Player Matchup

Agni
Agni
AgentNumeroUno
Agni
Level 104
God Stats
0W - 1L
1,373 SR
Queue Stats
218W - 170L
1,624 Elo+
Solo
Hun Batz
Hun Batz
DLek
Hun Batz
Level 153
God Stats
10W - 3L
1,746 SR
Queue Stats
199W - 206L
1,606 Elo+
Solo
Jormungandr
Jormungandr
OzDude182
Jormungandr
Level 160
God Stats
4W - 2L
1,831 SR
Queue Stats
246W - 244L
1,514 Elo+
Party 1
Apollo
Apollo
iHeartSnorlax
Apollo
Level 152
God Stats
3W - 3L
1,512 SR
Queue Stats
43W - 49L
1,589 Elo+
Solo
Xing Tian
Xing Tian
phil_my_D
Xing Tian
Level 125
God Stats
0W - 3L
1,587 SR
Queue Stats
5W - 6L
1,405 Elo+
Party 1
Team Averages
Level 139
1,610 SR
1,548 Elo+

VS

Team Averages
Level 120
1,458 SR
1,593 Elo+
Lancelot
Lancelot
YeetAlmighty
Lancelot
Level 87
God Stats
1W - 2L
1,323 SR
Queue Stats
54W - 59L
1,420 Elo+
Party 2
Geb
Geb
raydlt
Geb
Level 104
God Stats
32W - 32L
1,629 SR
Queue Stats
315W - 307L
1,507 Elo+
Solo
Hou Yi
Hou Yi
uhCryo
Hou Yi
Level 119
God Stats
8W - 8L
1,269 SR
Queue Stats
246W - 210L
1,622 Elo+
Solo
Sol
Sol
urmaster2
Sol
Level 145
God Stats
3W - 1L
1,509 SR
Queue Stats
116W - 83L
1,644 Elo+
Solo
Horus
Horus
zelgeron
Horus
Level 145
God Stats
1W - 1L
1,563 SR
Queue Stats
29W - 15L
1,769 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 2
10,953
476
15,643
15,635
8,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
DLek
Hun Batz
18
2 / 5 / 7
10,734
467
17,280
22,414
10,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
OzDude182
Jormungandr
19
2 / 4 / 0
12,171
529
12,913
23,980
19,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
2 / 3 / 3
10,822
471
13,401
18,021
7,972
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
phil_my_D
Xing Tian
15
0 / 3 / 5
9,588
417
4,598
23,556
31,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
YeetAlmighty
Lancelot
18
4 / 4 / 2
11,816
514
7,064
22,309
11,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
raydlt
Geb
18
2 / 1 / 8
12,257
533
9,028
22,559
17,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
uhCryo
Hou Yi
20
3 / 4 / 6
12,662
551
9,796
17,381
8,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
5 / 1 / 9
12,757
555
26,665
18,899
8,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Horus
zelgeron
Horus
20
7 / 0 / 5
13,491
587
23,735
25,501
28,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
10
Kills
21
21
Deaths
10
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
Hun Batz
DLek
Hun Batz
2
5
7
1.1
L
Jormungandr
OzDude182
Jormungandr
2
4
0
0.5
W
Lancelot
YeetAlmighty
Lancelot
4
4
2
1.25
L
2
3
3
1.17
L
Xing Tian
phil_my_D
Xing Tian
0
3
5
0.83
W
Geb
raydlt
Geb
2
1
8
6
W
Hou Yi
uhCryo
Hou Yi
3
4
6
1.5
W
5
1
9
9.5
W
Horus
zelgeron
Horus
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,835
Damage
76,288
103,606
Taken
106,649
78,155
Mitigated
73,987
21,295
Healing
48,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,643
1,249
0
1,010
15,635
8,262
0
8,548
6,991
97,352
0
L
Hun Batz
DLek
Hun Batz
17,280
3,720
0
6,195
22,414
10,526
0
4,749
17,307
0
104,886
L
Jormungandr
OzDude182
Jormungandr
12,913
4,852
0
2,472
23,980
19,732
210
4,916
17,997
118,305
0
W
Lancelot
YeetAlmighty
Lancelot
7,064
2,414
0
1,942
22,309
11,152
0
5,912
16,397
0
109,851
L
13,401
9,836
0
7,288
18,021
7,972
0
6,163
11,811
0
104,415
L
Xing Tian
phil_my_D
Xing Tian
4,598
550
820
3,510
23,556
31,663
54
8,810
14,649
30,055
0
W
Geb
raydlt
Geb
9,028
906
5,305
8,324
22,559
17,735
210
10,157
12,402
31,491
0
W
Hou Yi
uhCryo
Hou Yi
9,796
3,990
0
3,944
17,381
8,036
421
1,894
15,487
0
113,632
W
26,665
10,375
0
11,049
18,899
8,805
2,153
7,311
11,588
130,848
13,363
W
Horus
zelgeron
Horus
23,735
8,903
3,093
14,761
25,501
28,259
0
11,275
14,226
0
104,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,268
Gold Earned
62,983
723
Minions Killed
703
0
Camps Cleared
0
2,117,441
Distance Traveled
2,283,595
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,953
476
166
7
0
420,282
3
L
Hun Batz
10,734
467
137
6
0
481,031
6
L
Jormungandr
12,171
529
204
9
0
386,930
5
W
Lancelot
11,816
514
158
7
0
488,923
7
L
Apollo
10,822
471
179
8
0
406,407
4
L
Xing Tian
9,588
417
37
2
0
422,791
2
W
Geb
12,257
533
32
1
0
495,303
3
W
Hou Yi
12,662
551
171
7
0
376,461
10
W
Sol
12,757
555
193
8
0
432,615
3
W
Horus
13,491
587
149
6
0
490,293
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role