Player Matchup

Loki
Loki
Elmask98
Loki
Level 145
God Stats
163W - 103L
1,673 SR
Queue Stats
671W - 595L
1,591 Elo+
Solo
Nike
Nike
MrMintly
Nike
Level 158
God Stats
0W - 1L
1,285 SR
Queue Stats
221W - 193L
1,645 Elo+
Party 2
Artio
Artio
SilverReaper21
Artio
Level 159
God Stats
1W - 1L
1,712 SR
Queue Stats
28W - 35L
1,561 Elo+
Solo
Ishtar
Ishtar
TranceAV
Ishtar
Level 157
God Stats
4W - 3L
1,620 SR
Queue Stats
152W - 148L
1,675 Elo+
Solo
Baron Samedi
Baron Samedi
X-Darrian-X
Baron Samedi
Level 156
God Stats
2W - 3L
1,181 SR
Queue Stats
172W - 156L
1,535 Elo+
Party 2
Team Averages
Level 155
1,494 SR
1,601 Elo+

VS

Team Averages
Level 129
1,684 SR
1,704 Elo+
He Bo
He Bo
Maltic
He Bo
Level 109
God Stats
2W - 0L
1,878 SR
Queue Stats
78W - 68L
1,587 Elo+
Solo
King Arthur
King Arthur
Nxrthernn
King Arthur
Level 122
God Stats
9W - 3L
1,704 SR
Queue Stats
273W - 153L
1,768 Elo+
Party 1
Loki
Loki
Wolfman1021
Loki
Level 155
God Stats
26W - 13L
1,764 SR
Queue Stats
176W - 139L
1,683 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wyzos
Ah Muzen Cab
Level 103
God Stats
18W - 3L
1,685 SR
Queue Stats
301W - 166L
1,774 Elo+
Party 1
Sun Wukong
Sun Wukong
regulus95
Sun Wukong
Level 158
God Stats
2W - 1L
1,388 SR
Queue Stats
50W - 38L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
4 / 7 / 3
11,618
683
17,560
28,346
23,176
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nike
18
1 / 5 / 12
11,310
665
21,505
36,264
34,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 7 / 12
10,937
643
16,456
33,785
45,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
TranceAV
Ishtar
19
8 / 6 / 5
12,602
741
35,093
26,848
15,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
X-Darrian-X
Baron Samedi
18
2 / 3 / 4
11,585
681
13,777
17,523
11,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Maltic
He Bo
20
7 / 3 / 5
13,675
804
16,743
16,429
7,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
Nxrthernn
King Arthur
19
4 / 3 / 13
12,944
761
19,704
34,671
45,032
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
11 / 5 / 10
14,989
882
23,991
26,512
17,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Wyzos
Ah Muzen Cab
20
5 / 2 / 16
13,069
769
39,531
20,459
11,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Sun Wukong
regulus95
Sun Wukong
19
0 / 3 / 16
12,084
711
18,427
26,711
36,820
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
87
16
Kills
27
28
Deaths
16
36
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Loki
4
7
3
0.79
W
He Bo
Maltic
He Bo
7
3
5
3.17
L
Nike
1
5
12
1.4
W
King Arthur
Nxrthernn
King Arthur
4
3
13
3.5
L
1
7
12
1
L
Ishtar
TranceAV
Ishtar
8
6
5
1.75
W
11
5
10
3.2
W
Ah Muzen Cab
Wyzos
Ah Muzen Cab
5
2
16
6.5
L
Baron Samedi
X-Darrian-X
Baron Samedi
2
3
4
1.33
W
Sun Wukong
regulus95
Sun Wukong
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,391
Damage
118,396
142,766
Taken
124,782
130,787
Mitigated
118,598
43,334
Healing
33,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
17,560
4,344
0
3,982
28,346
23,176
0
2,608
24,860
350
45,148
W
He Bo
Maltic
He Bo
16,743
1,480
581
1,829
16,429
7,753
1,836
4,012
11,923
54,237
0
L
Nike
21,505
1,877
1,452
9,920
36,264
34,885
294
3,348
32,295
7,047
40,378
W
King Arthur
Nxrthernn
King Arthur
19,704
1,978
0
6,594
34,671
45,032
528
9,016
24,560
490
36,173
L
16,456
1,429
5,289
8,825
33,785
45,641
279
7,432
25,366
33,598
0
L
Ishtar
TranceAV
Ishtar
35,093
25,174
0
5,736
26,848
15,515
905
2,466
23,964
114
71,071
W
23,991
8,733
0
10,699
26,512
17,953
3,821
7,207
18,854
32
65,866
W
Ah Muzen Cab
Wyzos
Ah Muzen Cab
39,531
14,401
0
7,600
20,459
11,040
3,737
4,552
15,256
0
87,981
L
Baron Samedi
X-Darrian-X
Baron Samedi
13,777
1,080
3,462
4,668
17,523
11,570
1,108
1,295
15,855
50,760
0
W
Sun Wukong
regulus95
Sun Wukong
18,427
2,807
0
5,750
26,711
36,820
1,029
6,234
20,014
35
39,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,052
Gold Earned
66,761
362
Minions Killed
325
0
Camps Cleared
0
1,636,251
Distance Traveled
1,822,945
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,618
683
71
4
0
347,545
2
W
He Bo
13,675
804
80
5
0
350,541
1
L
Nike
11,310
665
78
5
0
333,102
4
W
King Arthur
12,944
761
37
2
0
385,405
0
L
Artio
10,937
643
32
2
0
336,442
2
L
Ishtar
12,602
741
88
5
0
296,954
1
W
Loki
14,989
882
81
5
0
358,645
4
W
Ah Muzen Cab
13,069
769
76
4
0
364,582
1
L
Baron Samedi
11,585
681
93
5
0
322,208
6
W
Sun Wukong
12,084
711
51
3
0
363,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role