Player Matchup

Morgan Le Fay
Morgan Le Fay
Dagonni
Morgan Le Fay
Level 79
God Stats
61W - 48L
1,586 SR
Queue Stats
118W - 119L
1,446 Elo+
Solo
Lancelot
Lancelot
Demon_Dave_88
Lancelot
Level 68
God Stats
2W - 3L
1,482 SR
Queue Stats
237W - 236L
1,391 Elo+
Party 2
Ah Puch
Ah Puch
Matt_Hero_Shido
Ah Puch
Level 86
God Stats
20W - 20L
1,647 SR
Queue Stats
386W - 398L
1,340 Elo+
Party 2
Ishtar
Ishtar
PiinkPolar
Ishtar
Level 57
God Stats
1W - 2L
1,238 SR
Queue Stats
9W - 13L
1,281 Elo+
Solo
Tiamat
Tiamat
roboraptor08
Tiamat
Level 54
God Stats
1W - 1L
1,287 SR
Queue Stats
137W - 149L
1,356 Elo+
Solo
Team Averages
Level 69
1,448 SR
1,363 Elo+

VS

Team Averages
Level 53
1,378 SR
1,363 Elo+
Susano
Susano
DerEchteMike_HD
Susano
Level 59
God Stats
15W - 10L
1,460 SR
Queue Stats
148W - 164L
1,378 Elo+
Party 1
Sun Wukong
Sun Wukong
EasyKriZy
Sun Wukong
Level 58
God Stats
5W - 7L
1,500 SR
Queue Stats
54W - 88L
1,252 Elo+
Party 1
Neith
Neith
Gangster_1432
Neith
Level 49
God Stats
13W - 9L
1,251 SR
Queue Stats
20W - 23L
1,284 Elo+
Party 1
Yu Huang
Yu Huang
HVantanen4409
Yu Huang
Level 37
God Stats
4W - 6L
1,500 SR
Queue Stats
172W - 160L
1,512 Elo+
Solo
Ymir
Ymir
muhtii98
Ymir
Level 60
God Stats
3W - 6L
1,181 SR
Queue Stats
102W - 88L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dagonni
Morgan Le Fay
11
1 / 5 / 0
6,815
487
8,190
10,705
4,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
Demon_Dave_88
Lancelot
12
0 / 2 / 0
6,890
492
2,923
9,886
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 0
7,513
537
6,945
6,688
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
PiinkPolar
Ishtar
9
0 / 1 / 1
5,671
405
4,225
8,461
3,143
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
11
0 / 4 / 0
6,653
475
2,539
10,114
4,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
6,453
461
2,622
8,392
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
EasyKriZy
Sun Wukong
11
0 / 0 / 0
6,486
463
5,156
11,169
5,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 1 / 2
7,222
516
7,278
7,234
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Yu Huang
HVantanen4409
Yu Huang
15
5 / 0 / 0
8,725
623
8,724
6,133
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
12
3 / 0 / 4
7,838
560
5,865
9,029
6,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Dagonni
Morgan Le Fay
1
5
0
0.2
L
Lancelot
Demon_Dave_88
Lancelot
0
2
0
0
W
0
0
4
2
W
Sun Wukong
EasyKriZy
Sun Wukong
0
0
0
0
W
4
1
2
5
W
Yu Huang
HVantanen4409
Yu Huang
5
0
0
5
L
0
0
0
0
L
Ishtar
PiinkPolar
Ishtar
0
1
1
0.5
W
Ymir
3
0
4
5
L
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
29,645
45,854
Taken
41,957
19,683
Mitigated
21,579
14,027
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Dagonni
Morgan Le Fay
8,190
662
0
1,928
10,705
4,546
210
3,769
6,936
43,696
0
L
Lancelot
Demon_Dave_88
Lancelot
2,923
596
0
4,639
9,886
4,036
0
2,882
6,942
0
55,834
W
2,622
655
0
2,950
8,392
3,000
0
1,402
6,918
0
37,133
W
Sun Wukong
EasyKriZy
Sun Wukong
5,156
1,599
0
330
11,169
5,749
1,003
6,216
4,455
0
42,077
W
7,278
3,619
0
2,413
7,234
3,108
1,140
3,210
3,498
0
39,028
W
Yu Huang
HVantanen4409
Yu Huang
8,724
964
0
625
6,133
2,726
0
2,063
4,070
67,777
0
L
6,945
646
0
4,442
6,688
2,974
794
0
6,688
53,360
0
L
Ishtar
PiinkPolar
Ishtar
4,225
1,601
0
1,516
8,461
3,143
0
1,767
6,694
0
25,003
W
Ymir
5,865
1,341
0
1,893
9,029
6,996
420
3,204
5,342
43,917
0
L
Tiamat
2,539
137
0
1,502
10,114
4,984
0
5,771
4,005
43,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,542
Gold Earned
36,724
401
Minions Killed
415
0
Camps Cleared
0
1,312,438
Distance Traveled
1,380,875
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,815
487
76
5
0
222,883
0
L
Lancelot
6,890
492
113
8
0
325,716
4
W
Susano
6,453
461
60
4
0
325,603
0
W
Sun Wukong
6,486
463
67
5
0
265,256
0
W
Neith
7,222
516
66
5
0
256,248
0
W
Yu Huang
8,725
623
150
11
0
273,404
2
L
Ah Puch
7,513
537
96
7
0
270,806
4
L
Ishtar
5,671
405
32
2
0
246,580
0
W
Ymir
7,838
560
72
5
0
260,364
1
L
Tiamat
6,653
475
84
6
0
246,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role