Player Matchup

Sol
Sol
LadyTatian
Sol
Level 160
God Stats
7W - 2L
1,565 SR
Queue Stats
147W - 97L
1,597 Elo+
Party 1
Horus
Horus
ViTiaX
Horus
Level 112
God Stats
5W - 1L
1,543 SR
Queue Stats
7W - 1L
1,774 Elo+
Solo
Kuzenbo
Kuzenbo
patrogw
Kuzenbo
Level 160
God Stats
3W - 1L
1,584 SR
Queue Stats
83W - 68L
1,631 Elo+
Party 1
Team Averages
Level 144
1,564 SR
1,667 Elo+

VS

Team Averages
Level 54
1,500 SR
1,448 Elo+
Set
Set
 
Set
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Alphèa
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,391 Elo+
Party 2
Sol
Sol
Posck
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 95L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 7
13,136
876
29,713
18,475
8,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
ViTiaX
Horus
16
4 / 5 / 12
11,453
764
13,988
17,746
17,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
patrogw
Kuzenbo
16
4 / 6 / 13
12,039
803
10,134
18,330
27,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
5 / 7 / 5
11,337
756
10,119
16,806
8,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Alphèa
Chaac
15
5 / 7 / 8
11,163
744
13,148
29,908
22,949
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
Posck
Sol
15
4 / 5 / 7
10,650
710
15,586
14,749
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
19
Kills
14
14
Deaths
19
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
5
7
5
1.07
L
Chaac
Alphèa
Chaac
5
7
8
1.29
W
11
3
7
4.83
L
Sol
Posck
Sol
4
5
7
1.5
W
Horus
ViTiaX
Horus
4
5
12
2
W
Kuzenbo
patrogw
Kuzenbo
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,835
Damage
38,853
54,551
Taken
61,463
54,030
Mitigated
38,421
21,380
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
10,119
4,411
0
1,035
16,806
8,657
0
8,452
7,978
0
42,388
L
Chaac
Alphèa
Chaac
13,148
4,159
0
4,703
29,908
22,949
0
18,907
10,607
0
32,451
W
29,713
11,448
0
10,566
18,475
8,613
2,162
2,123
16,352
84,078
6,492
L
Sol
Posck
Sol
15,586
5,850
0
3,790
14,749
6,815
0
10,042
4,480
39,048
3,407
W
Horus
ViTiaX
Horus
13,988
5,302
2,072
6,394
17,746
17,838
254
5,075
12,671
0
32,091
W
Kuzenbo
patrogw
Kuzenbo
10,134
2,502
0
2,348
18,330
27,579
84
7,249
9,244
19,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
33,150
165
Minions Killed
166
7
Camps Cleared
6
837,408
Distance Traveled
776,013
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,337
756
80
5
0
260,357
3
L
Chaac
11,163
744
30
2
0
262,084
1
W
Sol
13,136
876
92
6
3
266,394
7
L
Sol
10,650
710
56
4
6
253,572
5
W
Horus
11,453
764
56
4
3
295,599
4
W
Kuzenbo
12,039
803
17
1
1
275,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role