Player Matchup

Cthulhu
Cthulhu
AsianMize
Cthulhu
Level 7
God Stats
3W - 4L
1,478 SR
Queue Stats
7W - 13L
1,393 Elo+
Party 1
Aphrodite
Aphrodite
RxdyH
Aphrodite
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 37L
1,379 Elo+
Party 1
Ne Zha
Ne Zha
Vaconite
Ne Zha
Level 128
God Stats
1W - 2L
1,499 SR
Queue Stats
39W - 31L
1,604 Elo+
Party 1
Team Averages
Level 73
1,492 SR
1,459 Elo+

VS

Team Averages
Level 128
1,527 SR
1,492 Elo+
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BarkTheHound
Chang'e
Level 125
God Stats
128W - 90L
1,659 SR
Queue Stats
700W - 813L
1,557 Elo+
Solo
Danzaburou
Danzaburou
RateMagzzzz
Danzaburou
Level 105
God Stats
7W - 5L
1,422 SR
Queue Stats
51W - 56L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AsianMize
Cthulhu
13
0 / 5 / 1
9,192
657
8,935
22,726
31,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
RxdyH
Aphrodite
13
1 / 4 / 1
8,380
599
8,908
12,394
6,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Vaconite
Ne Zha
12
0 / 5 / 1
7,997
571
10,797
13,369
5,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
2 / 0 / 9
9,800
700
9,565
13,689
7,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
BarkTheHound
Chang'e
17
8 / 2 / 6
11,290
806
16,895
16,903
9,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
RateMagzzzz
Danzaburou
16
4 / 0 / 8
10,677
763
18,319
12,016
6,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
1
Kills
14
14
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
9
6.5
L
Cthulhu
AsianMize
Cthulhu
0
5
1
0.1
W
Chang'e
BarkTheHound
Chang'e
8
2
6
5.5
W
Danzaburou
RateMagzzzz
Danzaburou
4
0
8
8
L
Aphrodite
RxdyH
Aphrodite
1
4
1
0.38
L
Ne Zha
Vaconite
Ne Zha
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,640
Damage
44,779
48,489
Taken
42,608
44,133
Mitigated
23,262
13,491
Healing
25,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,565
7,449
0
7,074
13,689
7,463
114
5,846
7,527
0
34,235
L
Cthulhu
AsianMize
Cthulhu
8,935
1,242
166
845
22,726
31,241
0
7,142
15,584
30,286
0
W
Chang'e
BarkTheHound
Chang'e
16,895
2,217
4,244
9,170
16,903
9,151
109
8,377
8,526
53,797
0
W
Danzaburou
RateMagzzzz
Danzaburou
18,319
11,544
0
4,540
12,016
6,648
2,270
4,098
7,918
0
47,814
L
Aphrodite
RxdyH
Aphrodite
8,908
1,260
6,175
5,596
12,394
6,899
0
6,421
5,973
31,636
0
L
Ne Zha
Vaconite
Ne Zha
10,797
2,857
0
709
13,369
5,993
0
3,830
9,539
0
41,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,569
Gold Earned
31,767
163
Minions Killed
182
4
Camps Cleared
9
770,262
Distance Traveled
827,889
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,800
700
41
3
3
311,343
5
L
Cthulhu
9,192
657
55
4
0
262,181
2
W
Chang'e
11,290
806
85
6
3
268,152
2
W
Danzaburou
10,677
763
56
4
3
248,394
4
L
Aphrodite
8,380
599
60
4
0
229,754
1
L
Ne Zha
7,997
571
48
3
4
278,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role