Player Matchup

Lancelot
Lancelot
MARC5K1
Lancelot
Level 115
God Stats
2W - 3L
1,274 SR
Queue Stats
86W - 86L
1,438 Elo+
Solo
Sobek
Sobek
SOS_Massaro
Sobek
Level 46
God Stats
2W - 3L
1,510 SR
Queue Stats
8W - 17L
1,377 Elo+
Solo
Horus
Horus
Trompetonyito
Horus
Level 159
God Stats
2W - 9L
1,207 SR
Queue Stats
35W - 42L
1,470 Elo+
Solo
Hel
Hel
Vipile
Hel
Level 31
God Stats
0W - 3L
1,449 SR
Queue Stats
5W - 10L
1,330 Elo+
Solo
Ishtar
Ishtar
kingmcvalid
Ishtar
Level 121
God Stats
2W - 5L
1,459 SR
Queue Stats
96W - 96L
1,488 Elo+
Solo
Team Averages
Level 94
1,380 SR
1,420 Elo+

VS

Team Averages
Level 123
1,572 SR
1,495 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
FighterKante
Serqet
Level 154
God Stats
1W - 0L
1,717 SR
Queue Stats
148W - 136L
1,574 Elo+
Party 1
King Arthur
King Arthur
Giv toes pls
King Arthur
Level 122
God Stats
2W - 1L
1,488 SR
Queue Stats
33W - 34L
1,424 Elo+
Solo
Rama
Rama
SnipezZ_1v1K
Rama
Level 151
God Stats
2W - 0L
1,653 SR
Queue Stats
262W - 235L
1,460 Elo+
Party 1
Osiris
Osiris
xXRage_or_quitxX
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 52L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MARC5K1
Lancelot
11
3 / 3 / 1
7,340
432
6,523
13,658
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 3 / 4
6,509
383
5,827
14,442
14,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 5 / 1
7,879
463
9,744
13,631
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
Vipile
Hel
10
0 / 9 / 0
6,547
385
5,577
13,875
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
14
4 / 2 / 0
8,359
492
8,624
11,529
4,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
9 / 0 / 5
10,269
604
15,891
8,899
4,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
15
5 / 0 / 2
9,128
537
4,388
11,988
5,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Giv toes pls
King Arthur
12
3 / 4 / 4
7,779
458
11,927
18,613
14,098
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
0 / 2 / 5
9,576
563
5,128
11,234
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 2 / 3
9,565
563
9,990
14,849
10,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
8
Kills
22
22
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
0
5
11.5
W
Serqet
5
0
2
6
W
King Arthur
Giv toes pls
King Arthur
3
4
4
1.25
L
Lancelot
MARC5K1
Lancelot
3
3
1
1.17
L
0
3
4
0.67
W
0
2
5
1.25
L
1
5
1
0.3
L
Hel
Vipile
Hel
0
9
0
0
L
Ishtar
4
2
0
2
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,295
Damage
47,324
67,135
Taken
65,583
40,081
Mitigated
39,422
16,319
Healing
29,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,891
476
1,833
3,783
8,899
4,921
420
3,232
5,601
89,561
0
W
Serqet
4,388
1,171
0
6,536
11,988
5,328
0
748
11,217
0
70,024
W
King Arthur
Giv toes pls
King Arthur
11,927
2,103
0
4,552
18,613
14,098
0
6,286
12,327
0
36,171
L
Lancelot
MARC5K1
Lancelot
6,523
1,019
0
3,510
13,658
5,609
0
3,559
10,018
0
50,009
L
5,827
1,579
305
3,167
14,442
14,342
0
3,516
10,926
12,000
0
W
5,128
4,160
0
6,167
11,234
4,213
1,505
787
10,447
0
86,652
L
9,744
4,216
222
3,738
13,631
10,446
0
1,433
12,198
0
60,293
L
Hel
Vipile
Hel
5,577
453
436
2,556
13,875
5,084
795
6,334
7,541
50,452
0
L
Ishtar
8,624
6,304
0
2,385
11,529
4,600
70
1,049
10,303
0
73,639
W
9,990
4,540
0
6,898
14,849
10,862
1,206
351
13,705
0
68,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,634
Gold Earned
46,317
375
Minions Killed
575
0
Camps Cleared
0
1,479,494
Distance Traveled
1,657,037
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,269
604
127
7
0
310,654
5
W
Serqet
9,128
537
130
8
0
410,408
4
W
King Arthur
7,779
458
37
2
0
319,727
1
L
Lancelot
7,340
432
78
5
0
349,985
3
L
Sobek
6,509
383
7
0
0
311,119
6
W
Rama
9,576
563
150
9
0
284,505
7
L
Horus
7,879
463
88
5
0
289,716
1
L
Hel
6,547
385
76
4
0
273,236
2
L
Ishtar
8,359
492
126
7
0
255,438
2
W
Osiris
9,565
563
131
8
0
331,743
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role