Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
Level 128
God Stats
5W - 6L
1,235 SR
Queue Stats
101W - 107L
1,571 Elo+
Solo
Serqet
Serqet
Themoon2000
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 118L
1,611 Elo+
Solo
Athena
Athena
YourCreme
Athena
Level 114
God Stats
1W - 10L
1,573 SR
Queue Stats
48W - 58L
1,510 Elo+
Solo
Achilles
Achilles
coffin blood
Achilles
Level 127
God Stats
9W - 10L
1,632 SR
Queue Stats
117W - 105L
1,573 Elo+
Solo
Team Averages
Level 125
1,488 SR
1,553 Elo+

VS

Team Averages
Level 118
1,702 SR
1,532 Elo+
Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Blatham
Poseidon
Level 147
God Stats
10W - 0L
1,880 SR
Queue Stats
219W - 192L
1,557 Elo+
Party 1
Mulan
Mulan
Powerportion2345
Mulan
Level 137
God Stats
8W - 5L
1,766 SR
Queue Stats
320W - 307L
1,580 Elo+
Solo
Arachne
Arachne
Succiu01
Arachne
Level 52
God Stats
1W - 1L
1,495 SR
Queue Stats
25W - 31L
1,462 Elo+
Solo
Cupid
Cupid
ZiIch
Cupid
Level 148
God Stats
5W - 0L
1,870 SR
Queue Stats
298W - 303L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 3 / 6
7,062
706
10,772
9,618
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
15
2 / 2 / 2
8,129
813
5,938
9,039
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
14
4 / 2 / 3
7,682
768
5,635
11,713
6,002
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
YourCreme
Athena
12
0 / 2 / 4
7,162
716
2,377
12,801
13,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
coffin blood
Achilles
14
1 / 1 / 4
7,584
758
6,450
10,295
10,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 0 / 6
7,576
758
7,277
4,761
3,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
Blatham
Poseidon
15
3 / 1 / 4
8,238
824
11,909
7,217
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 1 / 7
7,916
792
10,895
13,602
8,964
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Succiu01
Arachne
13
2 / 5 / 3
7,230
723
5,567
12,048
6,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cupid
ZiIch
Cupid
15
2 / 0 / 4
7,996
800
5,898
5,759
2,661
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
7
Kills
10
10
Deaths
7
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
6
1
W
Geb
 
Geb
1
0
6
4
W
Poseidon
Blatham
Poseidon
3
1
4
5
L
Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
2
2
2
1.5
W
2
1
7
5.5
W
Arachne
Succiu01
Arachne
2
5
3
0.7
L
Serqet
4
2
3
2.75
L
Athena
YourCreme
Athena
0
2
4
1
W
Cupid
ZiIch
Cupid
2
0
4
4
L
Achilles
coffin blood
Achilles
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,172
Damage
41,546
53,466
Taken
43,387
37,345
Mitigated
24,217
9,807
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,772
635
0
570
9,618
3,943
0
3,169
6,181
31,004
0
W
Geb
 
Geb
7,277
370
0
939
4,761
3,247
0
1,531
3,230
14,778
0
W
Poseidon
Blatham
Poseidon
11,909
1,192
0
614
7,217
2,700
235
1,180
6,037
40,670
0
L
Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
5,938
1,735
0
4,303
9,039
4,061
1,200
4,703
4,018
0
30,058
W
10,895
1,506
88
4,728
13,602
8,964
636
3,755
9,847
0
26,266
W
Arachne
Succiu01
Arachne
5,567
3,053
0
2,361
12,048
6,645
0
3,948
8,066
0
12,432
L
Serqet
5,635
1,040
0
1,593
11,713
6,002
0
4,303
7,212
0
17,545
L
Athena
YourCreme
Athena
2,377
561
0
1,642
12,801
13,312
0
3,668
8,997
8,542
0
W
Cupid
ZiIch
Cupid
5,898
2,415
1,778
1,736
5,759
2,661
1,842
2,735
3,024
0
27,127
L
Achilles
coffin blood
Achilles
6,450
1,393
0
1,699
10,295
10,027
0
2,256
7,872
0
27,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,619
Gold Earned
38,956
209
Minions Killed
222
0
Camps Cleared
0
1,058,281
Distance Traveled
1,097,983
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,062
706
48
5
0
202,782
4
W
Geb
7,576
758
21
2
0
202,268
0
W
Poseidon
8,238
824
68
7
0
221,226
1
L
Ah Muzen Cab
8,129
813
62
6
0
201,459
3
W
Mulan
7,916
792
40
4
0
227,329
1
W
Arachne
7,230
723
25
3
0
229,535
3
L
Serqet
7,682
768
29
3
0
228,930
4
L
Athena
7,162
716
12
1
0
211,797
6
W
Cupid
7,996
800
68
7
0
217,625
3
L
Achilles
7,584
758
58
6
0
213,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role