Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Inabel
Mercury
Level 21
God Stats
5W - 3L
1,530 SR
Queue Stats
18W - 21L
1,679 Elo+
Party 2
Artio
Artio
QuinShiHuang
Artio
Level 46
God Stats
5W - 4L
1,283 SR
Queue Stats
180W - 211L
1,343 Elo+
Party 2
Ra
Ra
Shadowzaps
Ra
Level 33
God Stats
2W - 4L
1,300 SR
Queue Stats
56W - 64L
1,389 Elo+
Solo
Hercules
Hercules
ThatDudeParadox
Hercules
Level 17
God Stats
0W - 1L
1,253 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 32
1,373 SR
1,482 Elo+

VS

Team Averages
Level 69
1,530 SR
1,461 Elo+
Charybdis
Charybdis
 
Charybdis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Lurkerfox
Bellona
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 43L
1,449 Elo+
Solo
Nemesis
Nemesis
RemiFreyo
Nemesis
Level 147
God Stats
23W - 19L
1,653 SR
Queue Stats
201W - 263L
1,431 Elo+
Solo
Athena
Athena
cambdot
Athena
Level 48
God Stats
4W - 2L
1,452 SR
Queue Stats
320W - 323L
1,452 Elo+
Party 1
Arachne
Arachne
habahabapl
Arachne
Level 47
God Stats
105W - 91L
1,548 SR
Queue Stats
114W - 115L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
1 / 3 / 2
5,319
532
5,646
6,070
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Inabel
Mercury
10
1 / 0 / 0
5,799
580
2,427
7,509
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 0
4,763
476
2,114
10,849
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 0
5,077
508
3,279
4,115
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
7
0 / 4 / 0
4,548
455
2,529
8,081
4,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
5 / 2 / 0
6,091
609
8,957
7,782
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Lurkerfox
Bellona
11
3 / 0 / 0
6,767
677
4,027
5,341
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
RemiFreyo
Nemesis
9
1 / 1 / 1
5,714
571
2,258
6,839
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
cambdot
Athena
9
0 / 0 / 3
5,310
531
3,110
6,273
4,639
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
habahabapl
Arachne
11
3 / 0 / 0
6,264
626
4,656
7,366
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
12
12
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
3
2
0.67
W
Charybdis
 
Charybdis
5
2
0
2.5
L
Mercury
Inabel
Mercury
1
0
0
1
W
Bellona
Lurkerfox
Bellona
3
0
0
3
L
0
3
0
0
W
Nemesis
RemiFreyo
Nemesis
1
1
1
1.5
L
0
2
0
0
L
Hercules
0
4
0
0
W
Athena
cambdot
Athena
0
0
3
1.5
W
Arachne
habahabapl
Arachne
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,995
Damage
23,008
36,624
Taken
33,601
17,062
Mitigated
19,030
8,602
Healing
16,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,646
2,905
0
690
6,070
2,501
0
901
5,169
0
33,157
W
Charybdis
 
Charybdis
8,957
4,945
0
2,511
7,782
2,552
993
971
6,811
0
40,051
L
Mercury
Inabel
Mercury
2,427
1,483
0
2,992
7,509
2,600
0
247
7,262
0
36,530
W
Bellona
Lurkerfox
Bellona
4,027
1,870
0
2,917
5,341
4,570
612
0
5,341
0
40,568
L
2,114
620
200
2,332
10,849
5,921
0
1,445
9,404
13,507
0
W
Nemesis
RemiFreyo
Nemesis
2,258
901
0
1,850
6,839
4,291
0
953
5,886
0
35,856
L
3,279
572
125
597
4,115
1,480
0
517
3,598
30,699
0
L
Hercules
2,529
1,128
0
1,666
8,081
4,560
0
0
8,081
0
20,373
W
Athena
cambdot
Athena
3,110
1,291
395
3,069
6,273
4,639
0
1,307
4,966
23,031
0
W
Arachne
habahabapl
Arachne
4,656
2,811
0
5,712
7,366
2,978
0
2,162
5,204
0
38,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,506
Gold Earned
30,146
239
Minions Killed
329
0
Camps Cleared
0
986,918
Distance Traveled
1,031,931
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,319
532
52
5
0
174,205
0
W
Charybdis
6,091
609
60
6
0
172,620
0
L
Mercury
5,799
580
76
8
0
240,024
3
W
Bellona
6,767
677
79
8
0
205,414
3
L
Artio
4,763
476
19
2
0
206,807
0
W
Nemesis
5,714
571
76
8
0
220,714
2
L
Ra
5,077
508
61
6
0
177,378
2
L
Hercules
4,548
455
31
3
0
188,504
0
W
Athena
5,310
531
42
4
0
223,572
2
W
Arachne
6,264
626
72
7
0
209,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role