Player Matchup

Guan Yu
Guan Yu
Bronze V
B1ueN1nj4
Guan Yu
Bronze V
Level 86
God Stats
0W - 2L
1,289 SR
Queue Stats
1W - 7L
1,421 MMR
Solo
Atlas
Atlas
Bronze III
CappinAmerica00
Atlas
Bronze III
Level 94
God Stats
0W - 1L
1,706 SR
Queue Stats
6W - 13L
1,400 MMR
Party 3
Nemesis
Nemesis
Bronze III
OhkShorty
Nemesis
Bronze III
Level 93
God Stats
4W - 8L
1,379 SR
Queue Stats
7W - 13L
1,482 MMR
Party 3
Chronos
Chronos
Gold V
Xenogeneration
Chronos
Gold V
Level 111
God Stats
1W - 1L
1,727 SR
Queue Stats
10W - 19L
1,442 MMR
Solo
Rama
Rama
Gold V
etseuvagem
Rama
Gold V
Level 146
God Stats
0W - 1L
1,401 SR
Queue Stats
105W - 113L
1,423 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,500 SR
1,434 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,519 SR
1,432 MMR
Zhong Kui
Zhong Kui
Gold III
CREATIVE GUY ME
Zhong Kui
Gold III
Level 125
God Stats
12W - 8L
1,617 SR
Queue Stats
154W - 160L
1,434 MMR
Solo
Da Ji
Da Ji
Silver II
Grubbadubz
Da Ji
Silver II
Level 124
God Stats
18W - 15L
1,615 SR
Queue Stats
30W - 30L
1,441 MMR
Party 1
Xbalanque
Xbalanque
Gold I
Hawk Pride319
Xbalanque
Gold I
Level 160
God Stats
437W - 331L
1,632 SR
Queue Stats
1,042W - 1,037L
1,487 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
deadlyLynx311
Kuzenbo
Bronze III
Level 68
God Stats
2W - 0L
1,456 SR
Queue Stats
4W - 4L
1,400 MMR
Party 2
Sol
Sol
Bronze III
sonic jester 3
Sol
Bronze III
Level 39
God Stats
2W - 0L
1,276 SR
Queue Stats
4W - 2L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
B1ueN1nj4
Guan Yu
16
1 / 4 / 2
9,605
457
6,890
20,287
21,192
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 5 / 6
8,543
407
7,299
23,610
24,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
OhkShorty
Nemesis
15
3 / 5 / 2
9,789
466
13,058
18,861
8,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 6 / 0
9,625
458
15,246
19,195
8,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 4 / 0
9,316
444
8,163
16,907
6,420
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ShivaCabrakanIzanamiLancelot

VS

Bans
Ah Muzen CabLokiBakasuraJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CREATIVE GUY ME
Zhong Kui
19
6 / 2 / 6
12,593
600
23,172
17,924
13,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
19
11 / 2 / 7
12,583
599
15,386
17,902
8,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
Hawk Pride319
Xbalanque
16
5 / 5 / 5
11,342
540
18,130
17,900
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
15
1 / 1 / 8
10,596
505
6,578
16,699
22,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 2 / 6
10,769
513
12,118
19,327
8,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
12
Kills
24
24
Deaths
12
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
B1ueN1nj4
Guan Yu
1
4
2
0.5
W
Zhong Kui
CREATIVE GUY ME
Zhong Kui
6
2
6
4.5
L
1
5
6
0.8
W
Da Ji
11
2
7
7.25
W
Xbalanque
Hawk Pride319
Xbalanque
5
5
5
1.5
L
Nemesis
OhkShorty
Nemesis
3
5
2
0.8
L
3
6
0
0.5
W
Kuzenbo
1
1
8
5
L
4
4
0
1
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,656
Damage
75,384
98,860
Taken
89,752
69,951
Mitigated
59,232
23,416
Healing
37,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
B1ueN1nj4
Guan Yu
6,890
656
1,432
6,552
20,287
21,192
0
12,443
7,290
0
58,451
W
Zhong Kui
CREATIVE GUY ME
Zhong Kui
23,172
2,674
0
11,600
17,924
13,492
2,370
4,124
13,800
96,920
0
L
7,299
2,499
202
3,145
23,610
24,818
0
8,604
14,890
31,308
0
W
Da Ji
15,386
4,574
0
6,416
17,902
8,323
1,770
3,028
14,874
0
105,764
W
Xbalanque
Hawk Pride319
Xbalanque
18,130
10,846
0
5,311
17,900
6,722
4,560
2,784
15,116
0
90,553
L
Nemesis
OhkShorty
Nemesis
13,058
7,081
0
4,132
18,861
8,872
0
7,173
11,542
0
86,797
L
15,246
5,356
0
1,202
19,195
8,649
594
10,131
8,890
75,187
0
W
Kuzenbo
6,578
2,627
617
2,208
16,699
22,557
499
4,743
11,956
42,099
0
L
8,163
5,236
0
6,751
16,907
6,420
1,082
2,499
14,380
0
65,890
W
12,118
5,208
0
11,533
19,327
8,138
3,073
8,931
10,396
83,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,878
Gold Earned
57,883
522
Minions Killed
546
0
Camps Cleared
0
1,863,670
Distance Traveled
1,870,368
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,605
457
130
6
0
399,841
5
W
Zhong Kui
12,593
600
148
7
0
334,861
2
L
Atlas
8,543
407
42
2
0
358,872
1
W
Da Ji
12,583
599
127
6
0
437,342
2
W
Xbalanque
11,342
540
104
5
0
346,942
3
L
Nemesis
9,789
466
123
6
0
427,557
11
L
Chronos
9,625
458
117
6
0
337,450
1
W
Kuzenbo
10,596
505
53
3
0
393,661
1
L
Rama
9,316
444
110
5
0
339,950
0
W
Sol
10,769
513
114
5
0
357,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role