Player Matchup

Hercules
Hercules
Equinozio
Hercules
Level 80
God Stats
5W - 4L
1,487 SR
Queue Stats
70W - 142L
1,155 Elo+
Solo
Hel
Hel
Jhoony_SPFC
Hel
Level 36
God Stats
0W - 4L
1,203 SR
Queue Stats
27W - 65L
1,147 Elo+
Party 1
Thanatos
Thanatos
LuKing_BR
Thanatos
Level 26
God Stats
5W - 14L
1,363 SR
Queue Stats
27W - 64L
1,149 Elo+
Party 1
Team Averages
Level 47
1,351 SR
1,151 Elo+

VS

Team Averages
Level 101
1,439 SR
1,604 Elo+
Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
GooseFoot
Da Ji
Level 127
God Stats
1W - 0L
1,318 SR
Queue Stats
28W - 23L
1,811 Elo+
Party 2
Olorun
Olorun
JasPlsGoMimis
Olorun
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Equinozio
Hercules
11
1 / 3 / 2
6,755
676
4,660
9,284
7,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 5 / 2
6,625
663
2,356
7,551
4,503
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
LuKing_BR
Thanatos
12
3 / 6 / 2
8,122
812
5,296
10,040
4,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 13
8,014
801
4,094
9,124
8,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
GooseFoot
Da Ji
14
10 / 2 / 3
8,692
869
11,547
6,701
3,287
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
4 / 2 / 9
7,779
778
5,914
5,102
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
14
14
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
13
6.5
L
Hercules
Equinozio
Hercules
1
3
2
0.67
W
Da Ji
GooseFoot
Da Ji
10
2
3
5.75
W
4
2
9
4.25
L
1
5
2
0.4
L
Thanatos
LuKing_BR
Thanatos
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,312
Damage
21,555
26,875
Taken
20,927
15,853
Mitigated
14,177
6,906
Healing
5,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,094
1,033
0
3,118
9,124
8,040
0
1,530
7,409
17,014
0
L
Hercules
Equinozio
Hercules
4,660
1,060
0
1,315
9,284
7,237
0
3,805
5,479
0
11,463
W
Da Ji
GooseFoot
Da Ji
11,547
3,189
0
200
6,701
3,287
568
856
5,722
0
33,998
W
5,914
3,259
200
1,505
5,102
2,850
0
503
4,501
10,495
1,913
L
2,356
281
1,432
1,187
7,551
4,503
0
2,754
4,797
14,684
0
L
Thanatos
LuKing_BR
Thanatos
5,296
2,374
0
2,972
10,040
4,113
0
2,836
7,204
0
16,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,502
Gold Earned
24,485
78
Minions Killed
96
2
Camps Cleared
7
524,931
Distance Traveled
513,117
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,014
801
4
0
0
187,635
4
L
Hercules
6,755
676
25
3
0
175,629
0
W
Da Ji
8,692
869
62
6
4
173,610
3
W
Olorun
7,779
778
30
3
3
151,872
0
L
Hel
6,625
663
20
2
2
176,484
2
L
Thanatos
8,122
812
33
3
0
172,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role