Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Fauntlx
Ne Zha
Level 118
God Stats
3W - 0L
1,544 SR
Queue Stats
55W - 31L
1,651 Elo+
Party 1
Zeus
Zeus
Naraly123
Zeus
Level 141
God Stats
30W - 45L
1,420 SR
Queue Stats
313W - 331L
1,457 Elo+
Party 1
Ymir
Ymir
Rainzbaby
Ymir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Nike
Nike
RayoFugaz
Nike
Level 48
God Stats
3W - 3L
1,367 SR
Queue Stats
58W - 45L
1,429 Elo+
Solo
Team Averages
Level 88
1,466 SR
1,507 Elo+

VS

Team Averages
Level 76
1,367 SR
1,345 Elo+
Sun Wukong
Sun Wukong
ARGOMIXX
Sun Wukong
Level 105
God Stats
4W - 1L
1,621 SR
Queue Stats
104W - 107L
1,397 Elo+
Solo
Cliodhna
Cliodhna
BountyHunter3075
Cliodhna
Level 91
God Stats
1W - 4L
1,227 SR
Queue Stats
127W - 124L
1,437 Elo+
Solo
Athena
Athena
ChubaDaNoya
Athena
Level 88
God Stats
0W - 5L
1,062 SR
Queue Stats
63W - 66L
1,383 Elo+
Solo
Freya
Freya
QuirkyAgain2
Freya
Level 30
God Stats
3W - 6L
1,476 SR
Queue Stats
30W - 50L
1,321 Elo+
Solo
Cernunnos
Cernunnos
smp_bigbird
Cernunnos
Level 68
God Stats
27W - 21L
1,448 SR
Queue Stats
75W - 72L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 0
3,910
559
1,495
2,186
551
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Fauntlx
Ne Zha
7
2 / 0 / 1
4,502
643
2,088
4,708
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
8
1 / 0 / 2
4,783
683
3,485
2,698
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
6
0 / 0 / 0
3,984
569
1,011
4,756
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
8
1 / 1 / 0
4,564
652
2,540
4,667
2,292

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ARGOMIXX
Sun Wukong
7
1 / 1 / 0
4,537
648
2,263
5,725
2,623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,775
539
2,052
4,782
1,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
1
0 / 0 / 0
1,377
197
0
0
0
7
0 / 0 / 0
3,878
554
995
2,625
742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
smp_bigbird
Cernunnos
6
0 / 2 / 0
3,721
532
1,595
3,730
1,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Sun Wukong
ARGOMIXX
Sun Wukong
1
1
0
1
L
0
1
0
0
L
Athena
0
0
0
0
W
Ne Zha
Fauntlx
Ne Zha
2
0
1
2.5
W
Zeus
1
0
2
2
L
0
0
0
0
W
Ymir
0
0
0
0
W
Nike
1
1
0
1
L
Cernunnos
smp_bigbird
Cernunnos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,619
Damage
6,905
19,015
Taken
16,862
7,334
Mitigated
6,234
5,728
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,495
1,238
206
914
2,186
551
113
264
1,922
0
22,903
L
Sun Wukong
ARGOMIXX
Sun Wukong
2,263
305
0
1,205
5,725
2,623
18
295
5,406
0
28,336
L
2,052
317
0
1,576
4,782
1,336
0
1,038
3,694
0
19,152
L
Athena
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
Fauntlx
Ne Zha
2,088
803
0
2,909
4,708
1,329
0
0
4,708
0
18,606
W
Zeus
3,485
486
0
707
2,698
715
111
0
2,698
22,416
0
L
995
250
0
1,249
2,625
742
0
774
1,851
15,903
0
W
Ymir
1,011
191
0
492
4,756
2,447
24
731
4,025
13,363
0
W
Nike
2,540
310
0
500
4,667
2,292
0
0
4,667
0
26,614
L
Cernunnos
smp_bigbird
Cernunnos
1,595
568
0
402
3,730
1,533
150
2,083
1,415
0
15,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,743
Gold Earned
17,288
211
Minions Killed
142
0
Camps Cleared
0
712,818
Distance Traveled
549,830
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,910
559
55
8
0
126,683
2
L
Sun Wukong
4,537
648
54
8
0
161,351
0
L
Cliodhna
3,775
539
35
5
0
163,052
1
L
Athena
1,377
197
0
0
0
0
0
W
Ne Zha
4,502
643
44
6
0
161,586
1
W
Zeus
4,783
683
43
6
0
139,656
3
L
Freya
3,878
554
27
4
0
115,572
3
W
Ymir
3,984
569
22
3
0
128,900
4
W
Nike
4,564
652
47
7
0
155,993
0
L
Cernunnos
3,721
532
26
4
0
109,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role