Player Matchup

Guan Yu
Guan Yu
CommanderOxley
Guan Yu
Level 44
God Stats
7W - 1L
1,894 SR
Queue Stats
153W - 152L
1,449 Elo+
Solo
Neith
Neith
I3adLiar
Neith
Level 29
God Stats
3W - 1L
1,504 SR
Queue Stats
9W - 15L
1,353 Elo+
Party 2
Nemesis
Nemesis
Lesfar508
Nemesis
Level 26
God Stats
10W - 6L
1,262 SR
Queue Stats
141W - 103L
1,459 Elo+
Party 3
Xing Tian
Xing Tian
PeppaDog
Xing Tian
Level 81
God Stats
6W - 3L
1,574 SR
Queue Stats
219W - 171L
1,472 Elo+
Party 3
Tiamat
Tiamat
Tenezays
Tiamat
Level 65
God Stats
6W - 4L
1,686 SR
Queue Stats
26W - 21L
1,500 Elo+
Party 2
Team Averages
Level 49
1,584 SR
1,447 Elo+

VS

Team Averages
Level 37
1,401 SR
1,381 Elo+
Ishtar
Ishtar
 
Ishtar
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Elysianna2
Chang'e
Level 28
God Stats
23W - 36L
1,396 SR
Queue Stats
77W - 109L
1,337 Elo+
Party 1
Ah Puch
Ah Puch
HereIsTheDelta
Ah Puch
Level 45
God Stats
1W - 2L
1,241 SR
Queue Stats
14W - 28L
1,368 Elo+
Party 1
Cthulhu
Cthulhu
LawArgawaen
Cthulhu
Level 56
God Stats
1W - 3L
1,371 SR
Queue Stats
84W - 107L
1,352 Elo+
Party 1
Arachne
Arachne
Miilaow
Arachne
Level 35
God Stats
2W - 6L
1,500 SR
Queue Stats
68W - 100L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 25
11,278
1,128
16,002
21,320
34,337
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Neith
I3adLiar
Neith
18
9 / 0 / 13
10,958
1,096
20,938
8,771
5,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Lesfar508
Nemesis
17
7 / 0 / 19
11,363
1,136
17,379
13,802
8,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
PeppaDog
Xing Tian
18
4 / 1 / 21
12,258
1,226
13,198
18,470
32,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Tenezays
Tiamat
18
10 / 0 / 14
12,538
1,254
23,242
8,764
9,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

289

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
1 / 7 / 0
9,345
935
15,466
16,042
6,408
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Elysianna2
Chang'e
15
0 / 4 / 1
9,204
920
8,811
16,281
5,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 7 / 1
9,142
914
18,279
17,539
6,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LawArgawaen
Cthulhu
15
0 / 7 / 1
9,070
907
10,601
25,023
27,638
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Miilaow
Arachne
15
0 / 8 / 0
8,878
888
12,046
20,872
11,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
4
33
Kills
1
1
Deaths
33
92
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
7
0
0.14
W
3
0
25
15.5
L
Chang'e
Elysianna2
Chang'e
0
4
1
0.13
L
0
7
1
0.07
W
Neith
I3adLiar
Neith
9
0
13
15.5
L
Cthulhu
LawArgawaen
Cthulhu
0
7
1
0.07
W
Nemesis
Lesfar508
Nemesis
7
0
19
16.5
L
Arachne
Miilaow
Arachne
0
8
0
0
W
Xing Tian
PeppaDog
Xing Tian
4
1
21
14.5
W
Tiamat
Tenezays
Tiamat
10
0
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,759
Damage
65,203
71,127
Taken
95,757
89,750
Mitigated
57,235
24,496
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
15,466
9,167
0
1,484
16,042
6,408
0
6,075
9,967
0
31,048
W
16,002
2,174
9,032
6,130
21,320
34,337
0
10,523
10,797
0
30,556
L
Chang'e
Elysianna2
Chang'e
8,811
736
5,975
2,979
16,281
5,563
0
7,901
8,380
37,083
0
L
18,279
2,266
96
446
17,539
6,488
0
6,670
10,869
38,386
0
W
Neith
I3adLiar
Neith
20,938
10,828
0
2,955
8,771
5,477
0
5,384
3,387
0
46,392
L
Cthulhu
LawArgawaen
Cthulhu
10,601
1,057
895
0
25,023
27,638
0
6,626
18,397
25,758
0
W
Nemesis
Lesfar508
Nemesis
17,379
6,149
0
905
13,802
8,131
0
8,310
5,492
0
22,266
L
Arachne
Miilaow
Arachne
12,046
8,021
0
2,497
20,872
11,138
0
9,168
11,704
0
18,282
W
Xing Tian
PeppaDog
Xing Tian
13,198
940
0
1,460
18,470
32,462
0
10,497
7,973
25,887
0
W
Tiamat
Tenezays
Tiamat
23,242
1,422
643
3,371
8,764
9,343
0
2,977
5,787
60,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,395
Gold Earned
45,639
252
Minions Killed
185
11
Camps Cleared
4
1,062,976
Distance Traveled
942,224
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,345
935
26
3
2
171,956
0
W
Guan Yu
11,278
1,128
40
4
1
227,743
1
L
Chang'e
9,204
920
81
8
0
193,514
0
L
Ah Puch
9,142
914
29
3
0
165,739
0
W
Neith
10,958
1,096
71
7
2
166,487
1
L
Cthulhu
9,070
907
40
4
1
208,109
0
W
Nemesis
11,363
1,136
14
1
0
237,478
1
L
Arachne
8,878
888
9
1
1
202,906
4
W
Xing Tian
12,258
1,226
26
3
1
217,918
3
W
Tiamat
12,538
1,254
101
10
7
213,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role