Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Oikoslegends
Guan Yu
Level 156
God Stats
14W - 6L
1,583 SR
Queue Stats
374W - 371L
1,581 Elo+
Party 1
Vulcan
Vulcan
SOL705
Vulcan
Level 154
God Stats
22W - 14L
1,438 SR
Queue Stats
901W - 924L
1,477 Elo+
Party 1
Da Ji
Da Ji
snowbearNL
Da Ji
Level 155
God Stats
5W - 6L
1,414 SR
Queue Stats
371W - 382L
1,443 Elo+
Solo
Team Averages
Level 148
1,487 SR
1,500 Elo+

VS

Team Averages
Level 108
1,418 SR
1,546 Elo+
Apollo
Apollo
Heisenb3rg86
Apollo
Level 82
God Stats
4W - 6L
1,544 SR
Queue Stats
355W - 359L
1,579 Elo+
Solo
Sol
Sol
hardtulipaprimo
Sol
Level 157
God Stats
19W - 25L
1,459 SR
Queue Stats
334W - 355L
1,527 Elo+
Solo
Ne Zha
Ne Zha
mcbeen
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 103L
1,531 Elo+
Solo
Bacchus
Bacchus
ninetale59
Bacchus
Level 126
God Stats
1W - 2L
1,289 SR
Queue Stats
14W - 8L
1,635 Elo+
Solo
Sun Wukong
Sun Wukong
seniorbocadil00
Sun Wukong
Level 68
God Stats
0W - 1L
1,296 SR
Queue Stats
33W - 42L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
3 / 0 / 1
5,986
544
4,114
5,479
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
 
Atlas
9
1 / 1 / 4
5,610
510
5,605
8,872
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Oikoslegends
Guan Yu
12
2 / 0 / 2
7,176
652
6,631
6,843
6,517
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
SOL705
Vulcan
11
0 / 0 / 1
6,230
566
1,950
2,721
1,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
10
5 / 1 / 1
6,348
577
3,828
8,658
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 3 / 1
4,954
450
4,521
7,545
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 0
5,858
533
1,545
3,865
1,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
mcbeen
Ne Zha
9
0 / 3 / 1
5,221
475
2,237
8,077
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bacchus
ninetale59
Bacchus
8
1 / 2 / 0
5,384
489
4,646
8,092
5,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
seniorbocadil00
Sun Wukong
9
0 / 2 / 0
5,387
490
3,356
8,949
3,501
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
0
1
3.5
W
Atlas
 
Atlas
1
1
4
3
L
Apollo
0
3
1
0.17
W
Guan Yu
Oikoslegends
Guan Yu
2
0
2
3
W
Vulcan
SOL705
Vulcan
0
0
1
0.5
L
1
1
0
1
L
Ne Zha
mcbeen
Ne Zha
0
3
1
0.17
L
Bacchus
ninetale59
Bacchus
1
2
0
0.5
L
Sun Wukong
seniorbocadil00
Sun Wukong
0
2
0
0
W
Da Ji
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,128
Damage
16,305
32,573
Taken
36,528
16,232
Mitigated
15,806
10,294
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,114
2,361
0
695
5,479
1,993
0
2,114
3,365
0
30,767
W
Atlas
 
Atlas
5,605
2,132
0
2,330
8,872
3,661
0
2,532
6,340
23,577
0
L
Apollo
4,521
2,380
0
2,995
7,545
2,493
0
2,832
4,179
0
38,060
W
Guan Yu
Oikoslegends
Guan Yu
6,631
837
318
2,423
6,843
6,517
882
0
6,843
0
54,830
W
Vulcan
SOL705
Vulcan
1,950
728
0
758
2,721
1,058
232
1,054
1,667
46,291
0
L
1,545
543
0
1,374
3,865
1,515
0
1,815
2,050
39,356
4,545
L
Ne Zha
mcbeen
Ne Zha
2,237
1,104
0
3,233
8,077
2,464
0
135
7,942
0
30,737
L
Bacchus
ninetale59
Bacchus
4,646
1,117
0
2,042
8,092
5,833
0
1,955
5,853
15,788
0
L
Sun Wukong
seniorbocadil00
Sun Wukong
3,356
579
0
2,570
8,949
3,501
0
0
8,949
0
42,452
W
Da Ji
3,828
1,032
0
3,770
8,658
3,003
0
309
8,349
0
35,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,350
Gold Earned
26,804
356
Minions Killed
302
0
Camps Cleared
0
1,080,068
Distance Traveled
1,015,984
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,986
544
67
6
0
201,195
1
W
Atlas
5,610
510
39
4
0
203,846
4
L
Apollo
4,954
450
59
5
0
174,159
3
W
Guan Yu
7,176
652
104
9
0
229,486
3
W
Vulcan
6,230
566
79
7
0
220,866
3
L
Sol
5,858
533
93
8
0
196,342
2
L
Ne Zha
5,221
475
62
6
0
230,962
0
L
Bacchus
5,384
489
15
1
0
204,675
6
L
Sun Wukong
5,387
490
73
7
0
209,846
4
W
Da Ji
6,348
577
67
6
0
224,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role