Player Matchup

Set
Set
Hiniku_
Set
Level 140
God Stats
0W - 2L
1,305 SR
Queue Stats
281W - 282L
1,512 Elo+
Solo
Sylvanus
Sylvanus
PrplFlamePhoenix
Sylvanus
Level 98
God Stats
0W - 1L
1,725 SR
Queue Stats
85W - 96L
1,435 Elo+
Solo
Charybdis
Charybdis
WhiteBacon-strip
Charybdis
Level 129
God Stats
31W - 32L
1,481 SR
Queue Stats
348W - 338L
1,531 Elo+
Solo
Anubis
Anubis
Xaalek
Anubis
Level 122
God Stats
7W - 4L
1,978 SR
Queue Stats
159W - 137L
1,468 Elo+
Solo
Xing Tian
Xing Tian
temp-295404
Xing Tian
Level 89
God Stats
6W - 4L
1,499 SR
Queue Stats
285W - 253L
1,593 Elo+
Solo
Team Averages
Level 116
1,598 SR
1,508 Elo+

VS

Team Averages
Level 145
1,581 SR
1,535 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Old_gladiator84
Ymir
Level 154
God Stats
1W - 0L
1,567 SR
Queue Stats
143W - 151L
1,480 Elo+
Solo
Danzaburou
Danzaburou
pest_controll_
Danzaburou
Level 129
God Stats
9W - 6L
1,604 SR
Queue Stats
304W - 312L
1,494 Elo+
Solo
Tiamat
Tiamat
romjas578
Tiamat
Level 153
God Stats
1W - 0L
1,734 SR
Queue Stats
27W - 18L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
10
0 / 3 / 1
6,033
431
4,011
11,992
4,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 4
6,658
476
5,394
11,797
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
13
2 / 2 / 0
7,194
514
6,740
10,062
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Xaalek
Anubis
12
1 / 3 / 0
7,176
513
6,761
9,589
4,984
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xing Tian
temp-295404
Xing Tian
12
1 / 2 / 0
7,005
500
4,288
12,799
11,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 0 / 0
8,333
595
5,707
9,154
6,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
 
Da Ji
13
5 / 0 / 2
7,741
553
9,854
11,154
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 2 / 5
6,916
494
4,257
12,937
7,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
pest_controll_
Danzaburou
13
1 / 1 / 1
7,719
551
5,035
10,191
3,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
romjas578
Tiamat
13
2 / 1 / 4
7,710
551
9,481
7,186
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
11
11
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
0
2
W
Da Ji
 
Da Ji
5
0
2
6
L
Set
0
3
1
0.17
W
1
2
5
1.75
L
0
1
4
2
L
Charybdis
2
2
0
1
L
Anubis
Xaalek
Anubis
1
3
0
0.33
W
Danzaburou
pest_controll_
Danzaburou
1
1
1
1.5
W
Tiamat
romjas578
Tiamat
2
1
4
4
L
Xing Tian
temp-295404
Xing Tian
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,194
Damage
34,334
56,239
Taken
50,622
32,067
Mitigated
26,681
16,886
Healing
21,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,707
815
0
5,396
9,154
6,885
0
2,851
5,823
0
63,299
W
Da Ji
 
Da Ji
9,854
3,103
0
5,142
11,154
4,485
0
2,938
8,216
0
50,462
L
Set
4,011
2,259
0
520
11,992
4,927
0
2,725
9,267
0
51,218
W
4,257
925
0
4,238
12,937
7,907
0
4,827
8,028
25,939
0
L
5,394
1,988
580
5,493
11,797
7,862
26
4,412
7,385
24,011
0
L
Charybdis
6,740
3,137
0
4,053
10,062
3,219
412
627
9,435
0
57,958
L
Anubis
Xaalek
Anubis
6,761
371
0
3,230
9,589
4,984
0
5,191
4,398
62,593
0
W
Danzaburou
pest_controll_
Danzaburou
5,035
2,166
0
4,672
10,191
3,809
0
992
9,199
0
64,311
W
Tiamat
romjas578
Tiamat
9,481
1,587
0
1,676
7,186
3,595
0
4,273
2,913
53,557
0
L
Xing Tian
temp-295404
Xing Tian
4,288
332
0
3,010
12,799
11,075
0
783
12,016
45,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
38,419
458
Minions Killed
473
0
Camps Cleared
0
1,290,266
Distance Traveled
1,413,082
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,333
595
126
9
0
305,615
5
W
Da Ji
7,741
553
91
7
0
307,363
0
L
Set
6,033
431
84
6
0
301,810
2
W
Ymir
6,916
494
36
3
0
260,543
5
L
Sylvanus
6,658
476
48
3
0
247,584
2
L
Charybdis
7,194
514
106
8
0
243,597
5
L
Anubis
7,176
513
123
9
0
226,497
6
W
Danzaburou
7,719
551
119
9
0
267,323
5
W
Tiamat
7,710
551
101
7
0
272,238
4
L
Xing Tian
7,005
500
97
7
0
270,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role