Player Matchup

Sun Wukong
Sun Wukong
HeeHoBro
Sun Wukong
Level 38
God Stats
0W - 2L
1,267 SR
Queue Stats
21W - 32L
1,466 Elo+
Solo
He Bo
He Bo
King xD3adSh0tx
He Bo
Level 159
God Stats
0W - 1L
1,601 SR
Queue Stats
12W - 13L
1,355 Elo+
Party 2
Cthulhu
Cthulhu
Salgyl
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,197 Elo+
Party 2
Loki
Loki
cállmedąd
Loki
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 98L
1,475 Elo+
Party 1
Hou Yi
Hou Yi
namechanged9716
Hou Yi
Level 61
God Stats
6W - 8L
1,504 SR
Queue Stats
126W - 139L
1,441 Elo+
Party 1
Team Averages
Level 78
1,474 SR
1,387 Elo+

VS

Team Averages
Level 66
1,475 SR
1,424 Elo+
Sobek
Sobek
Bryocoles
Sobek
Level 39
God Stats
1W - 0L
1,318 SR
Queue Stats
11W - 11L
1,460 Elo+
Solo
Nike
Nike
lvela
Nike
Level 72
God Stats
3W - 4L
1,753 SR
Queue Stats
108W - 123L
1,385 Elo+
Party 3
Neith
Neith
morcki
Neith
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 46L
1,445 Elo+
Solo
Cliodhna
Cliodhna
rvela30
Cliodhna
Level 94
God Stats
4W - 2L
1,402 SR
Queue Stats
209W - 241L
1,428 Elo+
Party 3
Baron Samedi
Baron Samedi
velagzz
Baron Samedi
Level 89
God Stats
15W - 23L
1,402 SR
Queue Stats
225W - 270L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HeeHoBro
Sun Wukong
16
2 / 3 / 1
10,026
456
10,143
22,040
18,506
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
11 / 9 / 1
11,239
511
18,305
17,704
7,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cthulhu
Salgyl
Cthulhu
12
1 / 6 / 2
8,376
381
7,562
22,444
23,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 5 / 6
9,393
427
8,299
15,579
6,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 3 / 7
8,494
386
12,089
16,548
6,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bryocoles
Sobek
15
3 / 0 / 13
11,382
517
10,163
20,372
29,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
lvela
Nike
16
2 / 1 / 6
10,716
487
11,123
15,284
10,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
morcki
Neith
16
9 / 2 / 6
11,245
511
14,925
11,037
5,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
rvela30
Cliodhna
18
8 / 6 / 4
11,656
530
15,052
24,020
11,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
velagzz
Baron Samedi
15
3 / 7 / 16
10,506
478
12,662
18,713
10,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
16
Kills
25
26
Deaths
16
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Sobek
Bryocoles
Sobek
3
0
13
9.5
L
Sun Wukong
HeeHoBro
Sun Wukong
2
3
1
0.83
L
11
9
1
1.28
L
Cthulhu
Salgyl
Cthulhu
1
6
2
0.33
L
2
5
6
1
W
Nike
lvela
Nike
2
1
6
5
W
Neith
morcki
Neith
9
2
6
6
L
0
3
7
1.17
W
Cliodhna
rvela30
Cliodhna
8
6
4
1.67
W
Baron Samedi
velagzz
Baron Samedi
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,398
Damage
63,925
94,315
Taken
89,426
62,276
Mitigated
67,609
16,288
Healing
27,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Bryocoles
Sobek
10,163
1,645
0
7,194
20,372
29,392
261
4,453
15,919
42,886
0
L
Sun Wukong
HeeHoBro
Sun Wukong
10,143
1,765
0
7,396
22,040
18,506
228
3,693
18,347
0
70,897
L
18,305
1,259
0
750
17,704
7,685
0
5,235
12,377
75,654
0
L
Cthulhu
Salgyl
Cthulhu
7,562
564
682
2,586
22,444
23,092
60
5,968
16,457
32,893
0
L
8,299
1,671
0
980
15,579
6,124
0
2,654
12,925
0
60,542
W
Nike
lvela
Nike
11,123
932
0
5,869
15,284
10,223
966
2,426
12,858
0
58,923
W
Neith
morcki
Neith
14,925
5,474
0
2,306
11,037
5,861
1,312
5,111
5,926
0
56,479
L
12,089
5,874
0
3,894
16,548
6,869
0
5,164
11,384
0
57,604
W
Cliodhna
rvela30
Cliodhna
15,052
2,783
0
5,958
24,020
11,609
0
5,110
18,910
0
104,813
W
Baron Samedi
velagzz
Baron Samedi
12,662
609
1,965
3,808
18,713
10,524
0
8,767
9,946
51,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,528
Gold Earned
55,505
429
Minions Killed
432
0
Camps Cleared
0
1,939,320
Distance Traveled
2,117,935
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,382
517
46
2
0
468,041
5
L
Sun Wukong
10,026
456
118
5
0
444,975
4
L
He Bo
11,239
511
118
5
0
376,886
6
L
Cthulhu
8,376
381
38
2
0
344,061
1
L
Loki
9,393
427
88
4
0
401,473
6
W
Nike
10,716
487
88
4
0
435,589
2
W
Neith
11,245
511
94
4
0
379,815
10
L
Hou Yi
8,494
386
67
3
0
371,925
2
W
Cliodhna
11,656
530
138
6
0
450,370
6
W
Baron Samedi
10,506
478
66
3
0
384,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role