Player Matchup

Terra
Terra
Diamond V
JigglyRuff
Terra
Diamond V
Level 142
God Stats
87W - 68L
1,650 SR
Queue Stats
193W - 152L
1,825 MMR
Party 2
Izanami
Izanami
Masters
Pretzelworth
Izanami
Masters
Level 154
God Stats
68W - 49L
1,690 SR
Queue Stats
158W - 113L
2,300 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond II
SnorlaxHunter64
Baron Samedi
Diamond II
Level 153
God Stats
15W - 11L
1,648 SR
Queue Stats
93W - 64L
2,177 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,663 SR
2,101 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 73
1,695 SR
2,059 MMR
Hera
Hera
Platinum IV
SkyzTheGawd
Hera
Platinum IV
Level 123
God Stats
41W - 39L
1,687 SR
Queue Stats
70W - 71L
1,898 MMR
Solo
Hou Yi
Hou Yi
Platinum II
iTzOwen54
Hou Yi
Platinum II
Level 53
God Stats
14W - 9L
1,685 SR
Queue Stats
23W - 13L
2,195 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
iTzUrixD
Cthulhu
Platinum II
Level 42
God Stats
3W - 1L
1,714 SR
Queue Stats
22W - 13L
2,084 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
1 / 1 / 4
9,458
631
7,119
17,495
18,910
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Pretzelworth
Izanami
15
3 / 2 / 1
10,074
672
11,986
15,045
6,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
SnorlaxHunter64
Baron Samedi
15
1 / 1 / 4
9,912
661
12,583
12,587
6,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AresAtlasThothAh Muzen CabAchilles

VS

Bans
ShivaVulcanUllrBaba YagaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 4
9,963
664
9,100
9,211
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
iTzOwen54
Hou Yi
16
4 / 1 / 0
10,729
715
15,342
14,154
6,575
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
iTzUrixD
Cthulhu
14
0 / 2 / 4
10,359
691
14,784
17,979
22,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
5
Kills
4
4
Deaths
5
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Terra
1
1
4
3
L
Izanami
Pretzelworth
Izanami
3
2
1
1.75
W
0
2
4
1
L
Baron Samedi
SnorlaxHunter64
Baron Samedi
1
1
4
3
W
Hou Yi
iTzOwen54
Hou Yi
4
1
0
4
W
Cthulhu
iTzUrixD
Cthulhu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,688
Damage
39,226
45,127
Taken
41,344
31,446
Mitigated
33,494
19,413
Healing
11,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
7,119
926
2,595
4,613
17,495
18,910
35
8,082
8,972
22,513
0
L
Izanami
Pretzelworth
Izanami
11,986
7,501
0
4,688
15,045
6,255
1,427
8,416
6,461
0
54,490
W
9,100
1,808
102
1,878
9,211
4,370
675
5,103
4,108
41,989
0
L
Baron Samedi
SnorlaxHunter64
Baron Samedi
12,583
1,067
2,281
5,236
12,587
6,281
0
7,093
5,312
36,626
0
W
Hou Yi
iTzOwen54
Hou Yi
15,342
8,882
0
3,070
14,154
6,575
2,057
7,156
6,998
0
51,772
W
Cthulhu
iTzUrixD
Cthulhu
14,784
1,121
777
5,258
17,979
22,549
232
7,976
10,003
32,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,444
Gold Earned
31,051
180
Minions Killed
192
7
Camps Cleared
6
906,755
Distance Traveled
896,857
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,458
631
25
2
2
331,336
3
L
Izanami
10,074
672
104
7
4
275,786
3
W
Hera
9,963
664
87
6
1
301,431
1
L
Baron Samedi
9,912
661
51
3
1
299,633
1
W
Hou Yi
10,729
715
75
5
3
286,372
3
W
Cthulhu
10,359
691
30
2
2
309,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role