Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CescOc
Chaac
Level 51
God Stats
0W - 1L
1,582 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Janus
Janus
wumbalumba
Janus
Level 66
God Stats
7W - 10L
1,371 SR
Queue Stats
117W - 116L
1,500 Elo+
Solo
Team Averages
Level 73
1,484 SR
1,500 Elo+

VS

Team Averages
Level 100
1,994 SR
2,112 Elo+
Sobek
Sobek
Davman30
Sobek
Level 29
God Stats
6W - 0L
1,942 SR
Queue Stats
41W - 4L
2,148 Elo+
Party 1
Hou Yi
Hou Yi
Hamus11
Hou Yi
Level 145
God Stats
6W - 0L
1,949 SR
Queue Stats
314W - 15L
2,155 Elo+
Party 1
Ares
Ares
IloveJoePolhamus
Ares
Level 125
God Stats
12W - 1L
2,091 SR
Queue Stats
275W - 23L
2,033 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 11 / 0
5,503
550
4,867
13,806
5,840
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
CescOc
Chaac
8
0 / 8 / 0
5,537
554
3,080
13,392
9,265
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
11
0 / 3 / 0
6,081
608
5,233
4,950
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Davman30
Sobek
12
1 / 0 / 20
8,452
845
5,848
10,677
11,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Hamus11
Hou Yi
13
13 / 0 / 7
9,438
944
13,871
6,196
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
8 / 0 / 10
8,215
822
9,931
6,814
5,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
59
0
Kills
22
22
Deaths
0
0
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
11
0
0
L
Chaac
CescOc
Chaac
0
8
0
0
W
Sobek
Davman30
Sobek
1
0
20
11
W
Hou Yi
Hamus11
Hou Yi
13
0
7
16.5
W
8
0
10
13
L
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,180
Damage
29,650
32,148
Taken
23,687
17,086
Mitigated
19,967
1,949
Healing
9,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,867
1,937
14
502
13,806
5,840
0
9,075
4,731
0
11,979
L
Chaac
CescOc
Chaac
3,080
248
0
1,293
13,392
9,265
0
5,213
8,179
0
9,085
W
Sobek
Davman30
Sobek
5,848
403
0
5,603
10,677
11,511
100
1,914
8,489
14,977
0
W
Hou Yi
Hamus11
Hou Yi
13,871
7,928
0
2,294
6,196
2,724
1,448
1,188
4,810
0
42,735
W
9,931
682
0
1,213
6,814
5,732
156
1,835
4,771
22,021
0
L
Janus
5,233
112
0
140
4,950
1,981
0
1,497
3,453
20,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,121
Gold Earned
26,105
73
Minions Killed
117
2
Camps Cleared
6
467,162
Distance Traveled
575,294
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,503
550
11
1
0
133,910
0
L
Chaac
5,537
554
11
1
1
148,885
1
W
Sobek
8,452
845
11
1
0
204,257
2
W
Hou Yi
9,438
944
81
8
4
173,814
1
W
Ares
8,215
822
25
3
2
197,223
1
L
Janus
6,081
608
51
5
1
184,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role