Player Matchup

Apollo
Apollo
 
Apollo
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
IAmBenzo
Cthulhu
Level 81
God Stats
4W - 1L
1,642 SR
Queue Stats
162W - 152L
1,591 Elo+
Party 3
Merlin
Merlin
PukkiIsBack
Merlin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
255W - 244L
1,543 Elo+
Party 3
Baron Samedi
Baron Samedi
ShoqVickz
Baron Samedi
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,293 Elo+
Party 2
Nu Wa
Nu Wa
jayden-gold21
Nu Wa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,462 Elo+
Party 2
Team Averages
Level 67
1,528 SR
1,478 Elo+

VS

Team Averages
Level 35
1,499 SR
1,408 Elo+
Cupid
Cupid
Dr_Orchid_T
Cupid
Level 89
God Stats
2W - 3L
1,681 SR
Queue Stats
257W - 259L
1,477 Elo+
Solo
Hades
Hades
IYKQ
Hades
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 36L
1,460 Elo+
Solo
Chronos
Chronos
Killuah22
Chronos
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,438 Elo+
Party 1
Zeus
Zeus
simpleLuxus
Zeus
Level 17
God Stats
1W - 2L
1,550 SR
Queue Stats
16W - 15L
1,382 Elo+
Party 1
Sobek
Sobek
默默爱爱
Sobek
Level 21
God Stats
0W - 2L
1,266 SR
Queue Stats
5W - 19L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
18 / 4 / 7
15,051
1,003
27,852
17,325
9,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
IAmBenzo
Cthulhu
18
2 / 4 / 16
11,202
747
17,602
20,640
23,276
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
18
3 / 4 / 18
11,342
756
19,346
12,842
6,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
ShoqVickz
Baron Samedi
15
0 / 7 / 9
9,693
646
9,582
14,378
8,948
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 4 / 15
12,012
801
18,627
12,150
6,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 12
11,332
755
19,107
21,313
11,315
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hades
IYKQ
Hades
20
6 / 6 / 11
12,255
817
18,852
22,491
24,115
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
Killuah22
Chronos
11
0 / 5 / 11
8,726
582
3,775
11,467
5,134
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
9 / 7 / 7
11,665
778
18,561
15,778
7,710
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 6 / 16
11,683
779
9,728
36,754
46,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
80
27
Kills
23
23
Deaths
27
65
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
18
4
7
5.38
L
5
3
12
3.67
W
Cthulhu
IAmBenzo
Cthulhu
2
4
16
2.5
L
Hades
IYKQ
Hades
6
6
11
1.92
L
Chronos
Killuah22
Chronos
0
5
11
1.1
W
Merlin
3
4
18
3
W
Baron Samedi
ShoqVickz
Baron Samedi
0
7
9
0.64
W
4
4
15
2.88
L
9
7
7
1.79
L
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,009
Damage
70,023
77,335
Taken
107,803
54,945
Mitigated
95,264
21,732
Healing
43,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
27,852
13,912
2,661
4,738
17,325
9,848
4,050
10,240
6,875
0
49,615
L
19,107
8,749
4,234
10,299
21,313
11,315
2,747
12,085
8,670
0
40,708
W
Cthulhu
IAmBenzo
Cthulhu
17,602
398
2,081
3,641
20,640
23,276
792
9,719
10,515
28,939
0
L
Hades
IYKQ
Hades
18,852
1,038
3,080
6,928
22,491
24,115
863
11,288
10,736
46,303
0
L
Chronos
Killuah22
Chronos
3,775
1,606
398
1,022
11,467
5,134
688
8,800
2,261
10,415
0
W
Merlin
19,346
914
1,895
2,021
12,842
6,581
1,626
9,078
3,486
32,729
0
W
Baron Samedi
ShoqVickz
Baron Samedi
9,582
1,410
1,307
1,626
14,378
8,948
460
11,136
3,103
17,413
0
W
18,627
5,049
1,029
733
12,150
6,292
1,896
9,612
2,440
31,456
0
L
18,561
1,867
1,297
1,333
15,778
7,710
1,184
9,979
5,211
43,908
0
L
9,728
962
2,416
12,529
36,754
46,990
403
20,063
15,768
22,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,300
Gold Earned
55,661
164
Minions Killed
202
0
Camps Cleared
0
1,401,446
Distance Traveled
1,226,690
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,051
1,003
53
4
0
301,564
2
L
Cupid
11,332
755
36
2
0
308,576
1
W
Cthulhu
11,202
747
33
2
0
312,737
2
L
Hades
12,255
817
70
5
0
274,670
0
L
Chronos
8,726
582
12
1
0
146,932
0
W
Merlin
11,342
756
36
2
0
287,003
1
W
Baron Samedi
9,693
646
12
1
0
242,863
0
W
Nu Wa
12,012
801
30
2
0
257,279
1
L
Zeus
11,665
778
66
4
0
241,962
1
L
Sobek
11,683
779
18
1
0
254,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role