Player Matchup

Janus
Janus
 
Janus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BONESAW2352
Ishtar
Level 64
God Stats
1W - 2L
1,601 SR
Queue Stats
16W - 24L
1,251 Elo+
Solo
Cerberus
Cerberus
I_IS_DAYWALKER
Cerberus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,383 Elo+
Solo
Team Averages
Level 92
1,534 SR
1,378 Elo+

VS

Team Averages
Level 34
1,367 SR
1,130 Elo+
Charybdis
Charybdis
SpitFire1130
Charybdis
Level 22
God Stats
19W - 32L
1,274 SR
Queue Stats
26W - 53L
1,112 Elo+
Party 1
Zeus
Zeus
Zilla_Zero
Zeus
Level 33
God Stats
1W - 6L
1,326 SR
Queue Stats
24W - 41L
1,103 Elo+
Solo
Da Ji
Da Ji
xSaty-_-
Da Ji
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 84L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 5 / 10
10,409
801
9,736
8,079
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
18
16 / 2 / 6
12,356
950
23,580
13,805
6,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
15
2 / 4 / 19
11,330
872
8,876
15,454
18,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SpitFire1130
Charybdis
15
4 / 5 / 6
10,391
799
13,477
17,887
8,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 8 / 5
8,286
637
9,276
13,832
5,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
xSaty-_-
Da Ji
13
6 / 10 / 4
10,013
770
7,783
16,610
8,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
23
Kills
11
11
Deaths
23
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
5
10
2
W
Ishtar
16
2
6
9.5
W
Cerberus
2
4
19
2.88
L
Charybdis
SpitFire1130
Charybdis
4
5
6
1.4
L
1
8
5
0.44
L
Da Ji
xSaty-_-
Da Ji
6
10
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,192
Damage
30,536
37,338
Taken
48,329
27,701
Mitigated
22,151
9,948
Healing
7,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,736
639
0
1,710
8,079
3,134
574
2,437
5,642
36,271
0
W
Ishtar
23,580
14,864
0
4,163
13,805
6,543
1,512
3,759
10,046
0
56,672
W
Cerberus
8,876
1,008
0
4,075
15,454
18,024
311
3,549
11,905
22,059
0
L
Charybdis
SpitFire1130
Charybdis
13,477
8,376
0
3,226
17,887
8,223
441
7,057
10,600
0
42,235
L
9,276
1,607
26
2,892
13,832
5,097
257
6,003
7,696
21,561
0
L
Da Ji
xSaty-_-
Da Ji
7,783
1,751
0
1,757
16,610
8,831
0
5,478
10,920
0
20,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,095
Gold Earned
28,690
172
Minions Killed
127
5
Camps Cleared
7
678,517
Distance Traveled
522,260
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,409
801
72
6
2
190,745
4
W
Ishtar
12,356
950
57
4
3
234,498
1
W
Cerberus
11,330
872
43
3
0
253,274
1
L
Charybdis
10,391
799
74
6
2
209,799
2
L
Zeus
8,286
637
24
2
1
131,579
0
L
Da Ji
10,013
770
29
2
4
180,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role