Player Matchup

Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CJT007
Rama
Level 72
God Stats
19W - 17L
1,518 SR
Queue Stats
728W - 738L
1,472 Elo+
Solo
Bastet
Bastet
Cowzlow
Bastet
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,451 Elo+
Solo
Hun Batz
Hun Batz
ExtraSmoothness
Hun Batz
Level 153
God Stats
3W - 1L
1,626 SR
Queue Stats
282W - 279L
1,504 Elo+
Solo
Neith
Neith
MOAVG
Neith
Level 127
God Stats
3W - 5L
1,333 SR
Queue Stats
306W - 325L
1,464 Elo+
Solo
Team Averages
Level 121
1,495 SR
1,478 Elo+

VS

Team Averages
Level 116
1,550 SR
1,449 Elo+
Chronos
Chronos
H3-CMS
Chronos
Level 108
God Stats
3W - 4L
1,498 SR
Queue Stats
209W - 243L
1,454 Elo+
Solo
Kali
Kali
Immzor
Kali
Level 117
God Stats
1W - 1L
1,694 SR
Queue Stats
89W - 79L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Ngarda
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,443 Elo+
Party 1
Hel
Hel
SlothasaurusRex
Hel
Level 90
God Stats
2W - 1L
1,737 SR
Queue Stats
60W - 70L
1,431 Elo+
Party 1
Danzaburou
Danzaburou
xionzeifer
Danzaburou
Level 160
God Stats
0W - 2L
1,320 SR
Queue Stats
69W - 80L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
3 / 4 / 13
11,652
685
7,308
28,612
19,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
CJT007
Rama
20
8 / 6 / 8
12,536
737
33,134
21,008
11,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
Cowzlow
Bastet
20
5 / 1 / 13
11,926
702
22,972
25,363
14,201
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
20
3 / 2 / 12
11,667
686
21,249
26,250
21,210
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
MOAVG
Neith
18
2 / 3 / 14
11,276
663
20,262
20,713
14,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
H3-CMS
Chronos
20
3 / 4 / 12
11,876
699
24,203
21,765
14,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
Immzor
Kali
17
6 / 7 / 3
10,839
638
22,007
22,597
14,395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ngarda
Cthulhu
19
3 / 4 / 12
12,250
721
32,932
39,419
67,546
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
2 / 3 / 12
10,467
616
4,722
13,242
11,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
xionzeifer
Danzaburou
16
2 / 3 / 10
11,153
656
19,245
23,000
13,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
65
21
Kills
16
16
Deaths
21
60
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
4
13
2.38
W
Rama
CJT007
Rama
8
6
8
2
W
Bastet
Cowzlow
Bastet
5
1
13
11.5
W
Hun Batz
3
2
12
4.5
L
Chronos
H3-CMS
Chronos
3
4
12
2.25
L
Kali
Immzor
Kali
6
7
3
1.07
W
Neith
MOAVG
Neith
2
3
14
3
L
Cthulhu
Ngarda
Cthulhu
3
4
12
2.25
L
2
3
12
2.67
L
Danzaburou
xionzeifer
Danzaburou
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,925
Damage
103,109
121,946
Taken
120,023
80,396
Mitigated
120,369
79,391
Healing
56,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,308
534
28,488
18,288
28,612
19,021
597
13,800
14,812
16,757
0
W
Rama
CJT007
Rama
33,134
20,753
763
2,854
21,008
11,571
2,653
11,247
9,761
0
51,509
W
Bastet
Cowzlow
Bastet
22,972
6,541
1,909
8,151
25,363
14,201
1,258
13,517
11,846
0
38,604
W
Hun Batz
21,249
4,745
3,068
7,793
26,250
21,210
1,345
12,725
13,525
0
50,242
L
Chronos
H3-CMS
Chronos
24,203
5,968
481
2,948
21,765
14,351
1,372
2,243
19,522
44,321
0
L
Kali
Immzor
Kali
22,007
6,621
437
3,486
22,597
14,395
42
1,593
21,004
0
34,644
W
Neith
MOAVG
Neith
20,262
10,126
2,515
5,562
20,713
14,393
2,294
10,568
10,145
0
40,946
L
Cthulhu
Ngarda
Cthulhu
32,932
2,414
2,474
10,201
39,419
67,546
285
2,033
37,386
50,941
0
L
4,722
1,441
20,037
5,789
13,242
11,069
1,180
462
12,780
7,194
0
L
Danzaburou
xionzeifer
Danzaburou
19,245
10,031
1,252
8,938
23,000
13,008
2,273
977
22,023
0
37,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,057
Gold Earned
56,585
181
Minions Killed
186
0
Camps Cleared
0
1,575,047
Distance Traveled
1,403,612
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,652
685
27
2
0
331,776
0
W
Rama
12,536
737
27
2
0
243,966
1
W
Bastet
11,926
702
27
2
0
376,537
3
W
Hun Batz
11,667
686
52
3
0
347,017
0
L
Chronos
11,876
699
46
3
0
307,575
0
L
Kali
10,839
638
33
2
0
265,471
1
W
Neith
11,276
663
48
3
0
275,751
8
L
Cthulhu
12,250
721
51
3
0
314,150
1
L
Hel
10,467
616
13
1
0
318,132
0
L
Danzaburou
11,153
656
43
3
0
198,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role