Player Matchup

Sol
Sol
Lero_Diggy023
Sol
Level 33
God Stats
2W - 7L
1,318 SR
Queue Stats
43W - 55L
1,348 Elo+
Party 1
Odin
Odin
Robert_uc
Odin
Level 45
God Stats
29W - 33L
1,447 SR
Queue Stats
44W - 58L
1,345 Elo+
Party 1
Kali
Kali
TommyMcGuevoLuca
Kali
Level 58
God Stats
3W - 1L
1,753 SR
Queue Stats
44W - 56L
1,345 Elo+
Party 1
Team Averages
Level 45
1,506 SR
1,346 Elo+

VS

Team Averages
Level 88
1,525 SR
1,617 Elo+
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Lemonhead2495
Chang'e
Level 66
God Stats
14W - 5L
1,575 SR
Queue Stats
50W - 32L
1,626 Elo+
Party 2
Sobek
Sobek
LuuBearrr
Sobek
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 15L
1,725 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,590
699
4,598
7,553
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
9
1 / 3 / 1
5,637
705
2,423
8,236
5,264
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 2 / 1
5,912
739
2,828
6,510
2,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
7 / 0 / 2
7,644
956
4,654
3,922
1,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
12
0 / 1 / 9
6,761
845
7,388
7,546
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
LuuBearrr
Sobek
11
2 / 1 / 6
6,628
829
4,132
8,812
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
9
9
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
2
8
W
Chang'e
0
1
9
4.5
L
0
4
2
0.25
W
Sobek
LuuBearrr
Sobek
2
1
6
5
L
Odin
1
3
1
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,849
Damage
16,174
22,299
Taken
20,280
10,970
Mitigated
11,936
1,622
Healing
9,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,654
2,645
794
836
3,922
1,578
1,330
1,162
2,760
0
26,211
W
Chang'e
7,388
659
2,167
3,160
7,546
2,991
513
1,803
5,743
26,847
0
L
4,598
819
0
1,167
7,553
2,804
0
3,509
3,772
22,820
0
W
Sobek
LuuBearrr
Sobek
4,132
655
0
2,524
8,812
7,367
321
2,305
6,507
11,977
0
L
Odin
2,423
875
0
0
8,236
5,264
0
3,847
3,859
0
9,707
L
2,828
1,437
0
455
6,510
2,902
0
3,858
2,518
0
13,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,139
Gold Earned
21,033
77
Minions Killed
108
4
Camps Cleared
5
444,682
Distance Traveled
485,911
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,644
956
36
5
3
154,249
4
W
Chang'e
6,761
845
51
6
0
163,548
3
L
Sol
5,590
699
37
5
2
148,499
0
W
Sobek
6,628
829
21
3
2
168,114
2
L
Odin
5,637
705
13
2
1
133,826
2
L
Kali
5,912
739
27
3
1
162,357
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role