Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
JhonProton
Zhong Kui
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 298L
1,384 Elo+
Solo
Tyr
Tyr
Menems
Tyr
Level 152
God Stats
4W - 6L
1,328 SR
Queue Stats
39W - 27L
1,594 Elo+
Solo
Artemis
Artemis
x Nadsu x
Artemis
Level 29
God Stats
3W - 3L
1,318 SR
Queue Stats
9W - 11L
1,389 Elo+
Party 2
Team Averages
Level 98
1,429 SR
1,473 Elo+

VS

Team Averages
Level 113
1,443 SR
1,493 Elo+
Izanami
Izanami
Foxtsune
Izanami
Level 107
God Stats
16W - 17L
1,485 SR
Queue Stats
488W - 484L
1,441 Elo+
Party 1
Anubis
Anubis
LuizUwU
Anubis
Level 138
God Stats
4W - 0L
1,294 SR
Queue Stats
280W - 257L
1,572 Elo+
Party 3
Ravana
Ravana
NickManero
Ravana
Level 106
God Stats
2W - 1L
1,515 SR
Queue Stats
256W - 219L
1,467 Elo+
Party 1
Sol
Sol
PLD Kalled
Sol
Level 138
God Stats
18W - 11L
1,664 SR
Queue Stats
320W - 289L
1,567 Elo+
Party 3
Sobek
Sobek
nmarinhon
Sobek
Level 74
God Stats
3W - 2L
1,258 SR
Queue Stats
562W - 584L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 2 / 1
7,558
540
9,297
12,341
5,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,610
186
0
0
0
Zhong Kui
JhonProton
Zhong Kui
13
1 / 3 / 1
7,258
518
10,660
12,676
8,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyr
Menems
Tyr
14
3 / 2 / 2
8,282
592
6,563
13,740
8,925
Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
x Nadsu x
Artemis
11
0 / 3 / 1
6,262
447
2,571
7,512
2,816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Foxtsune
Izanami
13
2 / 3 / 4
8,158
583
7,596
7,002
2,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
LuizUwU
Anubis
14
5 / 1 / 2
8,374
598
9,986
11,034
6,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
NickManero
Ravana
12
0 / 3 / 5
7,018
501
4,349
9,822
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 0
8,181
584
2,684
4,216
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
nmarinhon
Sobek
12
0 / 0 / 6
7,644
546
2,782
10,464
13,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
10
10
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
2
1
2.25
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Izanami
Foxtsune
Izanami
2
3
4
1.33
L
Zhong Kui
JhonProton
Zhong Kui
1
3
1
0.5
W
Anubis
LuizUwU
Anubis
5
1
2
6
L
Tyr
Menems
Tyr
3
2
2
2
W
Ravana
NickManero
Ravana
0
3
5
0.83
W
3
1
0
3
W
Sobek
nmarinhon
Sobek
0
0
6
3
L
Artemis
x Nadsu x
Artemis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,091
Damage
27,397
46,269
Taken
42,538
25,701
Mitigated
28,466
15,540
Healing
17,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,297
3,537
0
2,580
12,341
5,040
0
4,077
8,264
0
57,916
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Foxtsune
Izanami
7,596
5,409
0
1,824
7,002
2,918
1,374
0
7,002
0
59,187
L
Zhong Kui
JhonProton
Zhong Kui
10,660
1,879
0
6,054
12,676
8,920
0
6,449
6,227
68,460
0
W
Anubis
LuizUwU
Anubis
9,986
890
0
6,448
11,034
6,409
0
4,646
6,388
71,340
0
L
Tyr
Menems
Tyr
6,563
775
0
5,727
13,740
8,925
99
2,324
11,416
0
60,953
W
Ravana
NickManero
Ravana
4,349
685
0
3,532
9,822
4,572
0
1,904
7,918
0
53,519
W
2,684
870
0
2,437
4,216
1,399
930
0
4,216
52,281
0
W
Sobek
nmarinhon
Sobek
2,782
382
0
3,641
10,464
13,168
336
4,110
6,354
21,756
0
L
Artemis
x Nadsu x
Artemis
2,571
1,669
0
1,179
7,512
2,816
0
2,768
4,744
0
38,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,970
Gold Earned
39,375
393
Minions Killed
465
0
Camps Cleared
0
1,080,451
Distance Traveled
1,267,760
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,558
540
83
6
0
308,823
1
L
Cthulhu
2,610
186
0
0
0
0
0
W
Izanami
8,158
583
115
8
0
231,278
3
L
Zhong Kui
7,258
518
112
8
0
246,214
4
W
Anubis
8,374
598
109
8
0
283,077
4
L
Tyr
8,282
592
131
9
0
299,471
3
W
Ravana
7,018
501
87
6
0
286,027
3
W
Sol
8,181
584
120
9
0
209,875
0
W
Sobek
7,644
546
34
2
0
257,503
2
L
Artemis
6,262
447
67
5
0
225,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role