Player Matchup

Raijin
Raijin
 
Raijin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
BuschQC
Vamana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,509 Elo+
Solo
Merlin
Merlin
M3k13l
Merlin
Level 24
God Stats
4W - 5L
1,500 SR
Queue Stats
252W - 252L
1,504 Elo+
Solo
Geb
Geb
OniWitch
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,535 Elo+
Solo
Loki
Loki
XxCHOUJI16xX
Loki
Level 148
God Stats
1W - 1L
1,569 SR
Queue Stats
97W - 114L
1,480 Elo+
Solo
Team Averages
Level 85
1,514 SR
1,505 Elo+

VS

Team Averages
Level 43
1,505 SR
1,466 Elo+
Bacchus
Bacchus
ArchDevMephisto
Bacchus
Level 26
God Stats
2W - 0L
1,687 SR
Queue Stats
75W - 89L
1,361 Elo+
Solo
Janus
Janus
CyMi
Janus
Level 28
God Stats
11W - 6L
1,580 SR
Queue Stats
337W - 263L
1,624 Elo+
Solo
Freya
Freya
UntimelyMufasa
Freya
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 132L
1,380 Elo+
Solo
Persephone
Persephone
uwuSin
Persephone
Level 28
God Stats
5W - 6L
1,501 SR
Queue Stats
232W - 222L
1,507 Elo+
Solo
Osiris
Osiris
好制图12345
Osiris
Level 15
God Stats
5W - 5L
1,257 SR
Queue Stats
396W - 472L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 5 / 5
8,167
681
10,712
11,694
6,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
BuschQC
Vamana
17
1 / 3 / 7
8,870
739
8,169
16,600
16,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
M3k13l
Merlin
15
3 / 2 / 2
8,238
687
10,714
6,891
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 6
8,012
668
5,172
11,298
13,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 4 / 1
8,047
671
6,220
11,890
6,737
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 11
8,903
742
5,592
12,091
14,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
CyMi
Janus
17
3 / 2 / 10
9,516
793
15,332
8,569
3,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 7
9,099
758
6,625
9,731
4,721
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
uwuSin
Persephone
18
6 / 1 / 5
10,620
885
16,235
8,806
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 2 / 9
8,853
738
10,277
17,738
12,975
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
9
Kills
16
16
Deaths
10
21
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
5
5
0.9
W
0
3
11
1.83
L
Vamana
BuschQC
Vamana
1
3
7
1.5
W
Janus
CyMi
Janus
3
2
10
4
L
Merlin
M3k13l
Merlin
3
2
2
2
L
0
2
6
1.5
W
4
2
7
3.75
L
3
4
1
0.88
W
Persephone
uwuSin
Persephone
6
1
5
8.5
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,987
Damage
54,061
58,373
Taken
56,935
47,203
Mitigated
40,263
26,312
Healing
24,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,712
945
1,645
2,715
11,694
6,206
0
8,343
3,351
23,396
0
W
5,592
827
774
1,461
12,091
14,639
0
2,683
9,326
12,434
0
L
Vamana
BuschQC
Vamana
8,169
3,191
3,049
7,507
16,600
16,665
0
12,997
3,603
0
15,531
W
Janus
CyMi
Janus
15,332
214
1,982
2,040
8,569
3,884
31
4,935
3,634
33,390
0
L
Merlin
M3k13l
Merlin
10,714
979
685
1,611
6,891
3,730
0
4,812
2,079
19,832
0
L
5,172
0
3,537
2,695
11,298
13,865
0
8,407
2,891
9,206
0
W
6,625
2,168
1,886
3,369
9,731
4,721
479
5,628
4,103
10,868
0
L
6,220
397
315
2,553
11,890
6,737
0
9,225
2,665
0
21,105
W
Persephone
uwuSin
Persephone
16,235
1,734
3,011
3,338
8,806
4,044
636
4,041
4,764
31,232
0
W
10,277
1,211
33
6,364
17,738
12,975
12
9,311
8,427
0
21,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,334
Gold Earned
46,991
103
Minions Killed
118
0
Camps Cleared
0
1,044,788
Distance Traveled
1,236,658
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,167
681
32
3
0
187,292
0
W
Bacchus
8,903
742
14
1
0
269,000
0
L
Vamana
8,870
739
12
1
0
264,407
0
W
Janus
9,516
793
44
4
0
282,660
1
L
Merlin
8,238
687
32
3
0
182,747
3
L
Geb
8,012
668
5
0
0
201,517
2
W
Freya
9,099
758
13
1
0
215,590
0
L
Loki
8,047
671
22
2
0
208,825
0
W
Persephone
10,620
885
34
3
0
228,765
0
W
Osiris
8,853
738
13
1
0
240,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role