIKEsan
Anhur
Level 48
God Stats
1W - 0L
1,213 SR
Queue Stats
34W - 43L
1,407 Elo+
Solo
Team Averages
Level 75
1,422 SR
1,509 Elo+

VS

Team Averages
Level 121
1,552 SR
1,487 Elo+
Cupid
Cupid
FlakeyPlague21
Cupid
Level 116
God Stats
2W - 3L
1,685 SR
Queue Stats
131W - 157L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
GuardianPlayer26
Cthulhu
Level 87
God Stats
6W - 9L
1,477 SR
Queue Stats
50W - 55L
1,459 Elo+
Party 1
Scylla
Scylla
RredHunter
Scylla
Level 160
God Stats
3W - 6L
1,493 SR
Queue Stats
373W - 444L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ARuckingBeast
Baron Samedi
12
3 / 0 / 1
7,561
756
8,675
11,103
5,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
12
1 / 0 / 3
7,836
784
4,724
13,642
11,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
11
0 / 1 / 4
6,741
674
6,898
9,996
4,390
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,646
665
9,205
9,476
3,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 1
7,161
716
12,566
11,783
9,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
RredHunter
Scylla
10
0 / 0 / 0
6,032
603
8,894
2,278
945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
4
Kills
1
1
Deaths
4
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ARuckingBeast
Baron Samedi
3
0
1
3.5
W
Sylvanus
1
0
3
2.5
L
1
2
0
0.5
W
Anhur
0
1
4
2
L
0
2
1
0.25
L
Scylla
RredHunter
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,297
Damage
30,665
34,741
Taken
23,537
21,932
Mitigated
13,575
22,297
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ARuckingBeast
Baron Samedi
8,675
698
2,682
4,559
11,103
5,839
0
8,316
2,787
31,978
0
W
Sylvanus
4,724
1,234
5,087
7,327
13,642
11,703
100
8,040
5,602
12,683
0
L
9,205
5,266
1,373
2,529
9,476
3,292
0
5,502
3,974
25
23,721
W
Anhur
6,898
3,693
685
1,957
9,996
4,390
1,134
5,452
4,544
0
23,301
L
12,566
500
205
2,994
11,783
9,338
0
6,531
5,252
23,769
0
L
Scylla
RredHunter
Scylla
8,894
566
0
157
2,278
945
0
1,844
434
21,591
2,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,138
Gold Earned
19,839
112
Minions Killed
99
6
Camps Cleared
5
560,182
Distance Traveled
632,169
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,561
756
45
5
4
198,342
5
W
Sylvanus
7,836
784
23
2
0
186,222
2
L
Cupid
6,646
665
57
6
0
199,586
2
W
Anhur
6,741
674
44
4
2
175,618
4
L
Cthulhu
7,161
716
16
2
2
223,037
2
L
Scylla
6,032
603
26
3
3
209,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role