Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AceScorpion93
Freya
Level 68
God Stats
0W - 1L
1,693 SR
Queue Stats
118W - 116L
1,468 Elo+
Solo
Osiris
Osiris
Ethiopia XI
Osiris
Level 64
God Stats
6W - 5L
1,496 SR
Queue Stats
56W - 84L
1,239 Elo+
Solo
Cernunnos
Cernunnos
PrimordialLight1
Cernunnos
Level 93
God Stats
4W - 2L
1,743 SR
Queue Stats
96W - 86L
1,457 Elo+
Solo
Yemoja
Yemoja
unbeatable gin
Yemoja
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 39L
1,316 Elo+
Solo
Team Averages
Level 94
1,586 SR
1,396 Elo+

VS

Team Averages
Level 111
1,508 SR
1,439 Elo+
Fenrir
Fenrir
Daryl 1998
Fenrir
Level 94
God Stats
10W - 6L
1,632 SR
Queue Stats
20W - 26L
1,448 Elo+
Party 1
Bellona
Bellona
GreivinM28
Bellona
Level 107
God Stats
18W - 20L
1,427 SR
Queue Stats
755W - 776L
1,464 Elo+
Solo
Hades
Hades
Jackkg98
Hades
Level 90
God Stats
22W - 20L
1,498 SR
Queue Stats
38W - 50L
1,437 Elo+
Party 1
Artemis
Artemis
SnailCompressor
Artemis
Level 104
God Stats
105W - 116L
1,447 SR
Queue Stats
192W - 210L
1,407 Elo+
Solo
Ares
Ares
dingowarrior666
Ares
Level 160
God Stats
66W - 61L
1,533 SR
Queue Stats
725W - 817L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 1 / 0
8,580
572
10,591
13,959
14,013
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 5 / 0
7,130
475
6,585
12,657
5,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
11
1 / 4 / 1
6,842
456
5,978
13,327
8,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
11
1 / 3 / 0
6,975
465
8,906
11,770
4,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 4 / 1
6,980
465
4,731
15,045
9,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Daryl 1998
Fenrir
13
7 / 1 / 4
7,855
524
9,812
12,476
6,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
GreivinM28
Bellona
12
1 / 4 / 0
7,576
505
5,972
12,716
11,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
Jackkg98
Hades
13
4 / 0 / 6
7,812
521
10,737
10,221
6,564
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
2 / 1 / 4
6,696
446
8,988
10,424
3,697
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 5
7,511
501
7,511
13,039
12,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
17
17
Deaths
6
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
1
0
4
L
0
5
0
0
W
Fenrir
Daryl 1998
Fenrir
7
1
4
9
L
Osiris
1
4
1
0.38
W
Bellona
GreivinM28
Bellona
1
4
0
0.25
W
Hades
Jackkg98
Hades
4
0
6
7
L
Cernunnos
1
3
0
0.33
W
2
1
4
4
W
3
0
5
5.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,791
Damage
43,020
66,758
Taken
58,876
41,405
Mitigated
40,551
21,848
Healing
20,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,591
1,993
0
2,575
13,959
14,013
9
0
13,959
0
61,834
L
6,585
1,877
0
4,021
12,657
5,238
344
7,207
5,450
45,366
0
W
Fenrir
Daryl 1998
Fenrir
9,812
1,698
0
4,635
12,476
6,129
0
1,376
10,934
0
43,640
L
Osiris
5,978
2,771
268
3,954
13,327
8,207
0
2,460
10,867
0
51,101
W
Bellona
GreivinM28
Bellona
5,972
2,426
0
3,196
12,716
11,697
0
0
12,716
0
53,303
W
Hades
Jackkg98
Hades
10,737
790
791
5,777
10,221
6,564
720
4,313
5,354
46,273
0
L
Cernunnos
8,906
4,889
0
2,933
11,770
4,381
574
3,319
8,451
0
61,555
W
8,988
3,798
68
1,907
10,424
3,697
1,080
1,784
8,588
0
45,996
W
7,511
814
0
4,296
13,039
12,464
624
2,963
9,968
33,597
0
L
4,731
1,849
3,408
4,689
15,045
9,566
470
5,262
9,783
27,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,507
Gold Earned
37,450
412
Minions Killed
358
0
Camps Cleared
0
1,266,506
Distance Traveled
1,356,331
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,580
572
116
8
0
293,398
3
L
Freya
7,130
475
93
6
0
254,876
2
W
Fenrir
7,855
524
63
4
0
321,304
0
L
Osiris
6,842
456
76
5
0
257,519
0
W
Bellona
7,576
505
116
8
0
255,782
0
W
Hades
7,812
521
70
5
0
264,357
0
L
Cernunnos
6,975
465
99
7
0
233,954
2
W
Artemis
6,696
446
76
5
0
255,792
4
W
Ares
7,511
501
33
2
0
259,096
0
L
Yemoja
6,980
465
28
2
0
226,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role