Player Matchup

Sun Wukong
Sun Wukong
Daiver77
Sun Wukong
Level 85
God Stats
2W - 1L
1,475 SR
Queue Stats
38W - 52L
1,367 Elo+
Party 2
Kuzenbo
Kuzenbo
Kanyulya
Kuzenbo
Level 66
God Stats
2W - 3L
1,127 SR
Queue Stats
29W - 49L
1,354 Elo+
Party 2
Discordia
Discordia
KinSouge
Discordia
Level 103
God Stats
1W - 8L
1,185 SR
Queue Stats
273W - 308L
1,470 Elo+
Solo
Thor
Thor
Sartosian
Thor
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 59L
1,388 Elo+
Party 2
Hera
Hera
oxcar103
Hera
Level 145
God Stats
1W - 1L
1,281 SR
Queue Stats
107W - 99L
1,453 Elo+
Solo
Team Averages
Level 97
1,314 SR
1,407 Elo+

VS

Team Averages
Level 100
1,489 SR
1,497 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
HDawood
Lancelot
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,533 Elo+
Party 3
Anubis
Anubis
Say no More
Anubis
Level 122
God Stats
7W - 4L
1,466 SR
Queue Stats
140W - 153L
1,479 Elo+
Party 1
Merlin
Merlin
Silenthunter295
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,533 Elo+
Party 3
Tyr
Tyr
SunOfWeezer
Tyr
Level 65
God Stats
2W - 1L
1,481 SR
Queue Stats
42W - 50L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Daiver77
Sun Wukong
20
5 / 6 / 13
12,949
647
28,028
38,599
31,516
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Kanyulya
Kuzenbo
19
1 / 8 / 14
11,414
571
12,973
34,188
51,494
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
KinSouge
Discordia
20
4 / 10 / 7
12,982
649
20,719
21,028
8,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
20
5 / 11 / 7
12,333
617
21,763
25,412
12,221
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hera
20
8 / 10 / 8
14,211
711
21,410
18,090
9,045
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
10 / 5 / 28
14,753
738
22,761
24,793
21,089
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Lancelot
HDawood
Lancelot
20
7 / 8 / 20
13,700
685
16,416
25,626
25,220
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
20
16 / 3 / 16
16,064
803
38,276
23,015
14,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
9 / 3 / 22
16,374
819
36,859
19,868
10,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 4 / 28
13,303
665
11,873
27,555
36,046
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
159
23
Kills
45
45
Deaths
23
49
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
5
28
4.8
L
Sun Wukong
Daiver77
Sun Wukong
5
6
13
1.92
W
Lancelot
HDawood
Lancelot
7
8
20
2.13
L
Kuzenbo
Kanyulya
Kuzenbo
1
8
14
1
L
Discordia
KinSouge
Discordia
4
10
7
0.75
L
Thor
5
11
7
0.77
W
Anubis
16
3
16
8
W
9
3
22
6.67
W
3
4
28
4.25
L
Hera
8
10
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,893
Damage
126,185
137,317
Taken
120,857
113,218
Mitigated
107,171
42,551
Healing
49,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
22,761
5,459
1,341
6,018
24,793
21,089
2,563
11,853
12,940
0
34,532
L
Sun Wukong
Daiver77
Sun Wukong
28,028
6,745
2,266
15,435
38,599
31,516
0
23,244
15,232
0
52,398
W
Lancelot
HDawood
Lancelot
16,416
3,859
2,300
2,989
25,626
25,220
735
11,035
14,591
0
26,696
L
Kuzenbo
Kanyulya
Kuzenbo
12,973
4,460
1,845
6,928
34,188
51,494
90
20,221
13,515
15,769
0
L
Discordia
KinSouge
Discordia
20,719
635
2,551
3,123
21,028
8,942
70
10,654
10,063
40,633
0
L
Thor
21,763
3,667
4,106
2,806
25,412
12,221
112
13,936
11,334
0
30,674
W
Anubis
38,276
2,611
2,893
11,758
23,015
14,001
2,476
11,997
10,968
83,662
0
W
36,859
3,146
2,730
8,607
19,868
10,815
3,198
9,402
10,466
86,821
0
W
11,873
1,173
5,011
6,006
27,555
36,046
0
10,815
16,740
256
26,402
L
Hera
21,410
6,087
2,579
912
18,090
9,045
754
7,153
10,809
63,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,889
Gold Earned
74,194
200
Minions Killed
242
0
Camps Cleared
0
1,636,136
Distance Traveled
1,947,360
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,753
738
17
1
0
400,653
1
L
Sun Wukong
12,949
647
52
3
0
330,928
1
W
Lancelot
13,700
685
17
1
0
416,867
0
L
Kuzenbo
11,414
571
2
0
0
357,456
0
L
Discordia
12,982
649
42
2
0
322,053
0
L
Thor
12,333
617
15
1
0
315,383
0
W
Anubis
16,064
803
92
5
0
344,571
4
W
Merlin
16,374
819
90
5
0
351,863
0
W
Tyr
13,303
665
26
1
0
433,406
0
L
Hera
14,211
711
89
4
0
310,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role