Player Matchup

Neith
Neith
Aadwe
Neith
Level 84
God Stats
10W - 8L
1,518 SR
Queue Stats
278W - 286L
1,553 Elo+
Party 1
Mercury
Mercury
BeefD1ck
Mercury
Level 29
God Stats
6W - 0L
2,077 SR
Queue Stats
140W - 53L
1,838 Elo+
Party 1
Jormungandr
Jormungandr
Blunt Bishop
Jormungandr
Level 33
God Stats
1W - 2L
1,564 SR
Queue Stats
62W - 23L
1,776 Elo+
Party 1
Nu Wa
Nu Wa
HentaiSimp420
Nu Wa
Level 61
God Stats
3W - 1L
1,789 SR
Queue Stats
161W - 55L
1,819 Elo+
Party 1
King Arthur
King Arthur
HouseStark__Jon
King Arthur
Level 148
God Stats
42W - 33L
1,631 SR
Queue Stats
430W - 430L
1,498 Elo+
Party 1
Team Averages
Level 71
1,716 SR
1,697 Elo+

VS

Team Averages
Level 98
1,538 SR
1,567 Elo+
Persephone
Persephone
LORRRRR_OwO
Persephone
Level 85
God Stats
4W - 4L
1,465 SR
Queue Stats
171W - 202L
1,468 Elo+
Party 2
Freya
Freya
NeonPilot1016
Freya
Level 27
God Stats
38W - 28L
1,483 SR
Queue Stats
171W - 163L
1,620 Elo+
Party 2
Khepri
Khepri
Nunii_Kowaii
Khepri
Level 139
God Stats
1W - 1L
1,690 SR
Queue Stats
94W - 63L
1,673 Elo+
Party 2
Nemesis
Nemesis
Rodrgoo-
Nemesis
Level 89
God Stats
9W - 11L
1,479 SR
Queue Stats
344W - 355L
1,427 Elo+
Party 2
Chernobog
Chernobog
xHappy_PRx
Chernobog
Level 148
God Stats
6W - 5L
1,571 SR
Queue Stats
248W - 166L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aadwe
Neith
20
9 / 4 / 8
14,846
550
24,505
19,587
11,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mercury
BeefD1ck
Mercury
20
12 / 1 / 18
15,083
559
21,922
32,738
35,093
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Blunt Bishop
Jormungandr
20
4 / 4 / 11
13,826
512
17,707
31,511
17,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
10 / 5 / 19
15,950
591
36,822
25,333
12,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
HouseStark__Jon
King Arthur
20
3 / 1 / 12
14,674
543
24,502
36,344
41,197
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
LORRRRR_OwO
Persephone
15
2 / 6 / 6
11,452
424
13,217
18,880
7,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 12 / 6
12,141
450
16,711
31,110
12,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
18
4 / 7 / 5
11,798
437
13,371
30,082
17,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
Rodrgoo-
Nemesis
18
2 / 8 / 5
10,875
403
9,870
40,112
46,236
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Chernobog
xHappy_PRx
Chernobog
20
4 / 5 / 4
13,784
511
25,115
30,032
20,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
41
38
Kills
15
15
Deaths
38
68
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
Aadwe
Neith
9
4
8
3.25
W
Mercury
BeefD1ck
Mercury
12
1
18
21
W
Jormungandr
Blunt Bishop
Jormungandr
4
4
11
2.38
W
10
5
19
3.9
W
King Arthur
HouseStark__Jon
King Arthur
3
1
12
9
L
Persephone
LORRRRR_OwO
Persephone
2
6
6
0.83
L
3
12
6
0.5
L
Khepri
4
7
5
0.93
L
Nemesis
Rodrgoo-
Nemesis
2
8
5
0.56
L
Chernobog
xHappy_PRx
Chernobog
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,458
Damage
78,284
145,513
Taken
150,216
117,682
Mitigated
104,894
44,516
Healing
33,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aadwe
Neith
24,505
9,976
0
7,085
19,587
11,174
5,959
10,648
8,632
0
116,634
W
Mercury
BeefD1ck
Mercury
21,922
11,640
1,878
6,412
32,738
35,093
742
9,651
22,616
697
79,524
W
Jormungandr
Blunt Bishop
Jormungandr
17,707
2,592
294
14,177
31,511
17,901
514
9,437
18,862
134,857
0
W
36,822
14,160
108
5,252
25,333
12,317
2,837
7,907
15,624
157,379
0
W
King Arthur
HouseStark__Jon
King Arthur
24,502
1,809
0
9,310
36,344
41,197
67
8,832
25,982
986
118,930
L
Persephone
LORRRRR_OwO
Persephone
13,217
533
0
2,629
18,880
7,624
0
7,055
11,421
56,240
0
L
16,711
4,030
0
6,991
31,110
12,449
0
15,771
15,153
77,007
0
L
Khepri
13,371
1,546
0
5,230
30,082
17,832
0
8,909
21,103
110,694
0
L
Nemesis
Rodrgoo-
Nemesis
9,870
1,401
519
8,732
40,112
46,236
0
15,735
24,049
0
50,021
L
Chernobog
xHappy_PRx
Chernobog
25,115
15,291
0
9,606
30,032
20,753
0
9,045
20,126
0
138,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,379
Gold Earned
60,050
740
Minions Killed
609
0
Camps Cleared
0
2,636,592
Distance Traveled
2,467,623
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,846
550
115
4
0
495,476
3
W
Mercury
15,083
559
106
4
0
644,818
7
W
Jormungandr
13,826
512
161
6
0
501,963
3
W
Nu Wa
15,950
591
185
7
0
447,961
3
W
King Arthur
14,674
543
173
6
0
546,374
9
L
Persephone
11,452
424
76
3
0
483,239
1
L
Freya
12,141
450
120
4
0
471,407
2
L
Khepri
11,798
437
150
6
0
519,893
2
L
Nemesis
10,875
403
48
2
0
506,853
2
L
Chernobog
13,784
511
215
8
0
486,231
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role