Player Matchup

He Bo
He Bo
 
He Bo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MrHobbs
Bacchus
Level 156
God Stats
2W - 1L
1,493 SR
Queue Stats
85W - 80L
1,580 Elo+
Party 1
Izanami
Izanami
ittner
Izanami
Level 147
God Stats
6W - 5L
1,515 SR
Queue Stats
57W - 49L
1,648 Elo+
Party 1
Team Averages
Level 148
1,503 SR
1,576 Elo+

VS

Team Averages
Level 107
1,686 SR
1,608 Elo+
King Arthur
King Arthur
Audiiux
King Arthur
Level 106
God Stats
3W - 3L
1,678 SR
Queue Stats
40W - 28L
1,637 Elo+
Solo
Medusa
Medusa
BruceChrysler
Medusa
Level 69
God Stats
33W - 38L
1,554 SR
Queue Stats
98W - 106L
1,569 Elo+
Solo
Zhong Kui
Zhong Kui
KillerJ2210
Zhong Kui
Level 146
God Stats
2W - 4L
1,828 SR
Queue Stats
68W - 51L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 4 / 10
9,130
830
12,747
9,719
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bacchus
MrHobbs
Bacchus
13
4 / 4 / 13
8,885
808
7,093
13,369
18,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Izanami
ittner
Izanami
14
8 / 2 / 9
9,205
837
13,363
9,523
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Audiiux
King Arthur
11
0 / 6 / 6
7,158
651
7,027
13,464
8,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
4 / 8 / 2
8,094
736
9,110
13,374
5,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
KillerJ2210
Zhong Kui
13
4 / 4 / 4
8,508
773
10,811
12,223
9,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
18
Kills
8
10
Deaths
18
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
4
10
2.75
L
King Arthur
Audiiux
King Arthur
0
6
6
0.5
L
4
8
2
0.63
L
Zhong Kui
KillerJ2210
Zhong Kui
4
4
4
1.5
W
Bacchus
MrHobbs
Bacchus
4
4
13
2.63
W
Izanami
ittner
Izanami
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,203
Damage
26,948
32,611
Taken
39,061
27,777
Mitigated
23,940
4,346
Healing
4,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,747
1,428
0
3,159
9,719
4,252
526
3,134
6,585
32,593
0
L
King Arthur
Audiiux
King Arthur
7,027
686
0
1,938
13,464
8,997
219
6,441
7,023
0
19,050
L
9,110
4,102
0
727
13,374
5,748
456
7,998
5,376
0
25,815
L
Zhong Kui
KillerJ2210
Zhong Kui
10,811
1,300
0
2,012
12,223
9,195
399
5,796
6,427
28,585
0
W
Bacchus
MrHobbs
Bacchus
7,093
1,177
0
733
13,369
18,474
0
4,072
9,297
14,306
0
W
Izanami
ittner
Izanami
13,363
9,494
0
454
9,523
5,051
1,689
3,836
5,687
0
37,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
23,760
124
Minions Killed
117
6
Camps Cleared
3
591,254
Distance Traveled
537,854
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,130
830
51
5
4
190,721
1
L
King Arthur
7,158
651
21
2
2
185,757
3
L
Medusa
8,094
736
40
4
0
174,300
2
L
Zhong Kui
8,508
773
56
5
1
177,797
2
W
Bacchus
8,885
808
17
2
0
228,377
3
W
Izanami
9,205
837
56
5
2
172,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role