Player Matchup

Nu Wa
Nu Wa
DuchessQFusion
Nu Wa
Level 105
God Stats
25W - 33L
1,617 SR
Queue Stats
188W - 208L
1,497 Elo+
Solo
Ishtar
Ishtar
JAG5136
Ishtar
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,507 Elo+
Party 2
Bacchus
Bacchus
z534zvz
Bacchus
Level 25
God Stats
1W - 3L
1,290 SR
Queue Stats
1W - 4L
1,461 Elo+
Party 2
Team Averages
Level 85
1,469 SR
1,488 Elo+

VS

Team Averages
Level 132
1,582 SR
1,522 Elo+
Anhur
Anhur
AdamZapple
Anhur
Level 141
God Stats
4W - 8L
1,424 SR
Queue Stats
219W - 185L
1,571 Elo+
Party 1
Anubis
Anubis
Mister AlerioN
Anubis
Level 129
God Stats
11W - 9L
1,592 SR
Queue Stats
340W - 299L
1,552 Elo+
Party 1
Osiris
Osiris
samqcb
Osiris
Level 126
God Stats
2W - 0L
1,730 SR
Queue Stats
48W - 54L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
7,044
587
6,467
9,016
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
JAG5136
Ishtar
11
0 / 3 / 1
7,429
619
5,915
11,223
4,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
z534zvz
Bacchus
12
1 / 3 / 0
8,634
720
3,968
13,598
15,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
3 / 0 / 7
9,396
783
9,522
5,694
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 7
9,383
782
10,057
10,325
5,424
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
samqcb
Osiris
15
4 / 1 / 6
9,160
763
9,334
10,678
10,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
3
0
7
6.5
L
0
5
0
0
L
Ishtar
JAG5136
Ishtar
0
3
1
0.17
W
4
0
7
7.5
W
Osiris
samqcb
Osiris
4
1
6
7
L
Bacchus
z534zvz
Bacchus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,350
Damage
28,913
33,837
Taken
26,697
22,233
Mitigated
18,060
4,185
Healing
14,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
9,522
3,666
0
1,904
5,694
2,626
812
2,615
3,079
0
49,793
L
6,467
2,513
0
1,354
9,016
2,791
0
3,641
5,375
24,774
0
L
Ishtar
JAG5136
Ishtar
5,915
3,406
0
1,090
11,223
4,152
0
2,638
8,585
0
23,956
W
10,057
726
0
8,133
10,325
5,424
781
4,701
5,624
47,346
0
W
Osiris
samqcb
Osiris
9,334
2,771
418
4,259
10,678
10,010
977
3,713
6,965
0
27,290
L
Bacchus
z534zvz
Bacchus
3,968
358
0
1,741
13,598
15,290
0
4,155
9,443
13,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,107
Gold Earned
27,939
107
Minions Killed
171
2
Camps Cleared
10
616,119
Distance Traveled
676,083
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,396
783
85
7
5
220,305
1
L
Nu Wa
7,044
587
50
4
1
178,532
3
L
Ishtar
7,429
619
38
3
1
208,539
2
W
Anubis
9,383
782
57
5
2
198,581
2
W
Osiris
9,160
763
29
2
3
257,197
2
L
Bacchus
8,634
720
19
2
0
229,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role