Player Matchup

Guan Yu
Guan Yu
AXM Tyr
Guan Yu
Level 127
God Stats
1W - 1L
1,613 SR
Queue Stats
50W - 43L
1,591 Elo+
Party 1
Sol
Sol
KILLcam141
Sol
Level 128
God Stats
1W - 2L
1,679 SR
Queue Stats
177W - 172L
1,553 Elo+
Party 1
Susano
Susano
Snoo-white
Susano
Level 153
God Stats
1W - 4L
1,222 SR
Queue Stats
294W - 249L
1,512 Elo+
Solo
Team Averages
Level 136
1,505 SR
1,552 Elo+

VS

Team Averages
Level 135
1,645 SR
1,545 Elo+
Baron Samedi
Baron Samedi
Josete_24
Baron Samedi
Level 101
God Stats
5W - 0L
1,775 SR
Queue Stats
61W - 82L
1,470 Elo+
Solo
King Arthur
King Arthur
R_Dante_
King Arthur
Level 157
God Stats
9W - 8L
1,516 SR
Queue Stats
361W - 308L
1,581 Elo+
Party 2
Fenrir
Fenrir
Tigan90
Fenrir
Level 148
God Stats
5W - 4L
1,644 SR
Queue Stats
392W - 347L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AXM Tyr
Guan Yu
16
0 / 5 / 5
10,606
589
13,367
27,207
38,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
2 / 7 / 5
11,519
640
23,211
23,430
11,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
Snoo-white
Susano
17
5 / 7 / 0
12,187
677
20,764
20,622
9,903
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Josete_24
Baron Samedi
18
9 / 5 / 8
13,599
756
24,631
21,141
10,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
R_Dante_
King Arthur
17
3 / 1 / 14
12,269
682
17,346
25,772
30,012
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Tigan90
Fenrir
19
7 / 1 / 10
14,298
794
17,991
27,046
37,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
7
Kills
19
19
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AXM Tyr
Guan Yu
0
5
5
0.5
W
Baron Samedi
Josete_24
Baron Samedi
9
5
8
2.6
L
2
7
5
0.64
W
King Arthur
R_Dante_
King Arthur
3
1
14
10
L
Susano
Snoo-white
Susano
5
7
0
0.71
W
Fenrir
Tigan90
Fenrir
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,342
Damage
59,968
71,259
Taken
73,959
59,749
Mitigated
77,511
16,650
Healing
20,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AXM Tyr
Guan Yu
13,367
1,633
3,148
6,622
27,207
38,708
0
9,237
17,970
0
42,283
W
Baron Samedi
Josete_24
Baron Samedi
24,631
1,704
4,024
5,417
21,141
10,423
488
5,656
15,485
69,928
0
L
23,211
7,481
0
5,717
23,430
11,138
0
9,074
14,305
47,347
4,453
W
King Arthur
R_Dante_
King Arthur
17,346
2,054
436
1,251
25,772
30,012
291
7,975
17,797
35
44,810
L
Susano
Snoo-white
Susano
20,764
3,059
0
1,163
20,622
9,903
0
7,347
13,275
0
48,385
W
Fenrir
Tigan90
Fenrir
17,991
4,759
1,068
8,054
27,046
37,076
1,495
8,133
18,913
678
42,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,312
Gold Earned
40,166
168
Minions Killed
191
6
Camps Cleared
9
910,574
Distance Traveled
1,009,669
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,606
589
47
3
3
328,297
1
W
Baron Samedi
13,599
756
94
5
7
300,074
1
L
Sol
11,519
640
64
4
1
262,105
1
W
King Arthur
12,269
682
55
3
2
344,530
0
L
Susano
12,187
677
57
3
2
320,172
2
W
Fenrir
14,298
794
42
2
0
365,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role