Player Matchup

Atlas
Atlas
BeastNDaEast199
Atlas
Level 66
God Stats
24W - 10L
1,732 SR
Queue Stats
488W - 450L
1,466 Elo+
Party 1
Amaterasu
Amaterasu
ExcellLance
Amaterasu
Level 145
God Stats
19W - 6L
1,774 SR
Queue Stats
613W - 617L
1,507 Elo+
Solo
Terra
Terra
GimmeDaToes
Terra
Level 113
God Stats
6W - 3L
1,374 SR
Queue Stats
509W - 416L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
KuzenboSimp
Kuzenbo
Level 83
God Stats
15W - 4L
1,652 SR
Queue Stats
265W - 147L
1,590 Elo+
Party 1
Medusa
Medusa
The-Dark-Adonis6
Medusa
Level 128
God Stats
11W - 3L
1,771 SR
Queue Stats
540W - 540L
1,514 Elo+
Solo
Team Averages
Level 107
1,661 SR
1,524 Elo+

VS

Team Averages
Level 111
1,639 SR
1,505 Elo+
Osiris
Osiris
CaloJerome_N-47
Osiris
Level 157
God Stats
4W - 1L
1,896 SR
Queue Stats
150W - 127L
1,498 Elo+
Party 2
Cliodhna
Cliodhna
DreckigerDan698
Cliodhna
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,488 Elo+
Party 2
Terra
Terra
GalacticSeal
Terra
Level 89
God Stats
4W - 4L
1,687 SR
Queue Stats
161W - 109L
1,550 Elo+
Solo
Hera
Hera
Joebug46809
Hera
Level 131
God Stats
4W - 2L
1,642 SR
Queue Stats
123W - 136L
1,511 Elo+
Party 3
Hercules
Hercules
Throwing a Fitt
Hercules
Level 141
God Stats
1W - 2L
1,470 SR
Queue Stats
239W - 257L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 18
10,972
731
20,607
29,888
26,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
ExcellLance
Amaterasu
17
1 / 2 / 20
11,195
746
12,070
28,184
23,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 5 / 14
10,562
704
21,224
23,518
14,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
KuzenboSimp
Kuzenbo
19
3 / 2 / 21
12,003
800
10,382
23,687
36,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
12 / 3 / 10
12,622
841
32,737
17,895
10,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 9
10,240
683
12,065
24,134
23,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
17
4 / 7 / 3
10,367
691
21,468
21,074
11,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 5 / 10
10,972
731
15,354
33,327
28,489
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
6 / 6 / 6
11,438
763
37,112
12,833
6,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
15
0 / 4 / 8
9,261
617
11,897
24,024
20,143
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
49
27
Kills
13
13
Deaths
27
83
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
1
18
15
L
1
5
9
1.1
L
Cliodhna
4
7
3
0.79
W
Amaterasu
ExcellLance
Amaterasu
1
2
20
5.5
L
2
5
10
1.4
W
5
5
14
2.4
L
6
6
6
1.5
W
Kuzenbo
KuzenboSimp
Kuzenbo
3
2
21
6.75
W
12
3
10
5.67
L
Hercules
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,020
Damage
97,896
123,172
Taken
115,392
112,568
Mitigated
90,294
58,790
Healing
46,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,607
8,784
3,384
12,666
29,888
26,756
672
15,760
13,910
34,499
0
L
12,065
2,598
3,779
6,030
24,134
23,786
895
12,503
11,631
0
22,118
L
Cliodhna
21,468
1,660
847
4,922
21,074
11,087
69
8,508
12,566
0
36,691
W
Amaterasu
ExcellLance
Amaterasu
12,070
4,330
5,071
8,656
28,184
23,876
1,628
14,045
13,836
118
18,512
L
15,354
1,481
8,379
13,443
33,327
28,489
321
12,738
20,589
30,084
0
W
21,224
1,587
11,463
6,082
23,518
14,648
264
8,846
14,439
42,489
0
L
37,112
9,810
944
234
12,833
6,789
1,684
5,610
7,223
60,726
0
W
Kuzenbo
KuzenboSimp
Kuzenbo
10,382
3,896
3,456
3,586
23,687
36,836
1,120
6,697
16,693
22,024
0
W
32,737
13,234
1,115
3,311
17,895
10,452
4,311
7,118
10,690
0
66,762
L
Hercules
11,897
2,150
1,872
6,144
24,024
20,143
578
12,972
11,052
0
16,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,354
Gold Earned
52,278
156
Minions Killed
148
0
Camps Cleared
0
1,473,218
Distance Traveled
1,353,751
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,972
731
23
2
0
298,830
0
L
Osiris
10,240
683
22
1
0
267,541
3
L
Cliodhna
10,367
691
23
2
0
273,574
0
W
Amaterasu
11,195
746
10
1
0
295,244
0
L
Terra
10,972
731
30
2
0
295,278
4
W
Terra
10,562
704
46
3
0
283,994
0
L
Hera
11,438
763
55
4
0
240,109
0
W
Kuzenbo
12,003
800
14
1
0
297,128
3
W
Medusa
12,622
841
63
4
0
298,022
0
L
Hercules
9,261
617
18
1
0
277,249
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role