Player Matchup

Neith
Neith
Artîk
Neith
Level 62
God Stats
2W - 1L
1,601 SR
Queue Stats
137W - 144L
1,479 Elo+
Party 1
Fafnir
Fafnir
Darwine
Fafnir
Level 160
God Stats
2W - 2L
1,589 SR
Queue Stats
167W - 168L
1,499 Elo+
Party 1
Merlin
Merlin
JnfJareau
Merlin
Level 157
God Stats
0W - 1L
1,335 SR
Queue Stats
101W - 105L
1,511 Elo+
Party 3
Terra
Terra
Malek_7900
Terra
Level 158
God Stats
6W - 4L
1,707 SR
Queue Stats
689W - 758L
1,509 Elo+
Party 3
Artio
Artio
thegiantgod
Artio
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,537 Elo+
Party 1
Team Averages
Level 135
1,547 SR
1,507 Elo+

VS

Team Averages
Level 115
1,413 SR
1,496 Elo+
Raijin
Raijin
 
Raijin
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Angelacatwoman
Bacchus
Level 108
God Stats
17W - 12L
1,528 SR
Queue Stats
397W - 406L
1,415 Elo+
Party 2
Cernunnos
Cernunnos
Luniell
Cernunnos
Level 109
God Stats
2W - 1L
1,455 SR
Queue Stats
123W - 139L
1,507 Elo+
Solo
Sylvanus
Sylvanus
oG STINKin
Sylvanus
Level 147
God Stats
1W - 1L
1,292 SR
Queue Stats
51W - 44L
1,547 Elo+
Solo
Neith
Neith
ymir100
Neith
Level 122
God Stats
1W - 0L
1,288 SR
Queue Stats
51W - 49L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Artîk
Neith
17
3 / 3 / 9
9,924
709
21,626
14,076
7,451
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Fafnir
Darwine
Fafnir
15
1 / 3 / 10
8,874
634
7,099
19,313
25,561
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
JnfJareau
Merlin
16
4 / 6 / 5
9,646
689
15,213
13,745
8,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
16
2 / 2 / 9
8,913
637
14,040
16,454
19,410
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 6 / 8
9,691
692
9,908
24,036
28,634
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
3 / 4 / 14
10,034
717
19,905
14,714
7,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 3 / 14
10,117
723
11,343
18,675
24,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Luniell
Cernunnos
19
3 / 1 / 14
10,561
754
15,882
12,265
6,605
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
oG STINKin
Sylvanus
17
6 / 2 / 12
11,478
820
12,711
24,260
27,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ymir100
Neith
19
6 / 2 / 12
11,174
798
17,253
13,266
7,442
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
86
12
Kills
20
20
Deaths
12
41
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
4
14
2.5
W
2
3
14
3
L
Neith
Artîk
Neith
3
3
9
2.5
L
Fafnir
Darwine
Fafnir
1
3
10
2
L
Merlin
JnfJareau
Merlin
4
6
5
1.08
W
Cernunnos
Luniell
Cernunnos
3
1
14
10
L
Terra
2
2
9
3.25
W
Sylvanus
oG STINKin
Sylvanus
6
2
12
6
L
2
6
8
1
W
Neith
ymir100
Neith
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,886
Damage
77,094
87,624
Taken
83,180
89,152
Mitigated
74,300
41,013
Healing
47,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
19,905
2,179
1,547
2,441
14,714
7,800
1,258
7,798
6,731
38,654
0
W
11,343
712
5,119
4,419
18,675
24,744
544
8,492
9,771
17,738
0
L
Neith
Artîk
Neith
21,626
11,974
2,700
5,268
14,076
7,451
1,741
8,678
5,398
0
47,462
L
Fafnir
Darwine
Fafnir
7,099
1,609
3,114
5,423
19,313
25,561
254
8,231
11,082
10,538
0
L
Merlin
JnfJareau
Merlin
15,213
1,491
562
854
13,745
8,096
551
8,723
5,022
25,547
0
W
Cernunnos
Luniell
Cernunnos
15,882
6,359
2,724
2,271
12,265
6,605
2,608
8,250
3,856
0
37,943
L
Terra
14,040
982
9,414
5,181
16,454
19,410
192
8,515
7,939
21,058
0
W
Sylvanus
oG STINKin
Sylvanus
12,711
1,979
9,922
10,718
24,260
27,709
578
12,872
10,939
17,627
0
L
9,908
1,550
3,927
4,570
24,036
28,634
192
9,812
14,224
17,578
0
W
Neith
ymir100
Neith
17,253
5,485
1,854
6,676
13,266
7,442
2,386
7,521
5,623
0
40,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,048
Gold Earned
53,364
138
Minions Killed
150
0
Camps Cleared
0
1,143,833
Distance Traveled
1,204,141
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,034
717
34
2
0
220,199
0
W
Bacchus
10,117
723
11
1
0
259,563
4
L
Neith
9,924
709
57
4
0
232,907
2
L
Fafnir
8,874
634
11
1
0
212,840
0
L
Merlin
9,646
689
37
3
0
210,527
0
W
Cernunnos
10,561
754
37
3
0
240,221
0
L
Terra
8,913
637
22
2
0
249,395
4
W
Sylvanus
11,478
820
9
1
0
240,985
0
L
Artio
9,691
692
11
1
0
238,164
0
W
Neith
11,174
798
59
4
0
243,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role