Player Matchup

Yu Huang
Yu Huang
Platinum II
KappaFrostTurtle
Yu Huang
Platinum II
Level 157
God Stats
14W - 11L
1,545 SR
Queue Stats
40W - 35L
1,989 MMR
Party 1
Guan Yu
Guan Yu
Gold V
RukaGER
Guan Yu
Gold V
Level 160
God Stats
1W - 2L
1,842 SR
Queue Stats
16W - 16L
1,665 MMR
Party 1
Odin
Odin
Platinum IV
SenpaiCarryMe
Odin
Platinum IV
Level 160
God Stats
1W - 5L
1,447 SR
Queue Stats
23W - 20L
2,015 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,611 SR
1,890 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 90
1,609 SR
1,924 MMR
Ymir
Ymir
Gold I
DarckCortes
Ymir
Gold I
Level 129
God Stats
4W - 6L
1,203 SR
Queue Stats
187W - 272L
1,702 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
GeckoArnell
Baron Samedi
Platinum V
Level 101
God Stats
3W - 1L
1,692 SR
Queue Stats
11W - 4L
1,928 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum III
VeintiochoOnce
Ah Muzen Cab
Platinum III
Level 39
God Stats
7W - 0L
1,932 SR
Queue Stats
93W - 15L
2,142 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,885
592
15,901
13,667
5,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
RukaGER
Guan Yu
12
0 / 3 / 0
8,157
544
7,224
16,264
12,967
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 4 / 0
8,104
540
5,530
16,821
13,595
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ChaacAchillesAphroditeAtlasShiva

VS

Bans
FenrirSobekAresGebXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
10,822
721
6,544
16,804
18,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
GeckoArnell
Baron Samedi
14
2 / 0 / 6
10,770
718
13,413
12,177
9,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Muzen Cab
VeintiochoOnce
Ah Muzen Cab
16
4 / 0 / 3
10,351
690
22,057
13,995
8,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
8
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
Baron Samedi
GeckoArnell
Baron Samedi
2
0
6
5
L
0
1
0
0
L
Guan Yu
RukaGER
Guan Yu
0
3
0
0
L
0
4
0
0
W
Ah Muzen Cab
VeintiochoOnce
Ah Muzen Cab
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,655
Damage
42,014
46,752
Taken
42,976
32,332
Mitigated
36,340
7,722
Healing
23,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,544
1,078
3,174
7,022
16,804
18,701
218
6,600
10,204
13,970
0
W
Baron Samedi
GeckoArnell
Baron Samedi
13,413
1,317
2,265
5,943
12,177
9,584
977
5,384
6,793
39,039
0
L
15,901
1,116
0
2,247
13,667
5,770
0
7,055
6,612
60,258
0
L
Guan Yu
RukaGER
Guan Yu
7,224
758
1,317
3,141
16,264
12,967
0
5,967
10,297
0
14,941
L
5,530
514
0
1,017
16,821
13,595
0
7,237
9,584
155
17,942
W
Ah Muzen Cab
VeintiochoOnce
Ah Muzen Cab
22,057
8,990
0
5,168
13,995
8,055
1,434
4,942
9,053
0
77,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,146
Gold Earned
31,943
178
Minions Killed
178
5
Camps Cleared
8
832,137
Distance Traveled
816,692
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,822
721
16
1
0
263,462
3
W
Baron Samedi
10,770
718
41
3
2
262,898
2
L
Yu Huang
8,885
592
108
7
1
277,634
3
L
Guan Yu
8,157
544
25
2
3
285,428
6
L
Odin
8,104
540
45
3
1
269,075
2
W
Ah Muzen Cab
10,351
690
121
8
6
290,332
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role