Player Matchup

Osiris
Osiris
FluffyThanThan
Osiris
Level 113
God Stats
0W - 2L
1,566 SR
Queue Stats
85W - 99L
1,451 Elo+
Party 2
Kumbhakarna
Kumbhakarna
UT576
Kumbhakarna
Level 155
God Stats
2W - 3L
1,387 SR
Queue Stats
97W - 153L
1,369 Elo+
Party 2
Cabrakan
Cabrakan
blitzinstinctX
Cabrakan
Level 125
God Stats
12W - 5L
1,967 SR
Queue Stats
370W - 241L
1,566 Elo+
Party 2
Team Averages
Level 131
1,640 SR
1,462 Elo+

VS

Team Averages
Level 104
1,614 SR
1,582 Elo+
Ymir
Ymir
LegendaryG5287
Ymir
Level 5
God Stats
8W - 5L
1,570 SR
Queue Stats
8W - 6L
1,541 Elo+
Party 1
Zhong Kui
Zhong Kui
MZZAT
Zhong Kui
Level 159
God Stats
5W - 4L
1,572 SR
Queue Stats
75W - 49L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
TheSheerGerth
Gilgamesh
Level 149
God Stats
15W - 6L
1,702 SR
Queue Stats
273W - 176L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,774
627
11,016
20,631
19,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
UT576
Kumbhakarna
12
0 / 6 / 4
8,800
629
4,439
21,961
20,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
14
3 / 10 / 1
10,044
717
13,081
19,817
12,490
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 14
10,599
757
4,735
8,496
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
MZZAT
Zhong Kui
18
12 / 1 / 6
12,456
890
25,483
13,575
13,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
TheSheerGerth
Gilgamesh
16
9 / 2 / 11
11,479
820
20,979
15,116
12,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
4
Kills
22
22
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
1
1
14
8
W
Zhong Kui
MZZAT
Zhong Kui
12
1
6
15
W
Gilgamesh
TheSheerGerth
Gilgamesh
9
2
11
7.25
L
Kumbhakarna
UT576
Kumbhakarna
0
6
4
0.33
L
Cabrakan
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,536
Damage
51,197
62,409
Taken
37,187
53,158
Mitigated
34,544
6,345
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,016
3,866
285
1,380
20,631
19,708
0
8,951
11,680
0
24,852
W
4,735
505
0
884
8,496
8,280
183
5,993
2,503
11,726
0
W
Zhong Kui
MZZAT
Zhong Kui
25,483
8,836
0
5,255
13,575
13,507
2,083
5,449
8,126
65,882
8,428
W
Gilgamesh
TheSheerGerth
Gilgamesh
20,979
8,099
0
1,420
15,116
12,757
502
6,533
8,583
0
39,913
L
Kumbhakarna
UT576
Kumbhakarna
4,439
717
618
2,546
21,961
20,960
0
7,841
14,120
21,463
0
L
Cabrakan
13,081
1,836
0
1,516
19,817
12,490
0
10,121
9,696
36,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,618
Gold Earned
34,534
109
Minions Killed
159
3
Camps Cleared
10
656,459
Distance Traveled
711,051
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,774
627
29
2
1
218,635
0
W
Ymir
10,599
757
16
1
0
212,880
0
W
Zhong Kui
12,456
890
110
8
5
237,050
1
W
Gilgamesh
11,479
820
33
2
5
261,121
3
L
Kumbhakarna
8,800
629
25
2
0
225,565
0
L
Cabrakan
10,044
717
55
4
2
212,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role