Player Matchup

Skadi
Skadi
Diamond IV
Jean-Val-Jean_M_
Skadi
Diamond IV
Level 159
God Stats
107W - 79L
1,693 SR
Queue Stats
264W - 272L
2,080 MMR
Party 1
Odin
Odin
Diamond II
Koala--Divin
Odin
Diamond II
Level 158
God Stats
32W - 9L
1,877 SR
Queue Stats
80W - 46L
2,290 MMR
Party 1
Nu Wa
Nu Wa
Diamond V
Rilfron
Nu Wa
Diamond V
Level 155
God Stats
3W - 0L
1,632 SR
Queue Stats
70W - 39L
2,084 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,734 SR
2,152 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 90
1,585 SR
1,918 MMR
Morgan Le Fay
Morgan Le Fay
Bronze V
Miss-Girl-VIP
Morgan Le Fay
Bronze V
Level 84
God Stats
0W - 3L
1,540 SR
Queue Stats
5W - 7L
1,482 MMR
Solo
Discordia
Discordia
Gold I
VeintiochoOnce
Discordia
Gold I
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 15L
2,009 MMR
Solo
Fenrir
Fenrir
Diamond III
xTarzvn
Fenrir
Diamond III
Level 149
God Stats
20W - 20L
1,716 SR
Queue Stats
113W - 108L
2,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
11,624
684
16,593
11,769
7,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 1 / 5
11,014
648
15,409
16,786
21,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Rilfron
Nu Wa
17
3 / 2 / 7
11,911
701
16,534
11,602
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
ThothAchillesPersephoneAresHorus

VS

Bans
SobekChaacHou YiMulanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Miss-Girl-VIP
Morgan Le Fay
15
0 / 5 / 4
9,743
573
7,180
15,096
6,995
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
VeintiochoOnce
Discordia
17
3 / 2 / 1
10,923
643
19,843
18,483
7,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
xTarzvn
Fenrir
14
2 / 3 / 2
10,811
636
6,635
21,193
24,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
5
5
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
3
1
5
5.5
L
Morgan Le Fay
Miss-Girl-VIP
Morgan Le Fay
0
5
4
0.4
W
Nu Wa
Rilfron
Nu Wa
3
2
7
3.25
L
Discordia
VeintiochoOnce
Discordia
3
2
1
1.75
L
Fenrir
xTarzvn
Fenrir
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,536
Damage
33,658
40,157
Taken
54,772
34,726
Mitigated
38,958
5,780
Healing
13,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,593
5,978
0
3,693
11,769
7,499
1,303
8,901
2,868
0
44,480
W
15,409
2,431
0
1,248
16,786
21,358
315
10,360
6,426
0
26,796
L
Morgan Le Fay
Miss-Girl-VIP
Morgan Le Fay
7,180
601
107
1,955
15,096
6,995
170
5,067
9,723
42,893
0
W
Nu Wa
Rilfron
Nu Wa
16,534
4,593
0
839
11,602
5,869
1,595
8,001
3,601
68,647
0
L
Discordia
VeintiochoOnce
Discordia
19,843
985
0
5,739
18,483
7,730
151
4,842
13,144
83,190
0
L
Fenrir
xTarzvn
Fenrir
6,635
2,232
0
5,661
21,193
24,233
0
7,229
13,482
0
22,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,549
Gold Earned
31,477
186
Minions Killed
225
8
Camps Cleared
8
976,652
Distance Traveled
863,468
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,624
684
47
3
6
308,947
3
W
Odin
11,014
648
22
1
0
358,732
2
L
Morgan Le Fay
9,743
573
62
4
0
263,894
0
W
Nu Wa
11,911
701
117
7
2
308,973
3
L
Discordia
10,923
643
139
8
5
319,145
6
L
Fenrir
10,811
636
24
1
3
280,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role